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GtfoSkipDrop
Skips the elevator drop sequence at the start of every expedition. Nothing else. Based on TheArchive by AuriRex.
| Date uploaded | 2 days ago |
| Version | 4.0.0 |
| Download link | MindAttic-GtfoSkipDrop-4.0.0.zip |
| Downloads | 37 |
| Dependency string | MindAttic-GtfoSkipDrop-4.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.3README
GTFO.SkipDrop
Skips the opening elevator animation and shortens the fall at the start of every expedition, so you get into the level as fast as the game can build it. That's the whole mod — no settings, no other features.
The cage can't land before the level finishes generating, so the drop won't always be instant.
Credits
The skip logic comes from the Skip Elevator Animation feature of
TheArchive by AuriRex, used under the MIT License
(see LICENSE). If you want that feature plus a lot of other quality-of-life options, install
TheArchive instead.
CHANGELOG
Changelog
v4
- Fixes the game's fast-elevator dev flag getting stuck on after a drop that was cut short (for example, leaving mid-drop): the next drop now restores the original value.
- The drop-phase logging can no longer break the elevator's state changes if it hits an error.
- Adds a package icon.
v3
- Cuts the remaining fixed delays: no wait before the cage releases, no engine start delay, and the braking at the bottom drops from its normal duration to 0.1s.
- Logs how long each drop phase took, so whatever's left is visible in
BepInEx/LogOutput.log.
v2
- Shortens the fall itself, not just the opening animation: removes the game's forced minimum fall time and turns on its built-in fast-elevator mode for the duration of the drop. The cage still can't land before the level finishes generating, so that is the new floor.
- Logs how long each drop took to
BepInEx/LogOutput.log.
v1
- Initial release: skips the elevator drop sequence at the start of every expedition.