ForgeCore
Public GTFO mod foundation: asset bundles, logging, settings, pools, networking, input leases, local saves and calls into the game's own systems.
| Date uploaded | 3 days ago |
| Version | 0.1.0 |
| Download link | NAinfini-ForgeCore-0.1.0.zip |
| Downloads | 47 |
| Dependency string | NAinfini-ForgeCore-0.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.4README
ForgeCore
A library other GTFO mods depend on. It does nothing on its own: install it when a mod asks for it (r2modman does this for you).
It gives mods one shared base for talking over the network (a player running a different version of a mod is refused on both sides and told), taking over keys, logging, keeping settings and local progress, pooling objects, and calling the game's own damage, explosion, gear and data block systems.
Report bugs on GitHub, or find me on the GTFO Modding Discord as nainfini.
Installation
Install with r2modman or the Thunderstore Mod Manager. The only dependency is BepInExPack_GTFO.
For mod authors
The quick start and the list of public types are in the developer guide.
License
MIT.
CHANGELOG
Changelog
0.1.0
- Modules:
Log,Settings,Store,Pool,Assets,Frame,Patches(first-use and lazy patching),Net(handshake by format fingerprint,NetDelivery, lobby values, world epoch),InputLease,CameraLease,GameEvents,GameHooks/Bracket,Enemies,EnemyAlert,EnemySpawn,Level,Combat,Gear,Items,SoloDrop,DataBlocks,PlayerHits,PlayerNoise,Puppets,WorldStates,HoldPoint,Compact,ChunkLog, fingerprints and hashes. GameHookspatches the game methods several packages read once and hands each call to every subscriber (Before,After,Around).GameHooks.SentryLifecyclecovers the seven sentry methods that move a sentry in or out of its owner's backpack and the world (SentryStep,SentryCall).Level.PlayerByLookup/Level.IsPlayerfind the in-level player agent of a network player.Combat.ShooterRayis the bullet ray that steps over the shooter's own colliders.HoldPoint.Disable/Enableshut a timed hold point and keep it shut when the game switches it on again, without a per-frame check.GameEvents.ExpeditionSelectedis raised on the host and on clients.- Logging writes errors only.
ModLog.ErrorOnce(message)writes an exact message once; errors log the whole exception.Net.StaleMessagesandModLog.Countare removed.