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Delegation
3rd map Release. No Stamina. Vanilla enemies and weapons. Objectives often require the team to split up.
| Date uploaded | 4 years ago |
| Version | 0.3.2 |
| Download link | Edhellas-Delegation-0.3.2.zip |
| Downloads | 111 |
| Dependency string | Edhellas-Delegation-0.3.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 1.8.1Flowaria-OldBioADS
Remember the time when bio-tracker was based before R6? 🥺
Preferred version: 1.0.0README
Welcome to Delegation.
There are currently two short maps. This is an early build, more maps, objectives, and puzzles are coming.
Features:
- Vanilla enemies.
- Vanilla weapons (not all from R6).
- R4/5 level difficulty.
- R5 movement/melee settings (hammer 1-shot to occiput, no stamina, no enemy slowdown aura).
- New twists on objectives. Often requiring the team to split up, hence the name.
Credits:
MTFO: dakkhuza
DakGeos: dakkhuza
GTFO: 10 Chambers Collective
Tweaker: Dex / Mccad01
Multiple plugins: Flowaria
DeadBodyFix: Localia
GlobalPunch: GTFOGiantGenerator
Thank you to everyone on the modding Discord for making this possible!
Changelog:
0.3.2:**
General:
- Changed lighting for all maps, cleaned up LightSettingsDataBlock
B1 Escape:
- Changed enemies that spawn on the punishment alarm.
- Map is now more vertical to match the "Descend" / "Ascend" Warden Intel messages.
- Several minor changes
- Reduced number of resources.
B2 Sacrifice:
- New map with custom objective added.
- New type of punishment wave added.
0.2.9:**
- Removed one-tap for hammer to ocupit
- Second error alarm now ramps faster
- Moved Evacuate up to A1. Moved Escape up to B1.
B1:
- Fixed issue where none of the Warden Intel messages appeared.
- Increased the delay on the punishment alarm.
- Lowered light intensity.
- Added one more "benefit" to the resource room.
- Reduced supercluster count from 20 to 15.
0.2.8:**
General:
- Increased total ammo capacity for revolver/machine gun.
C1:
- Fixed issue where none of the Warden Intel messages appeared.
- Increased the delay on the punishment alarm.
- Lowered light intensity.