Forsaken Trials
Early Release: 4 Expeditions with 2 difficulty options available. Extremely challenging; recommended to 100% Redemption before playing.
| Date uploaded | 2 years ago |
| Version | 0.7.1 |
| Download link | ProjectZaero-Forsaken_Trials-0.7.1.zip |
| Downloads | 142 |
| Dependency string | ProjectZaero-Forsaken_Trials-0.7.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1Frog-GearPartCustomization
Modify the position, rotation, and scale of gear parts
Preferred version: 1.3.3Localia-ResourceHelper
Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.
Preferred version: 3.0.1Localia-PacksHelper
Make packing easier. And support to hold the LMB(Left Mouse Button) to pack yourself , RMB to pack teammates.
Preferred version: 3.0.1Fody55-GTFO_ShootInTheAir
A really tiny mod that enables you to shoot while falling/jumping (similar to old QoLFix functionality).
Preferred version: 2.0.1Untilted-FasterHackingMinigame
Reduce the delay between TimingGrid hacking stages
Preferred version: 1.0.2Untilted-ConfigurableGlobalWaveSettings
Makes some hardcoded wave-related settings configurable per level
Preferred version: 1.2.1Garbab-SUSPalettes
New Palettes for rundown devs to add to their rundown, as I do not have a way for it to add itself automatically since this is not a plugin.
Preferred version: 1.2.0ProjectZaero-Data_Sphere_Flavor_Pack
An asset bundle pack for Rundown Devs containing 8 data sphere flavors.
Preferred version: 3.0.2ProjectZaero-Junkie_Syringe_Pack
An asset bundle pack for Rundown Devs containing 5 syringe variations.
Preferred version: 2.3.0ProjectZaero-ZaeroGeos
A pack of geomorphs for custom tilesets. Currently contains 7 tiles + 2 variants.
Preferred version: 0.6.0ProjectZaero-ZaeroMonsters
An asset bundle pack for Rundown Devs containing 13 model customizations and 7 custom textures.
Preferred version: 2.5.0Panthr75-ExtraSyringeCustomization
Allows for Rundown Developers to add new syringes. Should now support syringes with multiple uses.
Preferred version: 0.2.1randomuserhi-DMRReloadFix
A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.
Preferred version: 0.0.1randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.1.5Amorously-SnatcherBugFix
A client mod that tries to fix some snatcher-related bugs
Preferred version: 0.5.0easternunit100-ChatterReborn
Give your character more voicelines. Now including rundown specific dialogues.
Preferred version: 0.4.1tru0067-PierceBugFix
Fixes piercing so that piercing shots hit the advertised number of enemies.
Preferred version: 1.2.2Brandonious-Striker_Mode
Allows you to change the prisoner model to up to 6 different enemy models. (Arms not included)
Preferred version: 1.0.6hirnukuono-EEC_H
Flowaria's EEC_I ExtraEnemyCustomization, with a few fixes, tweaks, and addons
Preferred version: 1.8.2hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.5.4hirnukuono-NoInterruptions
Prevents most interactions from being interrupted and fixes terminal bugs.
Preferred version: 0.1.10Dinorush-AccurateCrosshair
Calculate crosshair size for guns and improve crosshair behavior.
Preferred version: 1.5.1Dinorush-FullAutoEverything
Holding the trigger keeps firing burst and semi-auto weapons.
Preferred version: 1.0.1Dinorush-ReDownFix
Fixes clients getting downed from taking any damage shortly after a revive.
Preferred version: 1.0.0Dinorush-EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
Preferred version: 1.4.6Dinorush-MemoryLeakFix
Fixes bugs related to objects not being cleared when they should.
Preferred version: 1.2.2Dinorush-DropItemFixed
A fork of Flowaria's DropItem with a few fixes. Hold E to drop your item into a locker.
Preferred version: 0.1.7Dinorush-DoorEnemyFixUpdated
[Host Required] Fixes tripmines and C-Foam touching enemies through doors.
Preferred version: 1.1.2Dinorush-SpreadStartingAmmo
Adjusts starting ammo by the number of players. [Required by all players]
Preferred version: 1.0.5Dinorush-ExtraToolCustomization
Fixes tool bugs and adds customization for Sentries and Mines.
Preferred version: 1.5.5Dinorush-ItemSpawnFix
[Required by All] Fixes items and resources failing to spawn. Adds support for set item spawns.
