This package has been marked as deprecated, and it's suggested another
alternative is used.
You are viewing a potentially older version of this package.
View all versions.
Delegation
No Stamina. Vanilla enemies and weapons. Objectives often require the team to split up, hence the name.
| Date uploaded | 4 years ago |
| Version | 0.2.7 |
| Download link | Edhellas-Delegation-0.2.7.zip |
| Downloads | 138 |
| Dependency string | Edhellas-Delegation-0.2.7 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 1.8.1Flowaria-OldBioADS
Remember the time when bio-tracker was based before R6? 🥺
Preferred version: 1.0.0README
Welcome to Delegation.
There are currently two short maps. This is an early build, more maps, objectives, and puzzles are coming.
Features:
- Vanilla enemies.
- Vanilla weapons (not all from R6).
- R4/5 level difficulty.
- R5 movement/melee settings (hammer 1-shot to occiput, no stamina, no enemy slowdown aura).
- New twists on objectives. Often requiring the team to split up, hence the name.
Credits:
MTFO: Dakkhuza
GTFO: 10 Chambers Collective
Tweaker: Dex / Mccad01
Multiple plugins: Flowaria
DeadBodyFix: Localia
GlobalPunch: GTFOGiantGenerator
BringBackBunnyHop: Fody55
Thank you to everyone on the modding Discord for making this possible!
Changelog:
0.2.6:**
General:
- Increased movement cap when in combat to 1.0.
- Removed enemy ability to slow down the player.
- Added Fody55's BringBackBunnyHop as a dependency.
- Increased Light Attack Damage for hammer weapons to 4.0
- Decreased Light Attack Stagger for hammer weapons to 2.25
B1 Evacuate:
- Increased extraction Scan Speed Multiplier from 0.2 to 0.6, making extraction faster.
C1 Escape:
- First error alarm changed from 50 seconds to 70 seconds.
- First error wave has a 15 second delay.
- Added more resources to every zone.
- Slightly decreased number of sleeping enemies in all zones.
0.2.5**
C1 Escape:
- Fixed issue where extraction door would stop all active alarms, including the extraction alarm itself.
- Extraction scan no longer scales with players in the scann increasing scan time.
- Changed Alias of resource rooms.
- Significantly increased available resource packs.
- Added team scans to several security doors, removed from one door.
- Delayed the two spawn alarms so they are less likely to cause console errors.
- Increased number of giants on the first error alarm.
- Reduced the delay on the third error alarm by three minutes.