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Modulation
Entrypoint from Interference: [0xEEE2] Established. Testing new Rundown Protocol...
By Flowaria
| Date uploaded | 4 years ago |
| Version | 0.6.2 |
| Download link | Flowaria-Modulation-0.6.2.zip |
| Downloads | 163 |
| Dependency string | Flowaria-Modulation-0.6.2 |
This mod requires the following mods to function
Flowaria-SoundMemoryLeakFix
You are now safe from deafen bug (mostly) [Shameful Repost]
Preferred version: 1.1.2Flowaria-SecurityDoorHologramOverhaul
Overhaul the Security Door Hologram Screen!
Preferred version: 1.0.1README
Rundown Protocol: Modulation
WARNING::Testing Rundown Protocol - Experience might be change as update goes on.
Weapon Allowed for use:
- Main: 6 Weapons
- Special: 7 Weapons
- Sentry: Huntsman Sentry, Burst Sentry, Scatter Sentry
Level Allowed for drop:
- A-Tier: 2
- B-Tier: 2
- C-Tier: 2
- D-Tier: 1
- E-Tier: 1
Please let me know if you have any problem with this rundown! (Discord: FlowAria#2172)
Installation:
Use R2Modman
If you want to do manual install, put whole content inside plugins folder into BepInEx/plugins folder with all dependency plugins.
Credit:
Mccad00 for his WeaponPart pack! and helping me with improving D1's text
Patch Note (0.6.2)
- E1 Level Balancing
- Moved Checkpoint from Z682 to Z683
- Added Checkpoint to Z425
- Raised Difficulty for Z425 Stealth
- Added 2 repellers to Z683
- Increased Ammo Distribution after Z683
- Added "Special" Event near the end of level
Patch Note (0.6.1)
- Extension Level name reveal :)
- Stuck Flyer will now will be removed after 8 seconds
- Reseeded Zone after Checkpoint in E1 to remove stuck spot
- Removed Flyers from Last Surge Alarm in E1
Patch Note (0.6.0)
- Added E1
- Fixed Typo on A1
- B2 Reactor event is now clear enemies
- Auto Shotgun: Decreased Damage (0.95 -> 0.85)
- LMG: Increased Damage (2.88 -> 3.5), Slightly Slower Chargeup speed, Decreased Stagger Mult (1.5 -> 1.0), Slightly Slower Rate of fire