Abyss of Hopeless
Fire at will.More ammo for more enemies.Enjoy in the abyss of killing. English Version is on!
| Date uploaded | 4 years ago |
| Version | 2.0.2 |
| Download link | KainKondraki-Abyss_of_Hopeless-2.0.2.zip |
| Downloads | 294 |
| Dependency string | KainKondraki-Abyss_of_Hopeless-2.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1Dinorush-ExtraWeaponCustomization
Adds several new features to customize weapons.
Preferred version: 1.8.1Untilted-ConfigurableGlobalWaveSettings
Makes some hardcoded wave-related settings configurable per level
Preferred version: 1.2.1Dinorush-MeleeSwingCustomization
Improves Bat's hitbox and adds customization for devs.
Preferred version: 1.0.1tru0067-PierceBugFix
Fixes piercing so that piercing shots hit the advertised number of enemies.
Preferred version: 1.2.1Dinorush-AccurateCrosshair
Calculate crosshair size for guns and improve crosshair behavior.
Preferred version: 1.4.1randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.1.6Localia-ResourceHelper
Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.
Preferred version: 3.0.1Localia-SentryGunEverywhere
Now you can place the sentry gun on any surface.
Preferred version: 3.0.0Localia-TeammatesIgnoreBullets
Turn off bullet damage to teammates. (but they can still hurt you)
Preferred version: 3.0.0Localia-Trajectory_Lines_When_Placing
Show a simple direction line when placing mines or sentry guns to make it easier.
Preferred version: 3.0.0hirnukuono-EEC_H
Flowaria's EEC_I ExtraEnemyCustomization, with a few fixes, tweaks, and addons
Preferred version: 1.8.2Dinorush-ExtraToolCustomization
Fixes Sentry bugs and adds customization for Sentries and Mines.
Preferred version: 1.0.0Dinorush-AutoReloadPlus
Expands upon Auto Reload, adding automatic reloads and customizing the click reload behavior.
Preferred version: 1.1.1Inas07-EOSExt_SecuritySensor
Configurable vanilla Security Sensor! Now added with Movable Sensor (T-Sensor)!
Preferred version: 1.1.6Hikaria-ReceiveAmmoGiveFix
Preferred version: 1.1.0Localia-DoorEnemyFix
Bug fixes: Tripmines or C-Foam glue are sometimes be triggered by enemies behind doors.
Preferred version: 1.0.0Localia-PacksHelper
Make packing easier. And support to hold the LMB(Left Mouse Button) to pack yourself , RMB to pack teammates.
Preferred version: 3.1.4easternunit100-WwiseGameParameterController
This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.
Preferred version: 0.0.1AoiYuki-DamageIndicator
A Host-only plug-in that can display the total damage of you and your teammates.
Preferred version: 0.4.10Extra-MyCoolPlugin3
MyCoolPlugin3 is a great plugin that allows you to manage your website's content and settings in an easy and convenient way.
Preferred version: 999.999.9999Fody55-GTFO_ShootInTheAir
A really tiny mod that enables you to shoot while falling/jumping (similar to old QoLFix functionality).
Preferred version: 2.0.1Untilted-AimPunchAdjustment
Control how much getting hit throws your aim off
Preferred version: 1.0.2README
TLDR
- More ammo for more sick enemies.
- A different style of GTFO.(More like L4D2 in highest diff)
For Players
- What I am trying to make is a style like WWZ or the most difficult mode of L4D2.
- More team-work will be required,and everyone should do their job in team to defeat the rundown.
- Unlike to the original game style,I hate to make game harder by limiting player action.(such as the heart beat system)So I remade it to make it have more alternation.
- As we all know,the most difficulty of the original game is come from the low capacity of mistakes.I really appreciate that and that is what I waht to keep in my rundowns.But I think team-work in the original game is not that important to other game like this.I prefer to make it more important,so I add the tag of "impossible to solo"to my rundown,and I think I am going to keep it that way.
- But I do know that solo is a awesome thing of this game,so I will do some design in the future just for the solo lovers.
- At last,I want thank all of you who teach and help me to do what I am doing.You're all my best teachers.
- Everything about my rundowns is welcomed to say here,or you can just DM me if you want.I love your feedback and please,don't be kind to my bad(s).I need judgement and advice.Just hit me with them.
- Here is Kain,thank you for playing my rundowns.
1.Enemy Part
- The armor mechanism of all weak monsters has been cancelled, and now the damage outside the weak point is 1.0 times.(Pouncer/Tank/Mother)
- Now,Tank has 3000 HP, the Big Mother has 3500 HP, the Pouncer has 750 HP, and the weak point’s HP has been increased proportionally. (Now the weakness has more HP than before, so you can continue to output weakness to kill faster,but the weakpoint is not the only way to kill them now.)
- The health of all basic types of monsters has increased by 50%-100%, but there are no longer Limb Destruction (you can keep hitting their head).
