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CarboFix
Rebalances every weapon in an attempt to make all weapons A or S tier material to increase diversification in weapon loadouts. The goal was to make every weapon viable and fun. 'README.md' has full change log (WIP more Balancing to come)
By GraybNCarb
| Date uploaded | a year ago |
| Version | 1.9.1 |
| Download link | GraybNCarb-CarboFix-1.9.1.zip |
| Downloads | 93 |
| Dependency string | GraybNCarb-CarboFix-1.9.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1README
Mention
- Gray - The Jank Tech Man
- Carbon - The Yap Maxxer 🗣️
Main Weapon Change List
Pistol
- Reserve Ammo | 153 -> 130
- Bullet Cost | 3 -> 3.53
- Damage | 4.63 -> 5.6
- Stagger Multiplier | 1.5 -> 1.25
- Rate of Fire | 600 -> 500
- Magazine Size | 15 -> 14
- Falloff Start | 9 -> 8
Burst Pistol
- Reserve Ammo | 255 -> 200
- Bullet Cost | 1.8 -> 2.3
- Damage | 3.2 -> 3.8
- Precision Multiplier | 0.8667 -> 0.8
- Rate of Fire | 461.54 -> 500
- Magazine Size | 28 -> 26
- Reload Time | 1.25 -> 1.3
- Falloff Start | 10 -> 9
- Falloff End | 47 -> 46
Hel Revolver
- Reserve Ammo | 92 -> 58
- Bullet Cost | 5 -> 8.2
- Damage | 8.01 -> 12.6
- Falloff Start | 10 -> 9
- Falloff End | 80 -> 45
- Hip Fire Spread | 2 -> 1.5
Machine Pistol
- Reserve Ammo | 484 -> 420
- Bullet Cost | 0.95 -> 1.095
- Damage | 1.9 -> 2.34
- Rate of Fire | 1500 -> 1298.7
- Magazine Size | 50 -> 60
- Falloff Start | 7 -> 6
- Falloff End | 35 -> 45
- Hip Fire Spread | 2.25 -> 1.8
Hel Autopistol
- Reserve Ammo | 460 -> 490
- Bullet Cost | 1 -> 0.938
- Damage | 1.5 -> 1.4
- Rate of Fire | 1034.48 -> 857.14
- Magazine Size | 60 -> 50
- Reload Time | 1.3 -> 1.25
- Falloff Start | 5 -> 6
- Falloff End | 55 -> 52
- Hip Fire Spread | 3 -> 2
Bullpup Rifle
- Reserve Ammo | 306 -> 287
- Bullet Cost | 1.5 -> 1.6
- Damage | 2.1 -> 2.7
- Rate of Fire | 1090.91 -> 857.14
- Reload Time | 2.42 -> 2.1
- Falloff Start | 10 -> 12
- Falloff End | 65 -> 70
- Hip Fire Spread | 2.5 -> 2
SMG
- Damage | 1.98 -> 2.27
- Precision Multiplier | 0.91 -> 1
- Falloff Start | 6 -> 8
- Falloff End | 55 -> 64
- Hip Fire Spread | 2.5 -> 1.5
PDW
- Reserve Ammo | 353 -> 360
- Bullet Cost | 1.3 -> 1.277
- Damage | 2.15 -> 2.2
- Precision Multiplier | 0.7413 -> 0.8
- Stagger Multiplier | 1 -> 1.5
- Rate of Fire | 1000 -> 800
- Magazine Size | 32 -> 34
- Reload Time | 1.4 -> 1.38
- Falloff Start | 5 -> 7
- Falloff End | 47 -> 54
- Hip Fire Spread | 1.25 -> 1.5
Heavy SMG
- Reserve Ammo | 306 -> 270
- Bullet Cost | 1.5 -> 1.7
- Damage | 2.45 -> 2.9
- Magazine Size | 33 -> 40
- Hip Fire Spread | 2 -> 1.75
Carbine
- Magazine Size | 48 -> 40
- Hip Fire Spread | 1 -> 1.25
DMR
- Reserve Ammo | 78 -> 63
- Bullet Cost | 5.89 -> 7.3
- Damage | 7.51 -> 9.4
- Precision Multiplier | 0.87 -> 1
- Magazine Size | 12 -> 10
- Reload Time | 2.3 -> 2.4
- Rate of Fire | 240 -> 150
Double Tap Rifle
- Reserve Ammo | 121 -> 102
- Bullet Cost | 3.8 -> 4.5
- Damage | 5.51 -> 8.6
- Precision Multiplier | 0.9 -> 0.8
- Rate of Fire | 300 -> 240
- Reload Time | 2 -> 2.4
- Falloff Start | 40 -> 28
- Falloff End | 90 -> 72
Assault Rifle
- Reserve Ammo | 312 -> 235
- Bullet Cost | 1.47 -> 1.95
- Damage | 2.1875 -> 3.34
- Precision Multiplier | 0.8 -> 0.7413
- Magazine Size | 30 -> 36
- Reload Time | 1.8 -> 2.1
- Falloff Start | 10 -> 11
- Falloff End | 70 -> 65
Burst Rifle
- Reserve Ammo | 278 -> 230
- Bullet Cost | 1.65 -> 2
- Damage | 2.71 -> 3.25
