Redemption
An elite task force is sent in to retrieve and process the H-V virus, the source of the infestation. 4 operators are required for this hardcore survival experience.
| Date uploaded | 3 years ago |
| Version | 0.1.12 |
| Download link | ProjectZaero-Redemption-0.1.12.zip |
| Downloads | 175 |
| Dependency string | ProjectZaero-Redemption-0.1.12 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1Frog-GearPartCustomization
Modify the position, rotation, and scale of gear parts
Preferred version: 1.3.3ProjectZaero-ZaeroMonsters
An asset bundle pack for Rundown Devs containing 13 model customizations and 7 custom textures.
Preferred version: 2.2.0ProjectZaero-ZaeroGeos
A pack of geomorphs for custom tilesets. Currently contains 7 tiles + 2 variants.
Preferred version: 0.3.0Fody55-GTFO_ShootInTheAir
A really tiny mod that enables you to shoot while falling/jumping (similar to old QoLFix functionality).
Preferred version: 2.0.1Localia-PacksHelper
Make packing easier. And support to hold the LMB(Left Mouse Button) to pack yourself , RMB to pack teammates.
Preferred version: 3.0.1Localia-ResourceHelper
Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.
Preferred version: 3.0.1Localia-DoorEnemyFix
Bug fixes: Tripmines or C-Foam glue are sometimes be triggered by enemies behind doors.
Preferred version: 1.0.0Untilted-FasterHackingMinigame
Reduce the delay between TimingGrid hacking stages
Preferred version: 1.0.2Dinorush-DropItemFixed
A fork of Flowaria's DropItem with a few fixes. Hold E to drop your item into a locker.
Preferred version: 0.1.6Panthr75-ExtraSyringeCustomization
Allows for Rundown Developers to add new syringes. Should now support syringes with multiple uses.
Preferred version: 0.2.2ProjectZaero-Junkie_Syringe_Pack
An asset bundle pack for Rundown Devs containing 5 syringe variations.
Preferred version: 2.3.0GTFOModding-AWO_Testing
Unfinished Testing Version of AWO ( including WEE, WOE [WIP] )
Preferred version: 0.999.7ProjectZaero-Data_Sphere_Flavor_Pack
An asset bundle pack for Rundown Devs containing 8 data sphere flavors.
Preferred version: 3.1.0Garbab-SUSPalettes
New Palettes for rundown devs to add to their rundown, as I do not have a way for it to add itself automatically since this is not a plugin.
Preferred version: 1.2.0randomuserhi-DMRReloadFix
A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.
Preferred version: 0.0.1randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.1.0Dinorush-AccurateCrosshair
Calculate crosshair size for guns and improve crosshair behavior.
Preferred version: 1.5.0hirnukuono-EEC_H
Flowaria's EEC (ExtraEnemyCustomization), with a few fixes, tweaks, and addons
Preferred version: 1.8.4hirnukuono-AdvancedWardenObjective
Flowaria AdvancedWardenObjective with an emergency-patch for Countdown events
Preferred version: 1.0.3Dinorush-FullAutoEverything
Holding the trigger keeps firing burst and semi-auto weapons.
Preferred version: 1.0.2Dinorush-EnemyAnimationFix
Fixes several enemy bugs, especially animations for clients.
Preferred version: 1.1.3Dinorush-ReDownFix
Fixes clients getting downed from taking any damage shortly after a revive.
Preferred version: 1.0.0tru0067-PierceBugFix
Fixes piercing so that piercing shots hit the advertised number of enemies.
Preferred version: 1.2.1Dinorush-MemoryLeakFix
Fixes bugs related to objects not being cleared when they should.
Preferred version: 1.2.2Amorously-SnatcherBugFix
Maybe fixes snatcher tentacles not properly unobscuring the screen
Preferred version: 0.0.1Brandonious-Striker_Mode
Allows you to change the prisoner model to up to 7 different enemy models. (Arms not included)
Preferred version: 1.0.4Extra-MyCoolPlugin3
MyCoolPlugin3 is a great plugin that allows you to manage your website's content and settings in an easy and convenient way.
Preferred version: 999.999.9999README
Welcome to Redemption by Project Zaero.
Please report any issues you find to Project Zaero#9999 on Discord.
A Hardcore GTFO Modding Experience.
