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MapperFix
Fixes Mapper and add some settings. with AI
| Date uploaded | 4 days ago |
| Version | 0.0.4 |
| Download link | DarkEmperor-MapperFix-0.0.4.zip |
| Downloads | 32 |
| Dependency string | DarkEmperor-MapperFix-0.0.4 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2Dinorush-OptionalNetworkAPI
API for plugin developers to write networking for mods that don't require all players to have it.
Preferred version: 1.3.2README
Description
Implemented the Mapper to be as similar to the trailer as possible.
※ using AI
This is solely a fix to the Mapper, and there are no major additional features yet
Available settings:
- XRaysCustomization: Can change XRays and XRayRenderer. (but some settings is doesn't work)
Unavailable settings:
- ChargeBasedScaling
If anyone else plans to make corrections, please do so. I will do my best, but progress is very slow due to a lack of knowledge.
CHANGELOG
Changelog
Ver 0.0.4
- Added fadeout settings. Need remove mappersettings.jsonc or add ["EnableFadeOut": true, "FadeOutDuration": 1.5, "FadeMaterialProperty": "",] under "SequenceCooldown".
- "FadeMaterialProperty" automatically detects when a field is empty, so there is no need to enter content. (AI said)
Ver 0.0.3
- Fixed when Mapper would malfunction if swapped quickly while activate
- Added ["FixStuckAfterWeaponSwap": true] in mappersettings.jsonc (or remove jsonc. A new jsonc will be created upon restart)
- Added OptionalNetworkAPI (Now, the host and client see the same XRay. However, I haven't been able to test it yet)
Ver 0.0.2
- Added explanation regarding persistent ID
- Correctly specified asset path
Ver 0.0.1
- Initial released