- Rate of Fire | 400 -> 461.54
- Falloff End | 85 -> 80
- Recoil Change (Same as Carbine)
Rifle
- Reserve Ammo | 121 -> 108
- Bullet Cost | 3.8 -> 4.25
- Damage | 5.08 -> 6.8
- Precision Multiplier | 0.8667 -> 0.8
- Magazine Size | 14 -> 12
- Reload Time | 1.9 -> 2.1
- Hip Fire Spread | 1 -> 1.25
Hel Shotgun
- Reserve Ammo | 83 -> 80
- Bullet Cost | 5.5 -> 5.68
- Reload Time | 3 -> 2.8
- Falloff Start | 4 -> 5
- Falloff End | 40 -> 42
Sawed-Off Shotgun
- Reserve Ammo | 41 -> 40
- Bullet Cost | 11 -> 11.5
- Magazine Size | 4 -> 3
- Reload Time | 1.6 -> 1.4
- Falloff End | 40 -> 42
Slug Shotgun
- Reserve Ammo | 38 -> 43
- Bullet Cost | 12 -> 10.5
- Rate of Fire | 80 -> 179.1
- Reload Time | 2.5 -> 2.1
- Falloff Start | 6 -> 7
- Falloff End | 40 -> 48
- Hip Fire Spread | 2 -> 1
Special Weapon Change List
Heavy Assault Rifle
- Reserve Ammo | 119 -> 105
- Bullet Cost | 1.92 -> 2.19
- Damage | 5.01 -> 7.6
- Precision Multiplier | 0.8 -> 0.7413
- Stagger Multiplier | 1 -> 1.4
- Rate of Fire | 631.58 -> 352.94
- Magazine Size | 30 -> 24
- Reload Time | 2.3 -> 2.8
- Falloff Start | 12 -> 13
- Falloff End | 80 -> 74
Short Rifle
- Fire Mode | Semi-Automatic -> Burst
- Bullets per Burst | 1 -> 3
- Reserve Ammo | 166 -> 132
- Bullet Cost | 1.38 -> 1.7424
- Damage | 4.81 -> 6.7
- Stagger Multiplier | 0.5 -> 1
- Rate of Fire | 1500 -> 300
- Burst Rate of Fire | 0 -> 800
- Reload Time | 1.7 -> 2.6
- Falloff Start | 8 -> 12
- Falloff End | 58 -> 68
- Less recoil (Same as Burst Rifle)
Shotgun
- Reserve Ammo | 24 -> 26
- Bullet Cost | 9.55 -> 8.84
- Damage | (3.01 * 10) -> (2.7 * 12)
- Stagger Multiplier | 1 -> 2
- Falloff Start | 4 -> 5
- Falloff End | 40 -> 42
Combat Shotgun
- Reserve Ammo | 57 -> 58
- Bullet Cost | 4 -> 3.965
- Damage | (2.51 * 6) -> (2.1 * 8)
- Stagger Multiplier | 2 -> 2.5
- Hip Fire Spread | 2 -> 1
Scattergun
- Reserve Ammo | 14 -> 13
- Bullet Cost | 16.3 -> 17.69
- Reload Time | 2.66 -> 2.9
Choke Mod Shotgun
- Reserve Ammo | 23 -> 20
- Bullet Cost | 10 -> 11.5
- Damage | (3.76 * 8) -> (5.01 * 8)
- Reload Time | 2.72 -> 3.1
Revolver
- Reserve Ammo | 46 -> 47
- Bullet Cost | 4.9 -> 4.89
- Damage | 14.21 -> 18.75
- Precision Multiplier | 0.7413 -> 1
- Reload Time | 1.75 -> 1.7
Arbalist Machinegun
- Damage | 5.35 -> 6.2
- Magazine Size | 40 -> 45
- Reload Time | 3.5 -> 3.3
- Falloff Start | 15 -> 17
- Falloff End | 80 -> 84
- Charge Up Time | 0.4 -> 0.32
Veruta Machinegun
- Reserve Ammo | 200 -> 212
- Bullet Cost | 1.15 -> 1.084
- Damage | 3.51 -> 4.2
- Stagger Multiplier | 1.45 -> 1.55
- Reload Time | 4 -> 3.7
- Charge Up Time | 0.4 -> 0.3
- Hip Fire Spread | 3 -> 2.5
Burst Cannon
- Reserve Ammo | 46 -> 48
- Bullet Cost | 5 -> 4.79
- Precision Multiplier | 0.734 -> 0.758
- Magazine Size | 20 -> 21
- Charge Up Time | 0.7 -> 0.5
Hel Gun
- Reserve Ammo | 40 -> 41
- Bullet Cost | 5.74 -> 5.5
- Reload Time | 3.3 -> 3.1
- Falloff Start | 15 -> 20
- Falloff End | 90 -> 80
- Charge Up Time | 0.2 -> 0.15
High Cal Pistol
- Damage | 30.1 -> 32.1
- Falloff Start | 8 -> 10
- Falloff End | 65 -> 63
- Hip Fire Spread | 2 -> 1.7
Precision Rifle
- Damage | 13 -> 14.5
- Magazine Size | 10 -> 12
- Falloff Start | 30 -> 35
- Falloff End | 70 -> 75
Sniper
- Reserve Ammo | 13 -> 13
- Bullet Cost | 17.5 -> 17.69 (funni)
- Rate of Fire | 75 -> 100
- Magazine Size | 2 -> 3
- Reduced Hipfire Spread | 9 -> 6
Hel Rifle
- Charge Up Time | 0.12 -> 0.1
- Charge Up Cooldown | 0.75 -> 0.6