You are viewing a potentially older version of this package. View all versions.
DarkEmperor-MapperFix-0.0.3 icon

MapperFix

Fixes Mapper and add some settings. with AI

Date uploaded a week ago
Version 0.0.3
Download link DarkEmperor-MapperFix-0.0.3.zip
Downloads 68
Dependency string DarkEmperor-MapperFix-0.0.3

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.2 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.2
Dinorush-OptionalNetworkAPI-1.3.2 icon
Dinorush-OptionalNetworkAPI

API for plugin developers to write networking for mods that don't require all players to have it.

Preferred version: 1.3.2

README

Description

Implemented the Mapper to be as similar to the trailer as possible.

※ using AI

This is solely a fix to the Mapper, and there are no major additional features yet

Available settings:

  • XRaysCustomization: Can change XRays and XRayRenderer. (but some settings is doesn't work)

Unavailable settings:

  • ChargeBasedScaling

TODO

  • XRay Fadeout

If anyone else plans to make corrections, please do so. I will do my best, but progress is very slow due to a lack of knowledge.

CHANGELOG

Changelog

Ver 0.0.3

  • Fixed when Mapper would malfunction if swapped quickly while activate
  • Added ["FixStuckAfterWeaponSwap": true] in mappersettings.jsonc (or remove jsonc. A new jsonc will be created upon restart)
  • Added OptionalNetworkAPI (Now, the host and client see the same XRay. However, I haven't been able to test it yet)

Ver 0.0.2

  • Added explanation regarding persistent ID
  • Correctly specified asset path

Ver 0.0.1

  • Initial released