| Date uploaded | 3 years ago |
| Version | 0.2.12 |
| Download link | Dovah-Inferno-0.2.12.zip |
| Downloads | 162 |
| Dependency string | Dovah-Inferno-0.2.12 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.0Frog-GearPartCustomization
Modify the position, rotation, and scale of gear parts
Preferred version: 1.3.3Extra-MyCoolPlugin3
MyCoolPlugin3 is a great plugin that allows you to manage your website's content and settings in an easy and convenient way.
Preferred version: 999.999.9999ProjectZaero-ZaeroMonsters
An asset bundle pack for Rundown Devs containing 13 model customizations and 7 custom textures.
Preferred version: 1.5.0Untilted-ConfigurableGlobalWaveSettings
Makes some hardcoded wave-related settings configurable per level
Preferred version: 1.2.1Localia-ResourceHelper
Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.
Preferred version: 3.0.1Fody55-GTFO_ShootInTheAir
A really tiny mod that enables you to shoot while falling/jumping (similar to old QoLFix functionality).
Preferred version: 2.0.1Untilted-FasterHackingMinigame
Reduce the delay between TimingGrid hacking stages
Preferred version: 1.0.2Inas07-ExtraObjectiveSetup
Imagine defining arbitrary objectives (HSU, uplink, etc...) without WardenObjectiveDB!
Preferred version: 1.1.1bro-CustomRundownLabels
Allows for custom labels on the rundown selection screen.
Preferred version: 1.0.0hirnukuono-ButtonYeeter
Remove most buttons from leftside of rundown screen, including DOW link
Preferred version: 0.0.1README
Welcome to Inferno by Dovahkin.
Please report any issues you find to D0VAHKlN on Discord.
If enemy specific include name of the level and zone (if using cconsole, tell me the hp, that is the fastest way)
My Project since R4. Was originally only for my friends but I'm releasing to the Public
43 Campaign Expeditions +: Excluding Vanilla Content.
New Levels are being added as I continue to try new things
1.3k Enemies: 124 base enemies with many variants.
These are what I believe ALT should have been.
Over 100 Custom Guns! (86 Primary and 47 Specials including defaults).
Custom Melee Weapons: Will be tweaking and adding as feedback comes in
I did include stuff for XPmod and CustomBoosters, there are not necessary
7 Completed Classes to pick from.
The WIP classes are not done so avoid using them
HEADS UP!
Due to the sheer amount of enemies texture that get replaced, the rundowm menu has a long pause (depending on your rig)
I've seen from 30 seconds to 3 minutes
Also Performance may vary, there are some levels like Navigation's T-Scan that just drops fps.
I tried to medigate as best as I can. Most levels if not All levels should run smooth,
just the certain alarms.
Special thanks
to hirnukuono and K for helping me playtest
to Becky's Fatal for inspiring me to create my own
to anyone's mod included in my dependencies
to GunTFO for my first modded playthrough
to everyone from GTFO Modding Server who has helped me learn to put this together
V0.2.12
Recoil Updated on some of the weapons (WIP)
Names are on Feedback page
V0.2.11
Fixed Paradiso's The Late-Repentant
EnemyPop was set to 200 instead of 1
Updated Additional Text in some parts
Another overhaul balancing for Auto Weapons
A bit more in-depth this time (look at feedback for a detail notes)
V0.2.1
Fixed Paradiso's The Excommunicate
EnemyPop was set to 200 instead of 1
Updated Text in some parts
V0.2.0
Added back Tank's Sacs/ Mother's Sac to to enemies that were missing them
(there are some tanks/mothers without because I'm using custom monster models)
Tweak a lot of the bosses's health (Tanks/Mothers)
I nerf a lot of the high health monster, Dino pointed
15k health on a tank lol. It has been signifcantly decreased
Buff a lot of the Auto Weapons
(ranging from damage, range, reload time etc etc)
Added a New Level for Paradiso
Added a new Subspecies (Hive)
Any levels using RNG groups will have the Hive added on too
Though I don't have the ability distance set exactly how I want it
I still wanted to add them to the pool
Tweak Blood Door Groups to have proper Role
Additional Dependencies
(QOL stuff)
V0.1.11
I removed a lot of the Team Scans on doors that didn't need it
Though I did leave some and E levels are untouched
Fixed naming scheme for one of the guns and fixed text and buff it as well
Added Hikaria-MapperTracker to dependencies
Change Map_device name to Flash Shot (wip)
Added Description
V0.1.1
tweak a monster sfx to have the correct sfx of healh pool
fixed subobjective text in r3a1 extreme
Added another rundown (for non vanilla levels)
Currently only one level (I recommend to try after playing though the other but your choice)
(includes a hidden reward to bypass Overload)
V0.1.0
Added Layers to Mining
Tweaked Parasite Group to make bosses more rare
Preventing them from spawning on lesser tiers
Tweaked Warden Intel from R3A1 Extreme
To be more clear hopefully
Tweaked Readme to be more clear and Revision
V0.0.11
Removed Debug Weapon and Scouts in Intro level
V0.0.1
Public Release!