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CarboFix
Rebalances every weapon in an attempt to make all weapons A or S tier material to increase diversification in weapon loadouts. (WIP more Balancing to come)
By GraybNCarb
| Date uploaded | a year ago |
| Version | 1.6.3 |
| Download link | GraybNCarb-CarboFix-1.6.3.zip |
| Downloads | 77 |
| Dependency string | GraybNCarb-CarboFix-1.6.3 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1README
Mention
- Gray - The Jank Tech Man
- Carbon - The Yap Maxxer 🗣️
Main Weapon Change List
Pistol
- Reserve Ammo | 153 -> 143
- Bullet Cost | 3 -> 3.2
- Damage | 4.63 -> 5.1
Burst Pistol
- Reserve Ammo | 255 -> 235
- Bullet Cost | 1.8 -> 1.95
- Magazine Size | 28 -> 24
- Damage | 3.2 -> 3.5
- Rate of Fire | 461.54 -> 428.57
- Reload Time | 1.25 -> 1.3
Hel Revolver
- Reserve Ammo | 92 -> 88
- Bullet Cost | 5 -> 5.2
- Reload Time | 2.88 -> 2.2
Machine Pistol
- Damage | 1.9 -> 2.2
- Rate of Fire | 1500 -> 1090.91
Hel Autopistol
- WIP (Unchanged for now)
Bullpup Rifle
- Reserve Ammo | 306 -> 287
- Bullet Cost | 1.5 -> 1.6
- Damage | 2.1 -> 2.7
- Rate of Fire | 1090.91 -> 800
- Reload Time | 2.42 -> 2.1
- Falloff Start | 10 -> 12
SMG
- Damage | 1.98 -> 2.23
- Precision Multiplier | 0.91 -> 1
- Falloff Start | 6 -> 8
- Falloff End | 55 -> 64
PDW
- Reserve Ammo | 353 -> 359
- Bullet Cost | 1.3 -> 1.277
- Magazine Size | 32 -> 33
- Damage | 2.15 -> 2.2
- Precision Multiplier | 0.7413 -> 0.8
- Stagger Multiplier | 1 -> 1.5
- Rate of Fire | 1000 -> 800
- Reload Time | 1.4 -> 1.35
- Falloff Start | 5 -> 7
- Falloff End | 47 -> 54
Heavy SMG
- Reserve Ammo | 306 -> 270
- Bullet Cost | 1.5 -> 1.7
- Magazine Size | 33 -> 40
- Damage | 2.45 -> 2.9
Carbine
- Magazine Size | 48 -> 40
DMR
- Reserve Ammo | 78 -> 54
- Bullet Cost | 5.89 -> 8.4
- Magazine Size | 12 -> 8
- Precision Multiplier | 0.87 -> 1
- Rate of Fire | 240 -> 150
- Reload Time | 2.3 -> 2.4
Double Tap Rifle
- Bullet Cost | 3.8 -> 3.54
Assault Rifle
- Reserve Ammo | 312 -> 242
- Bullet Cost | 1.47 -> 1.9
- Magazine Size | 30 -> 36
- Damage | 2.1875 -> 3.34
- Precision Multiplier | 0.8 -> 0.7413
- Reload Time | 1.8 -> 2
- Falloff Start | 10 -> 11
Burst Rifle
- Reserve Ammo | 278 -> 245
- Bullet Cost | 1.65 -> 1.87
- Damage | 2.71 -> 3.25
- Reload Time | 2 -> 1.75
Rifle
- Reserve Ammo | 121 -> 112
- Bullet Cost | 3.8 -> 4.1
- Magazine Size | 14 -> 12
- Damage | 5.08 -> 6.5
- Precision Multiplier | 0.8667 -> 0.8
- Reload Time | 1.9 -> 2.2
Hel Shotgun
- Reserve Ammo | 83 -> 80
- Bullet Cost | 5.5 -> 5.68
Saw-Off Shotgun
- Magazine Size | 4 -> 3
- Reload Time | 1.4 -> 1.35
Slug Shotgun
- Reserve Ammo | 38 -> 43
- Bullet Cost | 12 -> 10.5
- Rate of Fire | 80 -> 179.1
- Reload Time | 2.5 -> 2.3
Special Weapon Change List
Heavy Assault Rifle
- Reserve Ammo | 119 -> 153
- Bullet Cost | 1.92 -> 1.5
- Magazine Size | 30 -> 40
- Reload Time | 2.3 -> 2.5
Short Rifle
- Fire Mode | Semi-Automatic -> Burst
- Bullets per Burst | 1 -> 3
- Reserve Ammo | 166 -> 153
- Bullet Cost | 1.38 -> 1.7424
- Damage | 4.81 -> 6.7
- Stagger Multiplier | 0.5 -> 1
- Rate of Fire | 1500 -> 300
- Burst Rate of Fire | 0 -> 800
- Reload Time | 1.7 -> 2.5
- Falloff Start | 8 -> 12
- Falloff End | 58 -> 68
- Less recoil (Same as Burst Rifle)
Shotgun
- Reserve Ammo | 24 -> 26
- Bullet Cost | 9.55 -> 8.84
- Falloff Start | 4 -> 5
Combat Shotgun
- Reserve Ammo | 57 -> 60
- Bullet Cost | 4 -> 3.833
Scattergun
- Reserve Ammo | 14 -> 13
- Bullet Cost | 16.3 -> 17.69
- Reload Time | 2.66 -> 2.9
Choke Mod Shotgun
- Reserve Ammo | 23 -> 20
- Bullet Cost | 10 -> 11.5
- Damage | 3.76 -> 5.01
- Reload Time | 2.72 -> 3.1
Revolver
- Reserve Ammo | 46 -> 48
- Bullet Cost | 4.9 -> 4.79
- Damage | 14.21 -> 18.8
- Precision Multiplier | 0.7413 -> 1
Arbalist Machinegun
- Magazine Size | 40 -> 45
- Damage | 5.35 -> 6.2
Veruta Machinegun
- Damage | 3.51 -> 4.01
- Stagger Multiplier | 1.45 -> 1.6
Burst Cannon
- Reserve Ammo | 46 -> 48
- Bullet Cost | 5 -> 4.79
- Magazine Size | 20 -> 21
- Charge Up Time | 0.7 -> 0.5
Hel Gun
- Charge Up Time | 0.2 -> 0.15
High Cal Pistol
- Damage | 30.1 -> 31.7
- Precision Multiplier | 0.7413 -> 0.8
- Reload Time | 2.5 -> 2.6
- Falloff Start | 8 -> 9
Precision Rifle
- Damage | 13 -> 14.5
- Falloff Start | 30 -> 35
Sniper
- Reserve Ammo | 13 -> 14
- Bullet Cost | 17.5 -> 16.3
- Magazine Size | 2 -> 3
- Rate of Fire | 75 -> 100
- Reduced Hipfire Spread | 9 -> 7
Hel Rifle
- Charge Up Time | 0.12 -> 0.1
- Charge Up Cooldown | 0.75 -> 0.6