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DarkEmperor-MapperFix-0.0.4 icon

MapperFix

Fixes Mapper and add some settings. with AI

Date uploaded 4 days ago
Version 0.0.4
Download link DarkEmperor-MapperFix-0.0.4.zip
Downloads 32
Dependency string DarkEmperor-MapperFix-0.0.4

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.2 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.2
Dinorush-OptionalNetworkAPI-1.3.2 icon
Dinorush-OptionalNetworkAPI

API for plugin developers to write networking for mods that don't require all players to have it.

Preferred version: 1.3.2

README

Description

Implemented the Mapper to be as similar to the trailer as possible.

※ using AI

This is solely a fix to the Mapper, and there are no major additional features yet

Available settings:

  • XRaysCustomization: Can change XRays and XRayRenderer. (but some settings is doesn't work)

Unavailable settings:

  • ChargeBasedScaling

If anyone else plans to make corrections, please do so. I will do my best, but progress is very slow due to a lack of knowledge.

CHANGELOG

Changelog

Ver 0.0.4

  • Added fadeout settings. Need remove mappersettings.jsonc or add ["EnableFadeOut": true, "FadeOutDuration": 1.5, "FadeMaterialProperty": "",] under "SequenceCooldown".
  • "FadeMaterialProperty" automatically detects when a field is empty, so there is no need to enter content. (AI said)

Ver 0.0.3

  • Fixed when Mapper would malfunction if swapped quickly while activate
  • Added ["FixStuckAfterWeaponSwap": true] in mappersettings.jsonc (or remove jsonc. A new jsonc will be created upon restart)
  • Added OptionalNetworkAPI (Now, the host and client see the same XRay. However, I haven't been able to test it yet)

Ver 0.0.2

  • Added explanation regarding persistent ID
  • Correctly specified asset path

Ver 0.0.1

  • Initial released