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EOSExt SecDoorTerminal
Rundown Dev side SecurityDoorTerminal
| Date uploaded | 2 years ago |
| Version | 1.0.0 |
| Download link | Inas07-EOSExt_SecDoorTerminal-1.0.0.zip |
| Downloads | 7062 |
| Dependency string | Inas07-EOSExt_SecDoorTerminal-1.0.0 |
This mod requires the following mods to function
GTFOModding-SecDoorTerminalInterface
(Plugin Dev Libaray) Attach Terminal to Security Door with API
Preferred version: 1.0.5README
This plugin allows you to setup SecDoorTerminal with json datablock.
This plugin works with plugin ExtraObjectiveSetup, pls make sure you install that as well.
A template file will be generated in YOUR_RUNDOWN/Custom/ExtraObjectiveSetup upon first startup after installing this plugin.
Documentation of this plugin: https://github.com/Inas-07/EOSExt.SecDoorTerminal/wiki
How to use:
- Toss this plugin into your
BepInEx/pluginsfolder. - Start your game.
- There should me files generated in your
BepInEx/plugins/YOUR_RUNDOWN/Custom/ExtraObjectiveSetup - Explore those generated stuff.
- If you need examples, take ones from my rundown
LEGACY. - Supports Partial Data.
- Supports
AWO.
CHANGELOG
1.1.2
- Fixed a null ref in last version.
1.1.1
- Updated warden event to interact with
SDTonExtraDoor- Updated documentation accordingly
1.1.0
- Added
ExtraDoorsupport:SDTcould now be added to doors added byEOSExt_ExtraDoor.- Updated documentation accordingly
- Basically, specify the
ExtraDooryou wanna addSDTto byFCWorldEventObjectFilterin your SDT config file. - Make sure to install
EOSExt_ExtraDoorfirst if you wanna use this feature.
- Fixed: ChainedPuzzles of
UniqueCommandonSDTwith command ruleNormalis not reset on puzzle complete, making the command not repeatable by design.
1.0.0
Initial release