EOSExt ExtraDoor
Connect adjacent yet disconnected areas with additional Sec-Door, or replace weak door with a Sec-Door
| Date uploaded | a year ago |
| Version | 1.0.1 |
| Download link | Inas07-EOSExt_ExtraDoor-1.0.1.zip |
| Downloads | 3239 |
| Dependency string | Inas07-EOSExt_ExtraDoor-1.0.1 |
This mod requires the following mods to function
README
This plugin allows rundown dev to add additional sec-door to a zone, which means:
-
There could be more than 1 sec-door to passage different layer (say, secondary layer, third layer)
-
There could be sec-door(s) within a zone (yes, in a zone). This plugin enables you to replace some weak door as sec door.
For more details, see wiki: https://github.com/Inas-07/ExtraDoor/wiki
This plugin works with plugin ExtraObjectiveSetup, pls make sure you install that as well.
A template file will be generated in YOUR_RUNDOWN/Custom/ExtraObjectiveSetup upon first startup after installing this plugin.
Documentation of this plugin:
https://github.com/Inas-07/ExtraDoor/wiki
How to use:
- Toss this plugin into your
BepInEx/pluginsfolder. - Start your game.
- There should be files generated in your
BepInEx/plugins/YOUR_RUNDOWN/Custom/ExtraObjectiveSetup - Explore those generated stuff.
- Supports Partial Data.
- Supports
AWO.
Credit:
- Flowaria: Early impl. (from his rundown
Collision) - Inas07: Make it configurable, impl. extension & completion.
CHANGELOG
1.0.1
Fixed: Chained puzzle lock of extra door might not be setup, because ChainedPuzzleToEnter of the zone in level layout DB is 0.
1.0.0
Initial release