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Dovah-Inferno-0.3.2 icon

Inferno

Massive Rundown with Variety of stuff

Date uploaded 3 years ago
Version 0.3.2
Download link Dovah-Inferno-0.3.2.zip
Downloads 136
Dependency string Dovah-Inferno-0.3.2

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.0 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.0
dakkhuza-MTFO-4.4.4 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.4.4
EEC-EEC_I-1.7.8 icon
EEC-EEC_I

Add lot more flexibility for designing your own Enemy. Designed for Rundown Developers - aka ExtraEnemyCustomization [Version 1.x]

Preferred version: 1.7.8
Frog-GearPartCustomization-1.3.3 icon
Frog-GearPartCustomization

Modify the position, rotation, and scale of gear parts

Preferred version: 1.3.3
Flowaria-LGTuner-0.99999.3 icon
Flowaria-LGTuner

Fine tune your LevelGeneration! [Early Access 2]

Preferred version: 0.99999.3
Extra-MyCoolPlugin3-999.999.9999 icon
Extra-MyCoolPlugin3

MyCoolPlugin3 is a great plugin that allows you to manage your website's content and settings in an easy and convenient way.

Preferred version: 999.999.9999
ProjectZaero-ZaeroMonsters-1.5.0 icon
ProjectZaero-ZaeroMonsters

An asset bundle pack for Rundown Devs containing 13 model customizations and 7 custom textures.

Preferred version: 1.5.0
Inas07-ExtraChainedPuzzleCustomization-1.5.1 icon
Inas07-ExtraChainedPuzzleCustomization

Customize your security scan

Preferred version: 1.5.1
Untilted-ConfigurableGlobalWaveSettings-1.2.1 icon
Untilted-ConfigurableGlobalWaveSettings

Makes some hardcoded wave-related settings configurable per level

Preferred version: 1.2.1
Untilted-CleanerRundownMenu-1.0.1 icon
Untilted-CleanerRundownMenu

Selectively remove several rundown menu items

Preferred version: 1.0.1
GTFOModding-RunAndGun-1.0.1 icon
GTFOModding-RunAndGun

Allows you to aim, shoot, and reload while running.

Preferred version: 1.0.1
Localia-PingEverything-3.0.0 icon
Localia-PingEverything

Now you can mark everything.(Middle Mouse Button)

Preferred version: 3.0.0
Localia-ResourceHelper-3.0.1 icon
Localia-ResourceHelper

Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.

Preferred version: 3.0.1
Fody55-GTFO_ShootInTheAir-2.0.1 icon
Fody55-GTFO_ShootInTheAir

A really tiny mod that enables you to shoot while falling/jumping (similar to old QoLFix functionality).

Preferred version: 2.0.1
Untilted-FasterHackingMinigame-1.0.2 icon
Untilted-FasterHackingMinigame

Reduce the delay between TimingGrid hacking stages

Preferred version: 1.0.2
Inas07-ExtraObjectiveSetup-1.1.1 icon
Inas07-ExtraObjectiveSetup

Imagine defining arbitrary objectives (HSU, uplink, etc...) without WardenObjectiveDB!

Preferred version: 1.1.1
Sam_D_B-SamGeos-1.0.71 icon
Sam_D_B-SamGeos

A set of custom tiles for use in your rundown

Preferred version: 1.0.71
bro-CustomRundownLabels-1.0.0 icon
bro-CustomRundownLabels

Allows for custom labels on the rundown selection screen.

Preferred version: 1.0.0
Inas07-LocalProgression-1.1.5 icon
Inas07-LocalProgression

Record Modded Rundown Clears on your PC!

Preferred version: 1.1.5
Inas07-FixEndScreen-1.0.0 icon
Inas07-FixEndScreen

Get me back to lobby pls

Preferred version: 1.0.0
hirnukuono-ButtonYeeter-0.0.1 icon
hirnukuono-ButtonYeeter

Remove most buttons from leftside of rundown screen, including DOW link

Preferred version: 0.0.1
Hikaria-InLevelCarryOnBack-1.0.2 icon
Hikaria-InLevelCarryOnBack

Carrying InLevelCarry on the back.

Preferred version: 1.0.2

README

Welcome to Inferno by Dovahkin.

