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| Date uploaded | 9 months ago |
| Version | 0.0.2 |
| Download link | DarkEmperor-PreAlpha_Assets-0.0.2.zip |
| Downloads | 114 |
| Dependency string | DarkEmperor-PreAlpha_Assets-0.0.2 |
README
Description
Check Assets.txt
Asset position is misaligned
Once all GearParts are added, they will be separated separately
Consumable
FogRepeller_PA

GlowStick_PA

GlueGrenade_PA

Front Parts
Front_Pistol_1_PA

Front_Pistol_2_PA
Modified to fit the animation (using Front_Pistol_1 model) (Actually, there is no difference)

Change Sight_Align location
Front_AutoShotgun_4_PA
Ugly
Front_Bullpop_2_PA
Don't use Front_Flash included in the front part
Front_Machinegun_2_PA

Front_Precision_3_PA
Very Ugly
a_Mag isn't in the right position. I didn't fix it because it would require editing the entire animation.
Front_Shotgun_2_PA

Front_SMG_2_PA
a_Mag isn't in the right position. Same reason as Front_Precision_3_PA.
Receiver Parts
Receiver_Pistol_1_PA

Resources
Medipack_PA

Ammopack_PA

AmmoPackTool_PA

Sight Parts
Sight_3_PA

Sight_8_PA
Same Sight image from Sight_3_PA


Sight image is Sight_12_PA but using same image
Sight_12_PA

Sight_21_PA

Apex Door
gate_4x4_apex_door

gate_8x4_apex_door

CHANGELOG
Changelog
Ver 0.0.6
- Fixed an issue where the scan progress did not increase when terminal scan was enabled
Ver 0.0.5
- Added Terminal floor, mini marker (except Garden Cyberdeck)
Ver 0.0.4
- Added MediPack, Ammo Pack, Tool Refill Pack
- Reduced pa assets size
Ver 0.0.3
- GearPart is separated
Ver 0.0.2
- Reduced Texture Max Size (Albedo, df : 2048 -> 1024) (MS, NM : 2048 -> 512)