GTFO Eternal
By DarkEmperor
| Date uploaded | a year ago |
| Version | 0.6.1 |
| Download link | DarkEmperor-GTFO_Eternal-0.6.1.zip |
| Downloads | 147 |
| Dependency string | DarkEmperor-GTFO_Eternal-0.6.1 |
This mod requires the following mods to function
Red_Leicester_Cheese-RichOxygen
Super rich oxygen means you can run and hammer forever
Preferred version: 0.0.1Dinorush-ProgressionGear
Allows cycling gear in the same slot and locking gear behind progression.
Preferred version: 1.3.2Dinorush-ExtraWeaponCustomization
Adds several new features to customize weapons.
Preferred version: 2.18.4hirnukuono-ButtonYeeter
Remove most buttons from leftside of rundown screen, including DOW link
Preferred version: 0.0.2JarheadHME-YeetArtifactHeat
Smol plugin that hides artifact heat text on rundown screen
Preferred version: 1.2.1tru0067-PierceBugFix
Fixes piercing so that piercing shots hit the advertised number of enemies.
Preferred version: 1.2.1Amorously-WaveRoarFix
Enables the unused Snatcher, Immortal, Nightmare Striker, and Nightmare Shooter distant wave roars
Preferred version: 1.0.3Dinorush-EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
Preferred version: 1.2.3Dinorush-ReDownFix
Fixes clients getting downed from taking any damage shortly after a revive.
Preferred version: 1.0.0Inas07-EOSExt_SecDoor
Customize security door. Now only with interaction prompt customization.
Preferred version: 1.0.0Fody55-GTFO_ShootInTheAir
A really tiny mod that enables you to shoot while falling/jumping (similar to old QoLFix functionality).
Preferred version: 2.0.1easternunit100-WwiseGameParameterController
This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.
Preferred version: 0.0.1hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.0.3hirnukuono-EEC_H
Flowaria's EEC (ExtraEnemyCustomization), with a few fixes, tweaks, and addons
Preferred version: 1.8.4Amorously-RespawnSackBarcodeFix
Simple plugin that fixes the barcode decal bug on respawn sacks and litter
Preferred version: 1.0.0Dinorush-DropItemFixed
A fork of Flowaria's DropItem with a few fixes. Hold E to drop your item into a locker.
Preferred version: 0.1.6Localia-ResourceHelper
Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.
Preferred version: 3.0.1Dinorush-MemoryLeakFix
Fixes bugs related to objects not being cleared when they should.
Preferred version: 1.2.2randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.1.6Inas07-EOSExt_LevelSpawnedSentry
Finally we have a level spawned sentry after the game is dead...
Preferred version: 1.1.3Untilted-ConfigurableGlobalWaveSettings
Makes some hardcoded wave-related settings configurable per level
Preferred version: 1.2.1README
Description
Most weapons have mod. You can activate them by right-clicking on them.
Special Thanks
Flow : Plugins
CHANGELOG
Changelog
Ver 0.6.4
- Fixed Enemy Texture
Ver 0.6.3
- Add E4M1
- Increased Revolver Mod Bullet Hit Size
- Increased Heavy Rifle Precison Bolt Damage
- Fixed something
Ver 0.6.1
- Fix expedition scan would not activate when completing a mission in E3M4
Ver 0.6.0
- Add E3M4
- Removed Level Lock
Ver 0.5.4
- Fixed ExtraWeaponCustomization not working (add KillIndicatorFix)
Ver 0.5.3
- Fix Special Weapon Effects
- Change weapon model (Basllista - Destroyer Blade)
- Increaced Rifle Damage
Ver 0.5.2
- Increased Combat Shotgun Damage (3.0->3.1)
- Add E3M3
Ver 0.5.0
- Change weapon model (Plasma Rifle, Super Shotgun, Basllista - Arbalest)
- Increased Revolver Damage (10->16)
- Add Pierce (Heavy Cannon - Precision Bolt)
- Add E3M2
Ver 0.4.3
- Fix Wave in E3M1
- Decreased Combat Shotgun Damage (3.2->3)
Ver 0.4.2
- Change Sight (Heavy Cannon - Precision Bolt)
- Some level mostly fog fixes
- Add E2M4, E3M1
Ver 0.3.0
- Remake E0M0 (more simple)
- All level mostly fog fixes
- Increased ammo gained when killing enemies with a firearm
- Add E2M3
Ver 0.2.5
- Delete unnecessary code
Ver 0.2.4
- Reduced reload time (actually don't need reload)
- Removed Heavy Assault Rifle crosshair
- Change Revolver model
Ver 0.2.3
- Forgot add AWO :)
Ver 0.2.2
- Fixed recoil (Revolver, Heavy Assault Rifle)
- Add E2M2
Ver 0.1.8
- Fixed the issue where one cell was not spawned in E1M1 (maybe)
- Removed projectile fireshot (Stun Bomb, Marker Gun)
- Reduced shot spread (Revolver)
- Add E2M1
Ver 0.1.6
- Change of concept
- Combines two types of melee weapons
- Increased ammo gained when killing enemies with a firearm
Ver 0.1.5
- A Tier released