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Nerds-Vibe_Check-0.8.2 icon

Vibe Check

Ever wanted a complete scrub to make a level?... No?... This level features far to many enemies, and a desire for bloodshed. Collect the Wardens Osips and fear the APEX doors.

Date uploaded 4 years ago
Version 0.8.2
Download link Nerds-Vibe_Check-0.8.2.zip
Downloads 121
Dependency string Nerds-Vibe_Check-0.8.2

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-1.7.0 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 1.7.0
dakkhuza-MTFO-4.3.6 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.3.6
EEC-EEC_I-1.6.0 icon
EEC-EEC_I

Add lot more flexibility for designing your own Enemy. Designed for Rundown Developers - aka ExtraEnemyCustomization [Version 1.x]

Preferred version: 1.6.0
Frog-GearPartCustomization-1.3.1 icon
Frog-GearPartCustomization

Modify the position, rotation, and scale of gear parts

Preferred version: 1.3.1
Dex-Tweaker-1.8.4 icon
Dex-Tweaker

Extra features for rundowns

Preferred version: 1.8.4
mccad00-Mccad00s_Custom_Gear_Parts-1.0.5 icon
mccad00-Mccad00s_Custom_Gear_Parts

Asset pack for custom weapon parts.

Preferred version: 1.0.5
Frog-SilencedWeapons-1.1.2 icon
Frog-SilencedWeapons

Customizable silenced weapons - Now compatible with rundown 6

Preferred version: 1.1.2
Flowaria-SoundMemoryLeakFix-1.2.0 icon
Flowaria-SoundMemoryLeakFix

You are now safe from deafen bug (mostly)

Preferred version: 1.2.0
chasetug-Oxygen-1.0.0 icon
chasetug-Oxygen

A new Oxygen system, for when Infection just wasn't enough.

Preferred version: 1.0.0
Localia-ResourceHelper-1.6.5 icon
Localia-ResourceHelper

Mark all the resources you and your teammates have found.

Preferred version: 1.6.5
Fody55-GTFO_ShootInTheAir-1.0.0 icon
Fody55-GTFO_ShootInTheAir

A really tiny mod that enables you to shoot while falling/jumping (similar to old QoLFix functionality).

Preferred version: 1.0.0

README

Welcome to my [Second] level.

  • The "base level" of GTFO modding right before your eyes.

Features:

  • 0 Campaign Expeditions: I made 1 level
  • 0 Bonus Expeditions: A single level that takes roughly 25 minutes with DEV weapons.
  • 30 Custom Guns from Fatal 2, but with slightly tweaked stats to improve all of them. (Double ammo capacity // Increased Damage // overall slight buffs on all but 3 weapons.)
  • 2 Custom Sword Melee Weapons from Fatal 2.
  • Heavily Modified Vanilla Melee Weapons from Fatal 2.
  • Flashlight tool for Steatlh expeditions from Fatal 2, but buffed with more range.
  • Greatly reduced gameplay compared to Fatal 2.

Good luck?

PATCH NOTES


0.8.1 Fixed Class II Alarms spawning nothing // Hopefully fixed dark fog (If not ill fix it later) // Lost my mind trying to edit fog.

0.8.1 Tweaked First Alarm to make it a threat // Tweaked level generation

0.8.0 - Fixed the Fog

0.7.9 - Tweaked Enemy Spawns (Reduced Phantoms and Increased Shadows) // Overall Rebalancing of areas to make Shadow room less threatening in a way and made certain groups larger or more varied // Tweaked Lighting in 2 zones // Tweaked Guns again (Nerfs) // Changed some fog events // Changed First Scan // Fixed Mines not working // Further Class II Alarm Tweaks (Made 5x harder) // Increased Air Speed slightly, and increased player base regen from 20 to 30 // Extraction Alarm added (With Extra Suprise) // Removed 1 Apex door // Text Altered for Rundown Information (No more "WARNING WARNING") // Shout out to Shard the enemy Designer who thought about helping and gave up.

0.7.8 - Level now fully working, and beatable // dependencies are reduced // Enemy population altered // Class II Alarms tweaked // Fixed Fog not clearing after reseting at checkpoint

0.7.7 - Again broke the weapons by reducing dependencies // Reduced File Size slightly

0.7.6 - File Structure Fixed and Exit Scan Fixed // Reduced File Size

0.7.5 - Fixed the file structure?

0.7.4 - Fixed Gun Textures // JK I broke it worse