Preferred version: 1.3.1Dinorush-GalaxyBugFix
Fixes the world visually disappearing (a.k.a. Galaxy Bug)
Preferred version: 1.0.1Dinorush-FireRateFPSFix
Ensures your weapon fires as fast as it should regardless of frame timings.
Preferred version: 1.0.10Dinorush-MTFO_Extension_Scans
Adds additional fields to MTFO custom chained puzzles.
Preferred version: 1.1.0Dinorush-ForcedConsumableSpawns
Allows rundown developers to guarantee specific consumable spawns or mix big pickup spawns.
Preferred version: 1.1.0Dinorush-InheritanceDataBlocks
Allows datablocks to inherit fields from another.
Preferred version: 1.1.6Dinorush-LadderFoamFix
[Host Only] Allows enemies to move through other foamed enemies.
Preferred version: 1.0.1Dinorush-BurstActionBuffer
Stores actions attempted during bursts and performs them afterwards.
Preferred version: 1.1.1JarheadHME-E_Bug_Fix
Tentatively attempts to fix a bug that prevents you from interacting with anything
Preferred version: 0.1.1README
Welcome to Forsaken Trials by Project Zaero.
- This rundown is designed for hardcore, highly experienced teams. Play at your own risk. Please report any issues you find to Project Zaero#9999 on Discord.
Features:
- Brutal missions that push your team to the brink.
- Optional even higher difficulty.
- 4 Missions (currently in early release, more levels are planend).
Each level will play different from each other and challenge your group in different ways. It is highly recommended to fully clear Redemption before playing Forsaken Trials.
Version history available in the files.
CHANGELOG
0.8.4
Level Changes
- A1 "Presure Point" & A1H
- A 4-use ammo pack is now guaranteed in the first room of the second zone.
- Two ammo packs are guaranteed in A1H.
- C1 "Mania" & C1H
- The tool pack in the blood door zone can no longer spawn in the last area.
- D1H "Corruption"
- Removed unintentional sleeping boss enemies.
- Added additional starting ammo.
- Made the West alarm boss harder and increased the blood door opening delay.
- Blood doors now only open on West alarm boss death.
Enemy Changes
- Synced enemies with Fatal Experiment 3 enemy nerfs.
- Reduced damage of many bosses and Withered+ tier enemies, especially direct damage on enemies that bleed.
- Reduced infection of many infectious shooter barrages.
Gun Changes
- Nerfs across the board to reload times, crits, and ammo economy.
- General
- Base Crit: +75% -> +60%
- Base Efficiency: 1280 -> 1200
- I.e. Damage * Reserve Ammo
- Assault Rifle
- Reserve Ammo: +10% -> +8%
- Reload Time: 1.1/1.9s -> 1.3/2.25s
- Battle Rifle
- Mag Size: 28 -> 30
- Reload Time: 0.98/1.9s -> 1.2/2.35s
- Combat Sniper
- Crit: Unchanged
- Reserve Mod: 0% -> -5%
- Reload Time: 1.9/2.55s -> 2.2/3s
- Compact Pistol
- Reload Time: 0.93/1.35s -> 1/1.45s
- Grinder
- Damage: 3.4 -> 4
- Mag: 38 -> 30
- DPS: 62 -> 72
- Damage Per Mag: 130 -> 120
- Range: 10-55m -> 10-50m
- Hipfire Spread: 5 -> 4
- Reload Time: 0.6/0.9s -> 0.8/1.25s
- Heavy Machinegun
- Damage: 5 -> 6.5
- Fire Rate: 11.11/s -> 8.9/s
- DPS: 55.6 -> 57.7
- Inversely scaled Mag accordingly.
- Stun: +50% -> +60%
- Reload Time: 1.8/2.55s -> 2.2/3.2s
- Impaler
- Mag: 9 -> 8
- Precision Rifle
- Damage: 9 -> 10
- Stun: +56% -> +50%
- Inversely scaled Fire Rate + Mag accordingly.
- Preserves key breakpoints with crit changes.
- Reload Time: 1.1/1.62s -> 1.3/1.92s
- Quadrail SMG
- Stun: +62% -> +54%
- Fire Rate: 14.8/s -> 15.4/s
- DPS: 38 -> 40
- Reload Time: 1.2/1.75s -> 1.3/1.9s
- Star Burst
- Crit: Unchanged
- Reserve Mod: +8% -> 0%
- Reload Time: 1.48/2.2s -> 1.7/2.5s
- Shockwave
- Reload Time: 1.8/2.55s -> 2/2.85s
- Shrapnel Machinegun
- Damage: 3.2 -> 3.6
- Inversely scaled Mag accordingly.
