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Aster0472-CoordinateTriggerEvents-1.8.2 icon

CoordinateTriggerEvents

CoordinateTriggerEvents(CTE) is a BepInEx IL2CPP plugin designed for GTFO custom Rundown and custom level creation.

Date uploaded 3 days ago
Version 1.8.2
Download link Aster0472-CoordinateTriggerEvents-1.8.2.zip
Downloads 190
Dependency string Aster0472-CoordinateTriggerEvents-1.8.2

This mod requires the following mods to function

dakkhuza-MTFO-4.6.3 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.3
BepInEx-BepInExPack_GTFO-3.2.4 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.4

README

CTE

  • Add a series of triggers to your level list.
  • Template files will be created in your rundown custom folder.
  • Instant loading is enabled by default, compatible with AWO/Legacy.
  • The plugin is still in testing; if you encounter bugs, please report them on my Discord.
  • My Discord: aster_0472

[Wiki Here!] (https://github.com/Aster-0472/CoordinateTriggerEvents/wiki)

CHANGELOG

1.8.3

Fixed a bug where events could fail to trigger properly when host/client configs differ.

1.8.2

Fixed a bug where the PositionTriggers feature failed to clean up event triggers in time after players returned to the lobby.

1.8.1

Fixed a bug in the PositionTriggers module where using the PlayerCountEvents field incorrectly selected the event slot.

1.8.0

Fixed an issue where TYPE9 events could not be triggered when using a string ID.

Fixed an issue where the BigPickup feature, in continuous event-trigger mode, could not trigger the corresponding event based on the player slot.

1.7.8

Fixed an issue where, after using the AnyPlayerInside field, enabling UsePlayerCountEvents would only trigger events for a single player slot.

1.7.7

Standardized the activation timing of certain triggers.

1.7.6

Fixed compatibility issues with go away-API v0.6.0.

1.7.5

Fixed a bug in HudInteractTriggers where using a type 700 switch ID caused host/client desynchronization.

1.7.3

Fixed an issue where an error message would be output to the console after a configuration field was missing.

1.7.2

Removed three obsolete patches.

1.7.1

Added a Waypoint field to the BigPickup feature, which can be used to replace the display icon placed on the ground after a large item is picked up.

1.7.0

Fixed the issue where using AWO events TYPE:10019 and TYPE:10020 would incorrectly use player coordinates as monster spawn coordinates.

1.6.9

Fixed the issue in some functions where text parsing could not recognize string IDs.

1.6.8

  • Fixed the bug where 'Type: 700' wasn't registering correctly in the game