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MindAttic-GtfoEZ-4.0.0 icon

GtfoEZ

Health x2, faster regen, less fall damage, more ammo, shorter enemy detection range. Movement speed, jump height, flashlights, friendly fire, battery, and no-air damage are also exposed in config but left at vanilla by default.

Date uploaded a week ago
Version 4.0.0
Download link MindAttic-GtfoEZ-4.0.0.zip
Downloads 48
Dependency string MindAttic-GtfoEZ-4.0.0

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.3 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.3

README

GTFO.EZ

(Listed on Thunderstore as GtfoEZ — package names there are restricted to letters, numbers, and underscores, so they can't contain a period.)

A small, config-driven BepInEx plugin for GTFO that tunes player stats for an easier, more relaxed co-op experience. No datablock JSON files are shipped — it patches the game's own data in memory at load time, so it keeps working across game patches that only change base values.

What it changes

Defaults follow community-consensus balance values (several independent GTFO easy-mode mods' settled-on numbers), not arbitrary multipliers. "Default" is the value after this mod's default config is applied; - means left at vanilla:

Stat Vanilla Default
Max health 25 50 (+100%)
Health regen rate 0.2/s 1.0/s (+400%)
Health regen cap (no med kit) 20% 40% (+100%)
Health regen delay after damage 5s -
Stamina regen while in combat lower than out-of-combat equal to out-of-combat
Fall damage amount 2-15 -
Fall height before any damage 4m 8m (+100%)
Fall height where damage maxes out 20m 30m (+50%)
Weapon/tool ammo (reserve, starting, refill packs) x1 x1.5 (+50%)
Enemy movement-noise detection distance 8m 6m (-25%)

A few deliberate non-changes among the tuned stats: regen delay after damage is left at vanilla (fast regen with no delay makes you nearly unkillable in a slow fight), fall damage amount itself is untouched (the height changes above already do most of the work), and ammo isn't paired with a damage buff (that combination was reported as overtuned by another mod's author).

Every value above is a multiplier (or on/off switch) you can retune in the config file BepInEx generates after first launch (BepInEx/config/MindAttic.GTFO.EZ.cfg), without recompiling anything.

Also exposed, but left at vanilla by default

These are tunable in the same config file, but ship unchanged — either because vanilla was already fine (flashlights), or because there's no community consensus they need adjusting for an easier game, unlike the stats above:

Stat Vanilla Default
Flashlight angle x1 -
Flashlight intensity x1 -
Walk speed 3.5 m/s -
Run speed 6 m/s -
Air (mid-air) move speed 3 m/s -
Crouch move speed 2 m/s -
Ladder climb speed 1.5 m/s -
Jump height (initial jump velocity) 9 m/s -
Friendly fire damage multiplier x0.5 -
Battery capacity (flashlights/tools) 100 -
Small tool battery drain rate 0.25/s -
Medium tool battery drain rate 0.5/s -
Large tool battery drain rate 3/s -
No-air (suffocation) damage rate 0.15 -
No-air meter depletion time 90s -

Install

Install via Thunderstore Mod Manager or r2modman, or import the zip manually and share a profile code. Everyone in the lobby needs the same mod and config.

Attributions

This mod is an independent, from-scratch implementation (no code or data copied from any of the projects below) built as a code plugin rather than datablock JSON, specifically so it survives game updates without needing a rebuild for every patch. Its design still owes a real debt to others' prior work:

  • Mendu — creator of EasyMode, the original datablock-JSON mod whose feature list (health, regen, stamina, fall damage, ammo, flashlights, detection range) this mod reimplements.
  • GTFriendlyO (Carb_Crusaders / Heaveness) and Friendly GTFO (EcoLight) — their published changelogs and balance iterations (including a health multiplier that was tried higher and walked back) are what this mod's default values are tuned against, rather than guessing.
  • Team_Chicken, creator of Health And Melee Tweaks — demonstrated the core technique this mod is built on: editing the game's own loaded PlayerDataBlock from a plugin instead of shipping replacement JSON, so the game's built-in systems keep doing the work.
  • atime1pm, creator of LowSpecGaming — reference example for iterating every FlashlightSettingsDataBlock via GameDataBlockBase<T>.GetAllBlocks().
  • The GTFO-Modding community — the GTDO wiki's datablock reference and the GTFO-API source are what made it possible to find the real field names (health, movementDetectionDistance, etc.) and the GameDataInit.Initialize hook point this mod relies on, instead of guessing at an undocumented API.
  • The BepInEx team — the modding framework and loader this mod (and essentially every other GTFO mod) runs on.

