Unify
The Warden is low on prisoners... You must complete the objectives as a group of 2...
By MythicalChad
| Date uploaded | a year ago |
| Version | 0.1.0 |
| Download link | MythicalChad-Unify-0.1.0.zip |
| Downloads | 65 |
| Dependency string | MythicalChad-Unify-0.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1randomuserhi-DMRReloadFix
A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.
Preferred version: 0.0.5Inas07-EOSExt_SecuritySensor
Configurable Security Sensor and Movable Sensor. Now added with text / color customization
Preferred version: 1.1.7hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.0.3Amorously-RespawnSackBarcodeFix
Simple plugin that fixes the barcode decal bug on respawn sacks and litter
Preferred version: 1.0.0hirnukuono-ButtonYeeter
Remove most buttons from leftside of rundown screen, including DOW link
Preferred version: 0.0.2randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.1.6randomuserhi-GTFOSilentShotFix
Host only mod that prevents clients from silent shooting.
Preferred version: 0.0.2AoiYuki-AccuracyShow
A plug-in that can display the hit rate of your shots.
Preferred version: 0.2.3AoiYuki-DamageIndicator
A Host-only plug-in that can display the total damage of you and your teammates.
Preferred version: 0.4.10Dinorush-AccurateCrosshair
Calculate crosshair size for guns and improve crosshair behavior.
Preferred version: 1.5.0Garbab-SUSPalettes
New Palettes for rundown devs to add to their rundown, as I do not have a way for it to add itself automatically since this is not a plugin.
Preferred version: 1.2.0Localia-DoorEnemyFix
Bug fixes: Tripmines or C-Foam glue are sometimes be triggered by enemies behind doors.
Preferred version: 1.0.0Localia-PacksHelper
Make packing easier. And support to hold the LMB(Left Mouse Button) to pack yourself , RMB to pack teammates.
Preferred version: 3.1.4DacreDOLOLO-WeaponStatShower
Shows the stat of the weapons, compatible with WeaponCustomizer
Preferred version: 1.4.0hirnukuono-WardenIntelOhBehave
Attempts to fix the disappearing WardenIntel
Preferred version: 0.0.1tru0067-PierceBugFix
Fixes piercing so that piercing shots hit the advertised number of enemies.
Preferred version: 1.2.1Untilted-ConfigurableGlobalWaveSettings
Makes some hardcoded wave-related settings configurable per level
Preferred version: 1.2.1JarheadHME-UncappedBioPings
Allows you to ping more than 20 enemies at once on your Bio-Tracker
Preferred version: 1.0.0donan3967-donan3967_geo_pack_2
Another pack of custom tiles for your rundowns
Preferred version: 1.3.2Red_Leicester_Cheese-CheeseGeos
Containing 11 custom geos and 3 modified geos (Lab tile overhaul begins now)
Preferred version: 0.4.3README
Unify
Unify is a vanilla rundown intended to be very difficult for a team of 2 players.
For Feedback either message mythicalchad on discord or find the Feedback thread in the gtfo modding server. <3
Special thanks to Sky, Hange, Thanos, Matt and whoever else helped playtest the levels.
Changes
Player Changes:
Regen Cap 20 -> 25
Enemy Changes:
Nightmare Scout: Hp: 161 -> 150 Tumor Multi 1x -> 2.1x
Pmom: Tumor Hp: 313 -> 383 Tumor Multi: 5x -> 3.2x Tagtime: 60 -> 30
Mom: Hp: 1000 -> 1200 Tumor Hp: 126 -> 195 Tumor Multi: 5x -> 3.2x Tagtime: 60 -> 30
Tank: Hp: 1000 -> 1200 Tumor Hp: 150 -> 200 Tumor Multi: 3x -> 2.8x
Striker: Bodypart hp 10 -> 5
Baby: Max Hp: 5 -> 1
CHANGELOG
0.4.41
Nerfed a few main weapons
Nerfed a few special weapons
Buffed a few main weapons
Added a silly little thing to u3 (this is probably not permanent was just having a little fun)
Buffed a few areas of u3
Lowered spawn cap
0.4.37
Removed some enemies at the start of u4 to be less annoying
buffed dtr firerate
added a bit more tool in u4
0.4.36
Fixed u3 errors and added slightly more time between waves
Nerfed hcp
Changed dtr
0.4.35
Readded all hammer skins
All melees can be held charged for twice as long
Nerfed slug and sawed
0.4.3
Added Short Rifle
Rebalanced a few guns
Changed wording on a door in u4 to make a bit more sense
Added knife
Added heavy knife
Reduced stamina cost of swinging sledgehammer
0.4.2
Seemingly resolved an issue where a cell wouldn't spawn in u4
Added Double Tap Rifle, not very thoroughly tested at all so not sure how good it is...