- Big Shooter, Hybird, Mother,and Big Mother's ability CD has been reduced to 0.1 seconds, and the Big Mother's battle logic has been optimized for it. Now theoretically, it will keep giving birth after seeing you until it dies.
- Greatly reduced the C-Foam resistance of all monsters. Now most monsters only need 10 glues to be foamed, including tanks.The glue gun has been SICKLY optimized,try it plz.
- The range-attack of Chargers has been disabled, and the battle logic has been optimized for it. Now they can only charge and melee. (Beware of the big chargers)And the moves much faster now.
- The battle logic of Kraken is optimized. In short, this (should) make it attack more frequently instead of spawning Flyers all the time.
- Tank Boss has 8000 HP and no armor.(Repeat to be known.And ==YES it can be killed==.)
- Birthers give birth to Big Striker insead of Babe ones.
- More type of enemies is adding!
- Most enemies has bigger head.(Kind of cute XD)
2.Player Part
- Remade the stamina mechanism.In short,the heartbeat accumulates more slowly.Changed from slowing to speeding up and increasing melee charge speed when in high heartbeat.
- HP 25 → 50
- The ammunition of all weapons is doubled, and the ammunition of individual weapons is doubled doubled.
- The minimum fall damage now occurs at 18 meters, up from 2.5 meters.
3.The Melee
- Hammer gets SICK high sleep damagemuti.
- Can charge more time than before to cause more damage than before.(40 at full charge.)
- All melee weapons can damage muti enemies once.And FYI,Hammer has the biggest attack range.
4.Weapons
- All enabled weapons have been significantly overhauled and enhanced.You can explore on your own.(Try Hel Revolver and Burst Cannon).
- SentryGuns are highly optimized,and different type can be used in different situation.
5.Impossible to Solo.
6.English version is on its way.
Credits
- Thanks for Yuumi,青山,泥岩,Ammopack_963,挽安,20HP,Yoake,小腐,苹果派 and everyone that help me to finish this rundown.
- Special thanks to Stormpooper,Mccad00,Memoryl,1nas_,hirnukuono and his friend,McBreezy.
- Thanks 殇泣 for enemy design.
Note
Hit me at KainKondraki#1997 if you like this work or you have some idea to make it better. There is a feedback page on dev-feedback channal on dc sever now. QQ:499928583 群:861074297
============ Change Log ============ v2.0.0
- English version is now release,hit me on discord if there is any omission.
v1.3.2
- Four new type of enemies are now in the deep of abyss.
- Buffed a few weapons.
- Moved the terminal of Class XXX alram to the big room instead of out of it.
- Fixed all bugs in the fifth level.
v1.2.7-1.3.0
- Rebalanced some weapons.And some enemies.
- An ultimate hybrids of Abyss playstyle level,it is hard indeed.
v1.2.6
- Buffed all weapons,and tools."罪人的祈祷"now has 4000 damage in one shot.
- Rewrite the reactor wave to make it more fun.
v1.2.4
- Fixed bugs and remade class boosters.
v1.2.3
- Replaced the 2 level mission,and make the info clearly.
v1.2.2
- Actcully go back to 1.2.0 for some bugs.
v1.2.1
- Build Class system by booster.(Powered by Endskill)
v1.2.0
- After a lot of bug fixed,the 1,3,4 level has been completed.(Mostly I believe.)
- Level 2 is remaked and come back to the rundown!
- Two new weapon has been added,one autoshotgun based on Hel Shotgun,and one devastating Chargeable Cannon.
v1.1.5
- A new level based on R7E1.Remake the Reactor fight.
- Nerfed "退魔圣焰".Buffed "开膛手".
v1.1.3
- Nerfed Glue gun and sentryguns.
- Buffed most Strikers' Glue Tolerance.And buffed the big mom's Glue Tolerance.
- Remake "火猴"to be a auto shotgun.
- Remake "反生物激光炮"to fix the sound memory break issue.
- Add a new weapon"Kain重工 电器磁轨炮"which is a semi auto special weapon.
- Buffed "龙息" to make it more useful in normal combat.
v1.1.1
- Nerfed Glue gun and sentryguns.
- Birther and big Birther can give birth as they supposed to.
- Player HP 30→50.
v1.1.0
- A serious bug fixed.Please do not use 1.0.9 ver.
- Delete all heathpacks,and set Player Hp to 30,but you can recover your heath to 100% and you can recover quicker now.
v1.0.9
- Bug fixed.
v1.0.5-1.0.8
- Disabled Level 2 for its' tons of bugs.It will be back when it's ready.
- New level that based on R7C1 but remake in Abyss-Style.It is designed carefully.I hope you guys will like it.
- Bigger head to most enemies.
- Redesigned enabled weapons.Make every single of them unique.Enjoy them.
v1.0.4
- Bug fixed in level 2.
- Removed a respawn zone in level 2.
v1.0.3
- Bug fixed in level 2.
v1.0.0
- Initial Release