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Blak0-Exabyte-0.1.3 icon

Exabyte

K1 Discovered. Vanilla-ish rundown with some modded content focusing on replayability, and overall fun objectives and environments. Currently 2 New enemy variants, tons of lore, fine-tuned levels, and tons of hidden textlogs.

By Blak0
Date uploaded 4 years ago
Version 0.1.3
Download link Blak0-Exabyte-0.1.3.zip
Downloads 276
Dependency string Blak0-Exabyte-0.1.3

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.0 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.0
dakkhuza-MTFO-4.5.1 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.5.1
Flowaria-LGTuner-0.99999.3 icon
Flowaria-LGTuner

Fine tune your LevelGeneration! [Early Access 2]

Preferred version: 0.99999.3
Flowaria-FlowGeos-0.7.81 icon
Flowaria-FlowGeos

Sets of custom tile for your rundown!

Preferred version: 0.7.81
Flowaria-OldBioADS-1.0.7 icon
Flowaria-OldBioADS

Remember the time when bio-tracker was based before R6? 🥺

Preferred version: 1.0.7
Fody55-GTFO_BringBackBunnyHop-2.0.0 icon
Fody55-GTFO_BringBackBunnyHop

Requires HOST to have the mod installed for it to function! For those that enjoyed bunny-hopping and want it back.

Preferred version: 2.0.0
Localia-SentryGunEverywhere-1.1.1 icon
Localia-SentryGunEverywhere

Now you can place the sentry gun on any surface.

Preferred version: 1.1.1
Localia-Trajectory_Lines_When_Placing-1.5.1 icon
Localia-Trajectory_Lines_When_Placing

Show a simple direction line when placing mines or sentry guns to make it easier.

Preferred version: 1.5.1
EEC-EEC_I-1.7.1 icon
EEC-EEC_I

Add lot more flexibility for designing your own Enemy. Designed for Rundown Developers - aka ExtraEnemyCustomization [Version 1.x]

Preferred version: 1.7.1

README

INFO

Rundow Protocol: Exabyte

Top secret protocol Exabyte is now in motion. Avoid detection by the Warden and gain access of the "Whitenoise Exploration Facility (WEF2)" to access documents to aid the Cuban intel group "Skullcoyote". Inside WEF2, you will also be able to create a digital map of the all powerful Influx Reactor located at almost a Mile underground. Tread with upmost caution however, as you are not alone.

I thought it would be cool lore-wise if you and your team are bandits instead of prisoners for this rundown. Taking place years after the regular rundown

CHANGELOG

0.0.1 Welcome to Exabyte!! J1 and J2 located.

0.0.2 Layout changes and balancing for J1

0.0.3 Base weapons selected for Exabyte. Added a second scout in J2 Extreme (idk if I need it there but whatever...)

0.0.4 Tons of layout and wave balancing for both levels

0.0.5 Fixed datablocks that caused a black screen to occur

0.0.6 Re-added Levels. I have no idea what happened with that

0.0.7 Added compatability with EEC for R7 update which will include a total of 5 new enemy variants, and hopefully more as I learn EEC. Changed the alarm door in J1 secondary to a blood door

0.1.0 R7 Update!! K1 located (with unusual biosignatures radiating from the data facility). Layout, geomorph, and optional objective changes to J2. Added four textlogs including two dev logs related to the lore, and two early access logs from Frolic, with more on the way.

0.1.1 Added an apparel remover dll that may or may not work. Added an S1 Cluster alarm in K1 that was originally supposed to be in the level.

0.1.3 Fixed several layout issues in both J-tier levels including scrapping one of the power generators in J2 completely. Added a spicy new log in K1 retaining to the whatabouts of SkullCoyote