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ForcedConsumableSpawns
Allows rundown developers to guarantee specific consumable spawns.
| Date uploaded | a year ago |
| Version | 1.0.1 |
| Download link | Dinorush-ForcedConsumableSpawns-1.0.1.zip |
| Downloads | 594 |
| Dependency string | Dinorush-ForcedConsumableSpawns-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1README
Allows rundown developers to guarantee specific consumable spawns by adding the "ForceSpawnData" field to ConsumableDistributionDataBlock. These spawns do not detract from "SpawnsPerZone" and always appear in containers.
ForceSpawnData
The "ForceSpawnData" field takes a list of objects that each contain the fields:
- "ItemID": The ID to spawn.
- "Count": The number of items to spawn.
- "PlacementWeights": Start/Middle/End weights on which area the item spawns in, same as other placement weights.
Example
This spawns 4 consumables that are either Lock Melters or Fog Repellers (50/50 chance), and guarantees that a C-Foam Tripmine spawns as well as 2 Explosive Tripmines in the last area.
// ConsumableDistributionDataBlock entry
{
"SpawnsPerZone": 4,
"ChanceToSpawnInResourceContainer": 1.0,
"SpawnData": [ // Standard logic, random chance of fog repeller or lock melter (SpawnsPerZone count).
{
"ItemID": 116, // Lock melter
"Weight": 1.0
},
{
"ItemID": 116, // Fog repeller
"Weight": 1.0
}
],
"ForceSpawnData": [ // The new field! Each of these always spawns (and always in containers).
{
"ItemID": 139, // Explosive Tripmine
"Count": 2, // Spawn 2
"PlacementWeights": { // Spawn towards the end
"Start": 0.0,
"Middle": 0.0,
"End": 1.0
}
},
{
"ItemID": 144 // C-Foam Tripmine. Uses default Count (1) and PlacementWeights (0/0/0).
}
],
"name": "A Custom Entry",
"internalEnabled": true,
"persistentID": 100
},
CHANGELOG
v1.1.0
- Added support for BigPickupDistribution
v1.0.1
- Removed unintentional testing log
v1.0.0
- Initial Release