Please report any issues you find to D0VAHKlN on Discord.

If enemy specific include name of the level and zone (if using cconsole, tell me the hp, that is the fastest way)

My Project since R4. Was originally only for my friends but I'm releasing to the Public

43 Campaign Expeditions +: Excluding Vanilla Content.
    New Levels are being added as I continue to try new things
1.3k Enemies: 124 base enemies with many variants.
    These are what I believe ALT should have been.
Over 100 Custom Guns! (86 Primary and 47 Specials including defaults).
Custom Melee Weapons: Will be tweaking and adding as feedback comes in

I did include stuff for XPmod and CustomBoosters, there are not necessary
7 Completed Classes to pick from.
    The WIP classes are not done so avoid using them

HEADS UP!

Due to the sheer amount of enemies texture that get replaced, the rundowm menu has a long pause, depending on your rig

    I've seen from 30 seconds to 3 minutes

Also Performance may vary, there are some levels like Navigation's T-Scan that just drops fps. 
I tried to medigate as best as I can. Most levels if not All levels should run smooth, 
just the certain alarms.

Special thanks

to hirnukuono and K for helping me playtest

to Becky's Fatal for inspiring me to create my own

to anyone's mod included in my dependencies

to GunTFO for my first modded playthrough

to everyone from GTFO Modding Server who has helped me learn to put this together

V0.3.2

Fixed Shadow Scouts Endless Wave
Cleaner Menu CFG Tweak to remove Sector Breakdown
    If it doesn't work, let me know
Fixed ALT5:C2 not working due to missing prefab in complexresource

V0.3.1

V.0.3.0 Didn't have Rundown

V0.3.0

Massive Overhaul to Majority Scouts (with exception of 5 scouts/Respawners)
    Scouts are much scarier

V0.2.52

Updated Enemy Pop/Group/Text/Chainpuzzle to Fix Alt5 issues
Added SamGeos 
    (only one level uses it but more to come)
Tweak the Fourth Horseman Recoil/MuzzleFlash

V0.2.51

Updated to Work with Alt 5
Added Alt 5 Rundown
Removed Mccads Custom Parts from the mod
    Updated All weapons using custom parts

V0.2.50

The Slothful Added to Purgetorio
    Min People needed is 2 due to scan's nature
Boosted Inferno's B-Tier Enemy Count
    Not every room but every level (some all rooms)
Fixed Broken/Buff Blood Door Groups

V0.2.43

Buff Enemy Count in A Tier level
    Some in a zone, some entire level
    Also blooddoors
    Next Update will be B Tier Levels if needed
Fixed Floodway layout
Added Extreme and Overload to Floodways
    Tweaked Error Alarm
Updated Unseal Error Alarm to be "Harder"

V0.2.42

Flux S1 Alarm has been restored
    Accidently had other puzzle
    Terminal Placement tweak to reflect original
Added Wave Roar to All Subspecies
    Unforunately it seems only two SFX work for EEC
    Until I discover a way to add different one or 
    find one that works, it shall be that way for a while
Updated EMPs charger up SFX

V0.2.41

The Lustful Tweak
    Finished Warden Objective Waves
Fixed EEC Distant Roar for Tanks 
    Was false in previous version
Set Several Wave Setting to include full class
    Any Surivival Level may see a change in roster
        My levels, however, will benefit or not see change

V0.2.40

New Level for Purgetorio
    The Lustful 
    (a level redone but added more alternative ways 
    to open and potentially finish sooner than survival timer)
Added ExtraObjectiveSetup to dependencies
Redid EEC Distant Roar for Tanks (not tested)
Fixed dulplicate name and id issues

V0.2.35

Bolt Tweak
    Removed End Run
    Fixed Extreme Bulkhead Not Opening
    Buff Level Enemy Count

V0.2.34

Nemesis Tweak
    Dulicated ID for Squid Boss, FIXED
Fixed Broken Gun Model
Fixed Toxoplasma Texture not applying
Buff D.A.R.C.I's Damage

V0.2.33

Mining Tweak
    Fixed Overload door not opening at the end
New Melee
    Pike

V0.2.32

Sentry Tweak
    Malfeasance had its targettingforward set to true
New Melee
    Excalibur