- Fire Rate: 16.7/s -> 17.2/s
- DPS: 53 -> 62
- Aim Spread: 1.25 -> 1.5
- Reload Time: 1.8/3.4s -> 2.2/4.3s
- Adjusted sound.
- Damage: 3.2 -> 3.6
- Surefire
- Damage: 38 -> 40
- Inversely scaled Fire Rate accordingly.
- Preserves key breakpoints with crit changes.
- Reload Time: 1.34/2.9s -> 1.5/3.25s
- Damage: 38 -> 40
Melee Changes
- Sledgehammer
- Damage: 6-30 -> 6-28
- Crit: +0% -> +0-10%
- Stun: 6-30 -> 6-38
0.8.3
Fixed broken packaging
0.8.2
Enemy Changes
- Fixed Phantom Queen having a Tank hitbox
- Corrected Crimson armor and weakpoints
Gun Changes
- Compact Pistol
- Damage: 7 -> 8
- Crit: +125% -> +90%
- Mag Size: 20 -> 18
- Reserve Ammo: 180 -> 160
- Slightly increased recoil
- Precision Rifle
- Fire Rate: 4.8/s -> 5/s
- Range: 20-80m -> 18-80m
- Reverted previous changes
0.8.1
- Fixed Pouncer's name
- Enabled ADS on Bio Tracker
0.8.0
Added new special weapon: Star Burst
Misc Changes
- Buffed glowsticks and set count to 20 always
Enemy Changes
- Updated enemy balancing to Fatal Experiment 3 values
- Bosses have nerfed health
Gun Changes
- Assault Rifle
- Damage: 3 -> 3.4
- Stun: 4 -> 5.1
- Mag Size: 60 -> 55
- Reserve Ammo: 484 -> 415
- Combat Sniper
- Reserve Ammo: 43 -> 42
- Compact Pistol
- Damage: 6 -> 7
- Stun: 12 -> 14
- Crit: +100% -> +125%
- Fire Rate: 7.1/s -> 6.7/s
- Range: 10-65m -> 10-50m
- Mag Size: 24 -> 20
- Reserve Ammo: 220 -> 180
- Grinder
- Damage: 3 -> 3.4
- Fire Rate: 20/s -> 18.2/s
- Range: 10-65m -> 10-55m
- Mag Size: 44 -> 38
- Reserve Ammo: 440 -> 375
- Slightly reduced recoil
- Heavy Machinegun
- Range: 20-80m -> 18-80m
- Reserve Ammo: 350 -> 330
- Impaler
- Reserve Ammo: 82 -> 80
- Precision Rifle
- Fire Rate: 5/s -> 4.8/s
- Range: 18-80m -> 20-80m
- Reserve Ammo: 144 -> 140
- Quadrail SMG
- Crit: +200% -> +150%
- Stun: 3.5 -> 4.2
- Range: 12-70m -> 12-60m
- Mag Size: 70 -> 80
- Reserve Ammo: 450 -> 485
- Shrapnel Machinegun
- Range: 11-55m -> 10-50m
- Reserve Ammo: 450 -> 435
- Tactical Rifle
- Damage: 4.4 -> 4.5
- Stun: 5 -> 5.4
- Range: 16-80m -> 18-80m
- Added burst delay, doubled in-burst fire rate (same RPM)
Melee Changes
- Sledgehammer
- Damage/Stagger: 6-24 -> 6-30
- Removed +25% charge crit
- Spear
- Damage: 4-18 -> 4-20
- Stagger: 5-22 -> 5-24
- Hatchet
- Crit: +15% full charge -> +15%
- Backstab: +0% -> +20%
- Removed Stealth Damage
Tool Changes
- Assault Sentry
- Crit: 1.75 -> 1.4
- Fire Rate: 6.67/s -> 5/s
- Reduced friendly fire to match player damage
- No longer fires at dead enemies
0.7.5
- Assault Rifle
- Stun: 4 -> 4.8
- Mag Size: 55 -> 60
- Reserve Ammo: 440 -> 484
- Impaler
- Sped up recoil animation so the gun model lowers more quickly
- Quadrail SMG
- Crit: +150% -> +200%
- Mag Size: 80 -> 70
- Reserve Ammo: 500 -> 450
- Reduced recoil
- Shrapnel Machinegun
- Mag Size: 90 -> 100
- Tactical Rifle
- Mag Size: 30 -> 36
- Significantly reduced recoil
- Assault Sentry
- Damage: 2 -> 3
- Stun: 2 -> 4
- Crit: 1 -> 1.75
- Fire Rate: 5/s -> 6.67/s
- Reserve Ammo: 500 -> 400
0.7.4
- Fixed broken guns
0.7.3
- Fixed asset bundles
0.7.2
- Fixed certain enemy tongues consistently going through walls
- Added friends
0.7.1
- Fatal 3 cosmetics added.