CHANGELOG

Changelog

v8

  • Added a Vanilla column to every remaining table that was missing one (consumable spawn odds, all four Expedition Balance subsections, all four melee weapon action types), so every exposed stat now shows what it's being compared against instead of just its tuned/default value.
  • Exposed TentacleTraps and ParasiteNests (on ExpeditionBalanceDataBlock) as 14 new config options, all left at vanilla (1.0) by default: both are StaticEnemyData references with the same 7-field shape already exposed for roaming/sleeper enemies (Health, Attack Damage, Max Per Zone, Max Small/Medium/Large/Huge Area), confirmed via IL inspection of the game's own assembly.
  • Credited Claude Opus 5.5 in Attributions for its role throughout development.
  • Added a Fog Density Multiplier (new, default 0.1 / -90%) patched onto every FogSettingsDataBlock - vanilla fog was judged more annoying than fun.
  • Health Regen Rate Multiplier default lowered from 5.0 to 0.5 (0.2/s -> 0.1/s) and Health Regen Cap Multiplier default lowered from 2.0 to 0.5 (20% -> 10%).
  • Revive Duration Multiplier default lowered from 1.0 to 0.33 (4s -> 1.32s), moving it from "exposed but vanilla" into the core tuned defaults.
  • Lock Melter and C-Foam Grenade spawn odds now default to disabled (0), joining Glow Stick.
  • Bug fix: Plugin.VERSION was still hardcoded 5.0.0 from the last release despite all of the above - the in-game confirmation message would have shown the wrong major version. Fixed to match the real package version before release.
  • Added a Bots Always Equip Sentry Gun option (off by default): forces a bot's Tool slot to the basic Sentry Gun the moment it gets gear, whether filling an empty slot or replacing a player. Resolved through the game's own GD.Gear.Basic_SentryGun name lookup rather than a hardcoded ID.
  • Exposed ArchetypeDataBlock (every ranged weapon's fire modes, plus sentries) as ~380 new config options. Core combat stats (Damage, Stagger, Precision, Clip Size, Reload Time) get a two-tier multiplier - a Weapon Type slider shared by every fire mode in that family, times an Individual Weapon slider for one specific fire mode - covering ~50 archetypes across ~20 weapon types, all left at vanilla (1.0) by default. Every other archetype stat (ammo cost, fire rate, spread, burst timing, equip speed, etc.) plus sentry-specific targeting/combat stats get one flat multiplier shared by every weapon instead. IDs and ownership confirmed by logging GearCategoryDataBlock/ArchetypeDataBlock at boot.
  • Bug fix: package/README.md's embedded changelog copy had drifted out of sync with package/CHANGELOG.md - still headed v6 and missing the two bullets above. Pre-release audit caught it; the two files are back in sync.
  • Bug fix: the root README.md and package/README.md both still advertised "155 config entries" after the weapon/sentry exposure above added ~380 more. Updated to 530+ throughout.

v5

  • Bug fix: Remove Combat Stamina Penalty previously equalized a pair of fields that are both 0 at vanilla regardless of combat state, so it did nothing. It now correctly equalizes the real penalty (0.15/s vs 0.25/s regen while resting) and removes the 90% stamina cap while in combat.
  • Fall damage amount is now actually cut to 10% of normal, on top of the unchanged no-damage height (previously only the height was touched, not the damage itself).
  • Exposed more stats as config options, all left at vanilla by default unless noted: enemy max health, enemy melee/tentacle attack damage, consumable spawn rate per zone, big pickup spawn rate per zone, revive duration, 8 more individual consumable spawn-odds stats, the full per-difficulty-tier ExpeditionBalanceDataBlock (~40 stats covering resources, enemies, level generation, and doors), and every melee weapon stat (76 entries: 4 weapons x 19 stats each, organized by weapon then by action type).
  • Glow Stick spawn odds now default to disabled (0) instead of vanilla — a real tuned default, not just exposed.
  • Corrected several "vanilla" values in the docs that were placeholders or incomplete: revive duration (4s), flashlight angle/intensity (vary by light type, not a flat x1), and enemy detection distance (there's a second, 20m sleeper profile alongside the 8m normal one).
  • Trimmed two config descriptions (Health Regen Cap Multiplier, Weapon Ammo Multiplier) that exceeded the in-game config editor's 200-character limit and were getting cut off.
  • Pre-release cleanup: removed a leftover debug log line that fired on every revive, consolidated a redundant double-iteration over the consumable loot table, and brought both READMEs and the manifest description up to date with everything above.

v4

  • In-level warden-intel confirmation message now shows 90 seconds after spawn instead of 30, so it lands once you're actually in the level rather than right at the drop-in.

v3

  • Flashlight angle/intensity tweak now defaults to vanilla (x1.0) instead of x1.25 — vanilla flashlights were already fine as-is — but the config option is still there to retune if you want.
  • Exposed more stats as config options, all left at vanilla by default: walk/run/air/crouch/ladder move speed, jump height, friendly fire damage, battery capacity and drain rate (small/medium/ large tools), and no-air (suffocation) damage rate and depletion time.
  • The in-game confirmation message now includes the mod's major version (e.g. "GTFO.EZ v3 Active...").

v2

  • Added an in-game confirmation message: a line on the rundown-select screen, and a warden-intel message 30 seconds after you spawn into a level.

v1

  • Initial release: health, regen, stamina, fall damage, ammo, flashlight, and enemy detection tweaks, all config-driven multipliers applied at game-data load time.