V0.2.31

Hive Clock Abiltiy Improved
    Happens during Combat and Hibernating
    Increase the time it takes for Decloaking
        0.5 -> 1.0

V0.2.3

Sentry Tweak
    Bastion
        StaggerTagMult: 50%
        RotationSpeedTag: 50%
        ShotDelayTag: -10%
    Malfeasance
        DamageTag: 50%
        CostOfBulletTag: -10%
    Fixed Toxo Pouncer Missing AreanDim
    Overhauled Hive Variant
        Health and Sfx
            They were using Vampire Species so I created
            their own balancing and tweak sfx to reflect that

V0.2.24

Wrathful Tweaks
    Reduce the amount of items in Wrathful Hard
    Increased Enemy Count for Several Zones
    Added Enemy Spawning to a Zone
    Added some Resource to Overload's Last Zone

V0.2.23

Removed Resources for Two Zones in The Wrathful
Updated EMP RNG Group 
    (Less chances for bosses to spawn)
    (Removed Flyer_big from spawning Pool)
    (Removed Vamp Spawn from its Pool)

V0.2.22

Overhaul Most (if not all) Alarm Text
Updated The Wrathful Alarms
Updated Some Alarm's Wavesettings
Updated Flux S1 Alarm Wave
Change Division Alarm S1 Pop
Updated R5A3 S1 Alarm Setting
Updated Floodways Final Alarm/Puzzle Type 
Change Onwards Final Alarm
Updated Smother Alarm 1
Updated Foster Puzzles 2/3 Wave Setting/Pop
Change Sarifice Final Alarm Door
Updated R3A1 Extreme Alarms/Pop
Fixed T-Scan Alarms not moving
Other Scans got changed 

V0.2.21

Reupload V0.2.2.
    I could not see listing go up

V0.2.2

Added new Level to Purgatorio (with layers)
Added an addtional 100+ to the Scout Pool
    I don't know why I didn't have certain variants
    but now I do

V0.2.13

Added new Level to Purgatorio
Fixed Key Placement Error On Inferno's B3
    Thanks Dino!

V0.2.12

Recoil Updated on some of the weapons (WIP)
    Names are on Feedback page

V0.2.11

Fixed Purgatorio's The Late-Repentant
    EnemyPop was set to 200 instead of 1

Updated Additional Text in some parts

Another overhaul balancing for Auto Weapons
    A bit more in-depth this time (look at feedback for a detail notes)

V0.2.1

Fixed Purgatorio's The Excommunicate
    EnemyPop was set to 200 instead of 1

Updated Text in some parts

V0.2.0

Added back Tank's Sacs/ Mother's Sac to to enemies that were missing them
    (there are some tanks/mothers without because I'm using custom monster models)

Tweak a lot of the bosses's health (Tanks/Mothers)
    I nerf a lot of the high health monster, Dino pointed
    15k health on a tank lol. It has been signifcantly decreased

Buff a lot of the Auto Weapons 
    (ranging from damage, range, reload time etc etc)

Added a New Level for Paradiso

Added a new Subspecies (Hive)
    Any levels using RNG groups will have the Hive added on too
        Though I don't have the ability distance set exactly how I want it
        I still wanted to add them to the pool

Tweak Blood Door Groups to have proper Role

Additional Dependencies 
(QOL stuff)

V0.1.11

I removed a lot of the Team Scans on doors that didn't need it
    Though I did leave some and E levels are untouched

Fixed naming scheme for one of the guns and fixed text and buff it as well

Added Hikaria-MapperTracker to dependencies

Change Map_device name to Flash Shot (wip)
    Added Description

V0.1.1

tweak a monster sfx to have the correct sfx of healh pool

fixed subobjective text in r3a1 extreme 

Added another rundown (for non vanilla levels) 
    Currently only one level (I recommend to try after playing though the other but your choice)
        (includes a hidden reward to bypass Overload)

V0.1.0

Added Layers to Mining
Tweaked Parasite Group to make bosses more rare 
    Preventing them from spawning on lesser tiers 
Tweaked Warden Intel from R3A1 Extreme 
    To be more clear hopefully 
Tweaked Readme to be more clear and Revision 

V0.0.11

Removed Debug Weapon and Scouts in Intro level

V0.0.1

Public Release!