| Date uploaded | 2 weeks ago |
| Version | 1.0.2 |
| Download link | Myster-Mysters_Rundowns-1.0.2.zip |
| Downloads | 13 |
| Dependency string | Myster-Mysters_Rundowns-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2Dinorush-EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
Preferred version: 1.4.6easternunit100-ChatterReborn
Give your character more voicelines. Now including rundown specific dialogues.
Preferred version: 0.4.1dakkhuza-FloatingTextAPI
Provides a simple way for plugin developers to display info with floating text in the world
Preferred version: 1.0.5dakkhuza-DamageNumbers
BLACK OPS 3: Epic & Funny Moments #16 (BO3 Funny & Epic Moments Montage)
Preferred version: 2.3.4easternunit100-BetterBots
Improves the logic of the bots and makes them more reliable in combat.
Preferred version: 0.2.5AuriRex-Clonesoft_Json
Library - Newtonsoft.Json but in a renamed namespace.
Preferred version: 13.0.0Localia-ResourceHelper
Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.
Preferred version: 3.0.1Hikaria-The_Archive_UNSTABLE_TEST_ONLY
Forked from AuriRex's The Archive. Include some new features and changes (Not reviewed by AuriRex). Stability NOT guaranteed. TEST VERSION ONLY!!!. Only supports BIE & IL2CPP.
Preferred version: 0.0.7Localia-Trajectory_Lines_When_Placing
Show a simple direction line when placing mines or sentry guns to make it easier.
Preferred version: 3.0.0GTFOModding-SentryAmmoPercentageScreen
Show Ammo Percentage of Sentry on their Screen
Preferred version: 1.0.0Amorously-WaveRoarFix
Enables the unused Snatcher, Immortal, Nightmare Striker, and Nightmare Shooter distant wave roars
Preferred version: 1.0.3hirnukuono-WardenIntelOhBehave
Attempts to fix the disappearing WardenIntel
Preferred version: 0.0.1GTFOModding-BetterMaps
Reduce the blur and Remove most of inaccessible area from map
Preferred version: 1.1.0easternunit100-WwiseGameParameterController
This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.
Preferred version: 0.0.1Amorously-DescriptiveWeaponStatShower
A fork of DacreDOLOLO's WeaponStatShower that preserves the gear description
Preferred version: 1.5.2JarheadHME-DisableHikariaCoreServer
Don't get in my way i don't care about global bans
Preferred version: 1.0.0long_walter-MeleeTimer
Shows the max duration you can hold a full melee charge.
Preferred version: 0.0.2JarheadHME-UncappedBioPings
Allows you to ping more than 20 enemies at once on your Bio-Tracker
Preferred version: 1.0.0food-BiotrackerEnemyCount
Shows the number of taggable/detected enemies in biotracker range
Preferred version: 0.3.0JadiePop-LowAmmo
Turns your UI element of your weapon to red when your clip is running low
Preferred version: 1.1.1tru0067-BetterTerminalInfo
Adds the number of extra commands to the initial terminal output.
Preferred version: 1.0.2HazardousMonkey-Informative_Door_Icons
Adds visual QoL to the various types of door icons on the map. Key-to-Door color matching, locks, bug fixes, etc.
Preferred version: 1.3.2hirnukuono-EEC_H
A modern fork of Flowaria's ExtraEnemyCustomization (EEC), with a few fixes, tweaks, and additions
Preferred version: 1.8.27hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.5.4Red_Leicester_Cheese-ExtraRundownCustomisation
Customise your Rundown (Extra edition)
Preferred version: 1.0.2README
Myster's Rundowns
- A collection of custom content I've made for GTFO.
- Currently only has 1 Rundown, but expect more to come.
DEEPSIX
- A new sector has been discovered in Garganta, brimming with new biomass evolutions. The Warden has dispatched prisoners to recover what valuable assets remain and purge the rest.
- Features 8 Expeditions with optional sectors. Difficulty is absolutely easier than vanilla, but still features plenty of difficult scenarios.
- Mostly created so that I could show off what GTFO has to offer to my friends who haven't played it before, without forcing them through some of the longer vanilla levels, and with the comfort of an abundance of resources.
- Features a handful of new enemies/variants.
Special thanks:
- Professor Scaler, resident of my second monitor.
- Project Zaero, whose levels definitely inspired me a lot.
- Aiden Hackett, the goat.
CHANGELOG
v1.0.7
- Changed 66B2 Main's objective from Reactor Startup to Reactor Shutdown
- Fixed some incorrect text in 66C2
- Changed the location of 66C2's Bulkhead DC to prevent overlapping scans
- Tweaked 66D2's resources
- Added additional alarms to 66D2 Main
v1.0.6
- Updated to the new Rundown screen
- Elder Scouts are now slightly bigger and walk faster
- Elder Scouts are now present in 66A2
- Made 66B2's extraction alarm harder
- Fixed an issue where the data sphere just wouldn't spawn in 66C1
- Removed CleanerRundownMenu, ButtonYeeter, and RundownTitleFix as dependencies since ExtraRundownCustomization can just do what they do
v1.0.5
- Small Hybrids now appear in B2 Main
- Added additional Warden intel in 66B2 to (hopefully) better explain the gimmick
- Tweaked the resources in 66B2
- Added some more alarms to 66B2
- Added more enemies to the 66B2 reactor waves
- Added an additional wave to the 66B2 reactor
- Changed the hub room of C1
- Moved a certain custom enemy's introduction from D1 to C1, as it felt more fitting in a lab environment
- Added said enemy to 66C2 as well
- Added alarms to the 66C2 Secondary and Overload bulkhead doors
v1.0.4
- Replaced Artifact Heat with a difficulty rating of each expedition
- Updated DEEPSIX Rundown Intel
- Changed the alarm attached to the 66D2 Overload bulkhead door
v1.0.3
- Doubled the enemies spawned at the end of 66A1 Secondary
- Changed 66B2 Scout waves
- Added a previously cut enemy to 66B2 and beyond
- Fixed a really big level gen issue in 66C1
v1.0.2
- Changed the layout of the last zone of 66A1
- Fixed an issue where terminals wouldn't spawn in the last 2 zones of 66B1
- Reduced the amount of Tool Refills in 66C1
- Changed the layout of 66C1 Secondary
- Changed the layout of a zone in 66C1 Main to fix weird Bulkhead DC scans
- Made Elder Strikers and Elder Shooters slightly bigger
- Small Hybrids no longer make Giant noises
v1.0.1
- Fixed some formatting issues
v1.0.0
- Initial release!
- Added new Rundown: DEEPSIX
- Added 66A1, 66A2, 66B1, 66B2, 66C1, 66C2, 66D1, and 66D2