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| Date uploaded | 2 weeks ago |
| Version | 0.1.1 |
| Download link | Lex-ASCENDANCE-0.1.1.zip |
| Downloads | 14 |
| Dependency string | Lex-ASCENDANCE-0.1.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.3hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.5.7Red_Leicester_Cheese-ExtraRundownCustomisation
Customise your Rundown (Extra edition)
Preferred version: 1.0.4README
ASCENDANCE
STILL IN DEVELOPMENT. FEEDBACK APPRECIATED!
A vanilla rundown with an idea in each level, not just mindless room clearing and alarm completing without purpose. Stealth in this rundown is rare and the priority is fast-paced action.
CHANGELOG
0.2.0
MINOR:
- B2: added a warning about fog rising and reduced fog rising speed
- B2: generally less ammo
- B2: more fog reppelers
- B2: reworked some scans, made them harder
- B2: increased extraction scan speed and made the exiting error wave harder
- Generally made almost all alarms have a higher distance between scans (was too low before, now closer to vanilla)
- Was upset for 2 hours and 31 minutes because no-one plays this rundown
- Added the local progression plugin
- C2: made the first two alarms harder
- C2: made the entrances to cell zones blood doors and removed scouts inside them
- C2: removed one fog turbine
- C2: Added an alarm scan on the last zone in main
- C2: removed the ability to run custom commands after the main objective was complete
0.1.2
MAJOR:
- Added B2 and C2
MINOR:
- B1: Slightly less ammo, slightly harder survival wave.
- B1: Slightly less time until survival waves start.
- C1: Main: more ammo, removed some respawn zones, removed scouts in all respawn zones.
- C1: Secondary: rebalanced wave difficulty, ammo and scan speed.
- C1: Overload: changed where the reactor codes are sent.