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ChangeHostSlot
Change what slot you host your lobbies in
| Date uploaded | 2 years ago |
| Version | 1.0.0 |
| Download link | JarheadHME-ChangeHostSlot-1.0.0.zip |
| Downloads | 874 |
| Dependency string | JarheadHME-ChangeHostSlot-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.0README
Change what slot you host lobbies in!
Get [BOT] Woods every time!
Set the slot you wish to be in config\ChangeHostSlot.cfg
Does not change anything for non-hosts, including joining other lobbies
If you find a bug (please don't :) ), give me a ping in the gtfo modding server (@jarheadhme)
CHANGELOG
1.1.1
- Add map character list sorting
1.1.0
- Change GUID (
HostSlot.GUID->JarheadHME.ChangeHostSlot) - Prevent crashing if HikariaCore is present
- HikariaCore also does a native detour over
SNet_PlayerSlotManager.Internal_ManageSlot(), and multiple detours is not supported - So now it tries to patch HikariaCore's detour method, and if it fails (HikariaCore isn't present), then it does the detour.
- I believe this shouldn't have significant ramifications on HikariaCore (as I skip the running of the detour in question if my changes take place so that the original original method doesn't run again), since I believe it only updates a player list in the settings menu, and it should get updated again almost immediately after from the method getting called with
SNet_SlotHandleType.Setinstead
- I believe this shouldn't have significant ramifications on HikariaCore (as I skip the running of the detour in question if my changes take place so that the original original method doesn't run again), since I believe it only updates a player list in the settings menu, and it should get updated again almost immediately after from the method getting called with
- HikariaCore also does a native detour over
- Also adds an additional config json to specify player ids to snap to certain slots when joining you
1.0.0
- Initial Release