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EnemyHitboxView
See the hitboxes on enemies
| Date uploaded | 2 years ago |
| Version | 1.0.0 |
| Download link | JarheadHME-EnemyHitboxView-1.0.0.zip |
| Downloads | 388 |
| Dependency string | JarheadHME-EnemyHitboxView-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1README
Get a visual for the different colliders the enemies use
Activate it through CConsole with the command DisplayEnemyHitboxes [true/false]
- Green hitboxes are normal limbs
- Red hitboxes are weakpoints
- Grey hitboxes are armor
(Note that in the case of modded enemies, this color doesn't necessarily mean they do different amounts of damage, just that the limb itself is internally marked as those types. The actual damage they take to that limb will be determined by datablock values)
To be technical, this mod adds shapes to sphere, box, and capsule colliders on enemy limbs.
CHANGELOG
2.0.0
- Added 3 new commands (All courtesy of @tru0067)
DisplayEnemyBackMulti(shows lines at enemy position for where their back multi vector and backstabber-bonus vector are facing)DisplayEnemyMeleeHitboxes(shows spheres for the arm swing attack some enemies have)DisplayPlayerMeleeHitboxes(shows a sphere on your melee for where it would hit what attacking and shoving)
1.0.0
- Initial Release