0.7.0
- Reupload with rundown name changed from Redemption Forsaken Trials -> Forsaken Trials.
- Adjusted B1 "Death March" and added Forsaken Mode difficulty option.
- Heavy Machinegun damage increased 4 -> 5, Crit 1.5 -> 1.2.
- Added SFX for EMP abilities.
- Updated SFX for King and Emperor variants.
- Adjusted enemy HP bar sizes depending on enemy type.
0.6.3
- Updated C1 Forsaken Mode first Cell door to require the RESET_VENTILLATION command due to Cell not spawning. Added 1 use of ammo.
0.6.3
- Hatchet
- Improved recovery time for light attacks and hit animations
- Charge Time: 0.6s -> 0.8s
- Spear
- Auto swing time: 2.25s -> 2.5s
- Compact Pistol, Impaler
- Fixed menu size
0.6.2
- Updated icon
0.6.1
- Fixed broken package
0.6.0
- Added B1 "Death March"
- Added C1 "Mania" w/Forsaken Mode difficulty option.
0.5.5
- Fixed packaging
0.5.4
- Updated dependencies
0.5.3
- A2H - Meltdown Forsaken Mode adjustments.
- Reduced sleeping population in some zones by up to 40% and removed a boss enemy.
- Very slightly toned down available ammo to compensate for hibernating changes.
0.5.2
- Now uses old tumor damage cap
0.5.1
- Removed Headhunter (added accidentally)
0.5.0
- Update to use patched EEC
0.4.0
- Heavy Machinegun
- Updated to use R8 reload animation
- Reload Time: 2.65s -> 2.05s
- Reload cancel timing unchanged
- Tactical Rifle
- Reload Time: 1.8s -> 2.1s
- Added reload cancel at 1.5s
- Fixed evade speed and cooldown
- Fixed Impaler reload visuals
0.3.0
- Light Machinegun renamed to Shrapnel Machinegun
- Crit: 1.5 -> 1.75
- Stun: 1.67 -> 1.2
- Range: 20-80m -> 11-55m
- Shot delay 0.07 -> 0.06
- Reserve Ammo: 400 -> 440
- Aim Spread: 0 -> 1.25
- Reduced recoil, more horizontal recoil
- Changed sound effect
- Sight changed to Hel Gun's
- The Grinder
- Shot Delay: 0.055 -> 0.05
- Mag: 48 -> 40
- Reload Time: 1s -> 0.9s
- Slightly reduced recoil
- Precision Rifle
- Changed reload animation
- Reload time: 2.15s -> 1.62s
- Reload cancel time unchanged
0.2.2
- Fixed incorrect Battle Rifle stagger and reload times introduced by v0.2.0
0.2.1
- Hatchet Chg. Damage 20 -> 16, Chg. Stealth Multiplier 1.0 -> 1.25
0.2.0
- Hallowed King Charger melee hitbox reduced by 29%. HP reduced 1600 -> 1300.
- Melee range of all Emperor variants is now the same.
0.1.7
- Adjusted timing of wave on A2 Forsaken Mode second reactor wave.
- Toned down wave slightly on the main alarm.
0.1.4
- Added extra time on A2 Forsaken Mode second reactor wave/startup/verify/fails.
0.1.3
- Added ammo behind Blood Doors on A2 Forsaken Mode.
0.1.2
- Added extra time on A2 Forsaken Mode reactor wave/startup/verify/fails.
0.1.1 - Bugfixes.
- Fixed an issue where a blood door on A2 Forsaken Mode spawned excessive enemies.
0.1.0 - Initial Early Access Release
- RTA1 + RTA2 available; Forsaken Mode difficulty option available. (Note: The levels already are treated as Forsaken Mode on normal mode. Interpret that as you will.)