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Lex-ASCENDANCE-0.1.1 icon

ASCENDANCE

Vanila + gimics. 4 levels for now. Playtesting and feedback much appreciated! :)

By Lex
Date uploaded 2 weeks ago
Version 0.1.1
Download link Lex-ASCENDANCE-0.1.1.zip
Downloads 14
Dependency string Lex-ASCENDANCE-0.1.1

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.3 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.3
dakkhuza-MTFO-4.6.3 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.3
hirnukuono-AdvancedWardenObjective-2.5.7 icon
hirnukuono-AdvancedWardenObjective

A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!

Preferred version: 2.5.7
Red_Leicester_Cheese-ExtraRundownCustomisation-1.0.4 icon
Red_Leicester_Cheese-ExtraRundownCustomisation

Customise your Rundown (Extra edition)

Preferred version: 1.0.4
Inas07-LocalProgression-1.3.7 icon
Inas07-LocalProgression

Record Modded Rundown Clears on your PC!

Preferred version: 1.3.7

README

ASCENDANCE

STILL IN DEVELOPMENT. FEEDBACK APPRECIATED!

A vanilla rundown with an idea in each level, not just mindless room clearing and alarm completing without purpose. Stealth in this rundown is rare and the priority is fast-paced action.

CHANGELOG

0.2.0

MINOR:

  • B2: added a warning about fog rising and reduced fog rising speed
  • B2: generally less ammo
  • B2: more fog reppelers
  • B2: reworked some scans, made them harder
  • B2: increased extraction scan speed and made the exiting error wave harder
  • Generally made almost all alarms have a higher distance between scans (was too low before, now closer to vanilla)
  • Was upset for 2 hours and 31 minutes because no-one plays this rundown
  • Added the local progression plugin
  • C2: made the first two alarms harder
  • C2: made the entrances to cell zones blood doors and removed scouts inside them
  • C2: removed one fog turbine
  • C2: Added an alarm scan on the last zone in main
  • C2: removed the ability to run custom commands after the main objective was complete

0.1.2

MAJOR:

  • Added B2 and C2

MINOR:

  • B1: Slightly less ammo, slightly harder survival wave.
  • B1: Slightly less time until survival waves start.
  • C1: Main: more ammo, removed some respawn zones, removed scouts in all respawn zones.
  • C1: Secondary: rebalanced wave difficulty, ammo and scan speed.
  • C1: Overload: changed where the reactor codes are sent.