VanillaCustom
Rebalancing deleting or adding vanilla weapons All weapons are currently set to over spec so be careful.
| Date uploaded | a year ago |
| Version | 1.1.1 |
| Download link | KYA_sio-VanillaCustom-1.1.1.zip |
| Downloads | 67 |
| Dependency string | KYA_sio-VanillaCustom-1.1.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1Extra-DontBlurMyGUIX
No I Don't want to gain my 0.000001 fps in cost of non readable sprites thank you
Preferred version: 1.0.0GTFOModding-SentryAmmoPercentageScreen
Show Ammo Percentage of Sentry on their Screen
Preferred version: 1.0.0randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.1.6DacreDOLOLO-WeaponStatShower
Shows the stat of the weapons, compatible with WeaponCustomizer
Preferred version: 1.4.0Dinorush-AccurateCrosshair
Calculate crosshair size for guns and improve crosshair behavior.
Preferred version: 1.5.0hirnukuono-CleanScopes
Mint-condition aiming apparatus, no smudges, no scratches
Preferred version: 0.0.2Dinorush-ColorCrosshair
Brightens the crosshair and enables customizing crosshair and hitmarker colors.
Preferred version: 1.1.0randomuserhi-DMRReloadFix
A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.
Preferred version: 0.0.5Untilted-AimPunchAdjustment
Control how much getting hit throws your aim off
Preferred version: 1.0.2AuriRex-Clonesoft_Json
Library - Newtonsoft.Json but in a renamed namespace.
Preferred version: 13.0.0README
VanillaCustom
Rebalancing deleting or adding vanilla weapons All weapons are currently set to over spec so be careful.
Changes
Pistol
Current handguns have no merit compared to other weapons.
Damage : 5.64 StaggerDamageMulti : 1.5, PrecisionDamageMulti : 0.9 DefaultClipSize : 20, DefaultReloadTime : 1.3, CostOfBullet : 3.0, ShotDelay : 0.1,
Burst Pistol
This weapon is no good? Try it yourself!
Damage : 3.38 PrecisionDamageMulti : 0.9 DefaultClipSize : 27 DefaultReloadTime : 1.25 CostOfBullet : 1.9 ShotDelay : 0.05 BurstDelay : 0.1 BurstShotCount : 3
HEL Revolver
The HEL revolver obviously needs to be able to use a 6-round clip, but currently it can use an 8-round clip. Therefore, instead of increasing the basic specifications, we lowered the total number of clips by 2.
Clip : 6 Damage : 10.1 DefaultReloadTime : 2.0 Full ammo : 102 ShotDelay : 0.175 PiercingDamageCountLimit : 3
Machine Pistol
The HEL automatic pistol can also perfectly perform the role of a machine pistol. Accordingly, the stats of the two weapons were unified and some stats were increased.
Damage : 1.91 x : 5.0 StaggerDamageMulti : 3.0 DefaultClipSize : 60 DefaultReloadTime : 1.3 CostOfBullet : 0.9 ShotDelay : 0.058 PiercingDamageCountLimit : 2
HEL Autopistol
Sorry, I can't think of anything to write here ;D
Bullpup Rifle
The bullpup rifle is a very beautiful primary weapon. There are no weaknesses anymore.
Damage : 2.6 DefaultClipSize : 50 DefaultReloadTime : 1.4 CostOfBullet : 1.5
SMG
SMGs must be small, agile, and lethal. The specifications have been increased to better suit the role.
Damage : 2.3 x : 7.0 PrecisionDamageMulti : 0.9
PDW
Don't worry, it's just a little sharper.
x : 7.0 DefaultClipSize : 40 PiercingDamageCountLimit : 2
Carbine
Of course, the current carbine is a great weapon, but we changed it to a weapon that allows for a slightly more unique experience!
DefaultClipSize : 50 CostOfBullet : 1.3 ShotDelay : 0.032 BurstShotCount : 5
DMR
It's a designated marksman rifle, but isn't it too much to not die in one shot even if you hit the head?
Damage : 8.01 PrecisionDamageMulti : 0.9 DefaultClipSize : 14 CostOfBullet : 3.5 ShotDelay : 0.2 HipFireSpread : 1.875
Double Tap Rifle
This is too great a loss to keep this attractive weapon in your primary weapon.
Main weapon -> Special weapon Damage : 15.26 DefaultClipSize : 16 DefaultReloadTime : 2.6 CostOfBullet : 3.75 ShotDelay : 0.08 HipFireSpread : 3.5
Assault Rifle
This is a very ideal hexagonal weapon. But isn’t that hexagon a bit small?
Damage : 2.91 PrecisionDamageMulti : 0.9 DefaultClipSize : 40 DefaultReloadTime : 1.75 CostOfBullet : 1.5 ShotDelay : 0.05 HipFireSpread : 1.5
Burst Rifle
A bug has been found and is currently being fixed. See you again soon :D
Rifle
To be honest, I had no idea what this weapon did. So they created a new role for me XD
Damage : 5.65 StaggerDamageMulti : 1.3 PrecisionDamageMulti : 0.9 DefaultClipSize : 24 CostOfBullet : 2.0 ShotDelay : 0.15 HipFireSpread : 1.0
Sawed-Off Shotgun
The sawed-off shotgun is a very special weapon. We've slightly adjusted the specs to fit what this weapon looks like without compromising its unique features.
DefaultClipSize : 3 CostOfBullet : 10.0 ShotgunBulletCount : 10
HEL Shotgun
The HEL shotgun is the ideal primary weapon. I didn't feel the need to modify the specs of this weapon, but I did upgrade some of the specs!
StaggerDamageMulti : 2.5 ShotDelay : 0.2
Slug Shotgun
Does anyone use this??
x : 10.0 DefaultClipSize : 8 DefaultReloadTime : 2.2 CostOfBullet : 9.0 ShotDelay : 0.35