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| Date uploaded | a month ago |
| Version | 1.0.8 |
| Download link | Possi-CasualAmmo-1.0.8.zip |
| Downloads | 36 |
| Dependency string | Possi-CasualAmmo-1.0.8 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2README
Casual Ammo
Casual Ammo is a GTFO BepInEx IL2CPP plugin for private cooperative lobbies. It makes relaxed friend-group runs less ammo-starved by improving weapon munitions packs.
Do not use this in public matchmaking. This mod does not include anti-cheat bypassing, matchmaking bypassing, memory trainers, public-lobby cheating features, or firing-method infinite-ammo patches.
Features
- Restores full weapon ammo from munitions packs by default.
- Keeps weapon munitions packs stocked with many charges.
- Logs whenever a resource pack is picked up, with a warning-level log for weapon munitions packs.
- Logs when a weapon munitions pack is applied or reaches the ammo-give path.
- Forces positive weapon ammo storage additions to full ammo in
FullRestoremode. - Replaces weapon munitions-pack apply behavior with a non-consuming ammo grant through GTFO's own resource receiver API.
- Keeps the resource-pack HUD display at the configured pack percent without a continuous per-frame item update.
- Optional reserve-ammo boost behind
InfiniteReserveAmmo = falseby default. - Logs every enabled behavior on startup.
Config
BepInEx creates:
BepInEx/config/com.privatecoop.gtfo.casualammo.cfg
Options:
[General]
EnableMod = true
[Ammo Restore]
AmmoRestoreMode = FullRestore
RestoreMultiplier = 10
[Munitions Packs]
MunitionPackCharges = 999
[Reserve Ammo]
InfiniteReserveAmmo = false
[Safety]
PrivateLobbyWarning = true
AmmoRestoreMode values are FullRestore, Multiplier, and Disabled.
CHANGELOG
Changelog
1.0.13
- Fixed tool ammo refills also restoring main and special weapon ammo.
- The shared ammo restore hook now only upgrades standard/special ammo lanes when GTFO was already restoring those lanes.
- Tool ammo refills should now restore tool ammo only.
1.0.12
- Fixed the remaining class/tool ammo restore path in
PlayerAgent.GiveAmmoRel. - Standard and special weapon ammo are still restored by weapon ammo packs.
- Class/tool ammo is now preserved instead of being forced or multiplied by Casual Ammo.
- Recommended version for public sharing.
1.0.11
- Added this changelog.
- Rewrote the README to explain the mod in plainer language.
- Added clearer notes that the mod is for private cooperative lobbies only.
- Added a warning that
1.0.8could affect tool ammo behavior and that1.0.10or newer should be used.
1.0.10
- Fixed tool/class ammo being treated as weapon ammo.
- Changed the manual ammo grant from standard/special/class ammo to standard/special ammo only.
- Tool ammo, med packs, and other resource packs should now keep normal behavior.
1.0.9
- Tightened the HUD override so it only applies while a weapon munitions pack is equipped.
- Prevented med packs, tool ammo packs, and other resource packs from inheriting the weapon ammo pack HUD display.
1.0.8
- Added a quiet HUD override so weapon ammo packs can display 100%.
- Kept the working non-consuming weapon ammo pack behavior.
- Known issue: this version could also affect tool ammo behavior because tool/class ammo was still included in the ammo restore path. Use
1.0.10or newer.
1.0.7
- Removed the noisy per-frame resource pack update hook from earlier troubleshooting builds.
- Kept the successful non-consuming weapon ammo pack behavior.
1.0.6
- First successful version where weapon ammo packs could refill ammo without consuming pack charges.
- Replaced the normal weapon ammo pack apply behavior with a non-consuming grant through GTFO's resource receiver API.
1.0.5 and earlier
- Troubleshooting builds used to identify GTFO's ammo pack, HUD, and ammo restore paths.
- These versions were experimental and are not recommended for regular use.