Mods that depend on BepInExPack GTFO
Fixes Bot gear getting broken when they try to equip something that doesn't exist.
Last updated: a year ago
A mod that brings checkpoints into most vanilla levels without them (and adjusts some existing checkpoints)
Last updated: a year ago
Allows rundown developers to guarantee specific consumable spawns or mix big pickup spawns.
Last updated: a year ago
Fixes clients getting downed from taking any damage shortly after a revive.
Last updated: a year ago
Adjusts how frequently enemies update.
Last updated: a year ago
Scan a whole room or zone! whooo!
Last updated: a year ago
Rundown Protocol $8F656 - LOCKOUT: ///EXT_UNLOCKED:
Last updated: a year ago
A host only mod that syncs enemy HP with clients.
Last updated: a year ago
Control over bot resource pickups and usage, also ability to send bots to kill sleeping enemies
Last updated: a year ago
Project Zaero's selection of client-sided mods including bugfixes, quality-of-life improvements, and new features to enhance your GTFO experience.
Last updated: a year ago
Allows datablocks to inherit fields from another.
Last updated: a year ago
Change what slot you host your lobbies in
Last updated: a year ago
[Host Only] Allows enemies to move through other foamed enemies.
Last updated: a year ago
://INTEL:>..[ EXCEEDINGLY DIFFICULT RUNDOWN FOR EXPERIENCED PLAYERS ]..
Last updated: a year ago
A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.
Last updated: a year ago
Mostly guns I made a while back that I didn't end up using
Last updated: a year ago
Another pack of custom tiles for your rundowns
Last updated: a year ago
To update this modpack, delete all mods in the configuration and reinstall as mods may have been removed. Modpack for the bois.
Last updated: a year ago
A mod that brings checkpoints into most vanilla levels without them (and adjusts some existing checkpoints)
Last updated: a year ago
://ERROR: Prisoners diverted, proceed until further notice
Last updated: a year ago
There are a lot of logs in the console, too many
Last updated: a year ago