- 6 Intense Campaign Expeditions
- 2 unreleased expeditions that will be released at a later date.
- 14 Custom Guns, 8 with custom models made by Mccad00.
- Steadily introduces custom enemies as to not overwhelm players new to modding.
- Lore packed into each level.
This is a standalone sequel to Visitor, an old rundown from R4-5. You do not need to have played Visitor to understand the story in this rundown, but it would enhance your experience. Expect a brutal and unforgiving challenge, not for the faint of heart. Resources are scarce, the enemies are highly lethal, teamwork and planning are essential to your survival. See in-game INTEL for more info.
Updates:
V0.1.12
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A2 changes.
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Removed duplicate big pickup.
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Approaching the Cell door gives further instructions, and informs you of what is ahead.
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C1 changes.
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Fixed an issue where scans would go inside your walls by making it so when they go inside your walls anyway, the scans are so big you can still reach them.
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Enemy changes.
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Bloody Mass splits will now die if left alive too long so if they spawn inside your walls they don't block spawn cap.
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Bloody Infestation is now difficult to stagger so it's actually a threat.
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Gear changes.
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Updated sentrygun, "Malice" -> "Skull Splitter." It now describes the effectiveness against Elite+ enemies.
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Updated names of all the melee weapons and added descriptions.
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Added effective ranges to weapon descriptions. Updated some gun descriptions.
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Light Machinegun effective range 10-55 -> 15-65
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Impaler now has the cool shell eject reload animation.
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Inferno mag part swapped.
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Misc. changes.
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Fixed an issue that caused Healing and Strength syringes to not have names or icons.
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Fixed an issue that cause Speed syringes to never spawn.
V0.1.11
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Gear adjustments.
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Light Machinegun mag 40 -> 45, reload time 3.35 -> 3.325.
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Heavy Machinegun mag 30 -> 32, reload time 3.35 -> 3.325.
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D1 adjustments.
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Swapped out a security door transition that caused enemies to not be able to pathfind.
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Misc. changes.
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Fixed issue where I2-LP and IIx syringes didn't have icons with Resource Helper.
V0.1.10
- Misc. changes.
- Removed team scan from Cluster's objective zone.
- Fixed issue where Mutants were giant generators.
Older version patch notes available in the files.
CHANGELOG
V1.6.7
- Fixed broken guns
V1.6.6
- Fixed asset bundles
V1.6.5
- Fixed certain enemy tongues consistently going through walls
- Added friends
V1.6.4
- Updated dependencies
- Added FE3 cosmetics
V1.6.3
- Compact Pistol, Impaler
- Fixed menu size
V1.6.2
- Hatchet
- Improved recovery time for light attacks and hit animations
- Charge Time: 0.6s -> 0.8s
- Spear
- Auto swing time: 2.25s -> 2.5s
V1.6.1
- Updated dependencies
V1.6.0
- Fixed odd enemy sizes
V1.5.1
- Now uses old tumor damage cap
V1.5.0
- Update to use patched EEC
V1.4.0
- Heavy Machinegun
- Updated to use R8 reload animation
- Reload Time: 2.65s -> 2.05s
- Reload cancel timing unchanged
- Tactical Rifle
- Reload Time: 1.8s -> 2.1s
- Added reload cancel at 1.5s
- Fixed evade speed and cooldown
- Fixed Impaler reload visuals
V1.3.0
Gear Balance Changes
- Light Machinegun renamed to Shrapnel Machinegun
- Crit: 1.5 -> 1.75
- Stun: 1.67 -> 1.2
- Range: 20-80m -> 11-55m
- Shot delay 0.07 -> 0.06
- Reserve Ammo: 400 -> 440
- Aim Spread: 0 -> 1.25
- Reduced recoil, more horizontal recoil
- Changed sound effect
- Sight changed to Hel Gun's
- The Grinder
- Shot Delay: 0.055 -> 0.05
- Mag: 48 -> 40
- Reload Time: 1s -> 0.9s
- Slightly reduced recoil
- Precision Rifle
- Changed reload animation
- Reload time: 2.15s -> 1.62s
- Reload cancel time unchanged
V1.2.4
- Hatchet Chg. Damage 20 -> 16, Chg. Stealth Multiplier 1.0 -> 1.25
V1.2.3
- Updated dependencies
V1.2.2
- Knife damage hitbox timings improved