0.4.1
Fixed u4 scans being set incorrectly
nerfed High Cal Pistol base damage but buffed precision even more
0.4.0
Added a marker to u1 to show where to deactivate errors
U4 Support Released
buffed High Cal Pistol precision very slightly
0.3.81
Buffed a few weapons
Fixed u2 where alarm music would not stop
Added another biomass event somewhere in u2
Removed a class 7 alarm from u2
0.3.77
Removed hybrids from the u3 striker error
Nerfed and buffed a few weapons
u4 40% complete
0.3.76
Nerfed quite a few weapons
Nerfed the first error portion of u3
Fixed some enemies coming from the wrong area in u3
Removed chokemod as it was just worse than Boltgun in everyway
u4 layout finished
0.3.75
changed a couple weapons stats
lowered spawncap by 10
0.3.69
hopefully fixed all the waves
buffed u3 start
nerfed u3 secondary scan
0.3.66
Locked u4 as its not ready yet
Added UncappedBioPings as a dependency
Raised spawncap a bit
0.3.65
Added a bit more ammo in the last zone before extract in u3
Adjusted waves after completing the secondary to spawn more fairly
0.3.61
Revealed the rest of the rundown
Renamed the abbreviation of levels
U4 15% developed
0.3.57
Renamed Scattergun to Boltgun
Slightly adjusted boltgun stats
0.3.56
Added PierceBugFix as a dependency
0.3.51
Added Scattergun!!! unsure if it will stay or not and isn't tested so it may be a bit good
Fixed snatchers in u3
Nerfed the alarm that happens after completing secondary in u3
0.3.41
Lowered nightmares that come with each error waves in u3
Slightly raised time between error waves in u3
0.3.33
Buffed a few weapons to be better into nightmares
Fixed the error in u3 being incorrectly spaced
Added warden intel that tells you what error was deactivated in u3
Added bonus waves upon deactivation of errors in u3
Revealed u4
0.3.0
Released U3 - Not fully tested so it may not be fair
Nerfed bosses hp so they only have a little more than in vanilla
Slightly nerfed the first 2 u2 blood doors
Changed how the final blood door in u2 opens
Added shadows to the first zone of u2
Added warden intel to advise stealth in u2
Remove shadow scouts in the u2 stealth room
0.2.0
Buffed melees to have more environmental damage
Buffed melees to have more stagger
Buffed babies hp 1 -> 3.1
Nerfed bosses hp so they are have less total hp
Added PingEverything as a dependency
Added GTFOSilentShotFix as a dependency
Added NoBoosters as a dependency
Revealed U3
0.1.21
Changed Subseed in T2-U2 to make the level harder
Buffed the first 2 alarms in T2-U2
Fixed readme and changelog
0.1.1
Buffed bosses to have less tumor multi and have more total hp:
Pmom:
Hp: 2400 -> 2800
Tumor Hp: 383 -> 359
Tumor Multi: 3.2x -> 3.0x
Mom:
Hp: 1200 -> 1400
Tumor Hp: 195 -> 200
Tumor Multi: 3.2x -> 3.0x
Tank:
Hp: 1200 -> 1400
Tumor Multi: 2.8x -> 2.6x
0.1.0
T1-U Preface Released
T1-U1 Uncover Released
T2-U2 Pest Released