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ProjectZaero-Redemption-0.6.0 icon

Redemption

An elite task force is sent in to retrieve and process the H-V virus, the source of the infestation. 4 operators are required for this hardcore survival experience.

Date uploaded 3 years ago
Version 0.6.0
Download link ProjectZaero-Redemption-0.6.0.zip
Downloads 334
Dependency string ProjectZaero-Redemption-0.6.0

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1
dakkhuza-MTFO-4.6.1 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.1
Flowaria-LGTuner-0.99999.3 icon
Flowaria-LGTuner

Fine tune your LevelGeneration! [Early Access 2]

Preferred version: 0.99999.3
Frog-GearPartCustomization-1.3.3 icon
Frog-GearPartCustomization

Modify the position, rotation, and scale of gear parts

Preferred version: 1.3.3
ProjectZaero-ZaeroMonsters-2.2.0 icon
ProjectZaero-ZaeroMonsters

An asset bundle pack for Rundown Devs containing 13 model customizations and 7 custom textures.

Preferred version: 2.2.0
ProjectZaero-ZaeroGeos-0.3.0 icon
ProjectZaero-ZaeroGeos

A pack of geomorphs for custom tilesets. Currently contains 7 tiles + 2 variants.

Preferred version: 0.3.0
Flowaria-FlowGeos-0.8.3 icon
Flowaria-FlowGeos

Sets of custom tile for your rundown!

Preferred version: 0.8.3
dakkhuza-DakGeos-0.3.5 icon
dakkhuza-DakGeos

Premium leading brand 'dak type' geomorphs!

Preferred version: 0.3.5
Frog-CleanClothes-1.0.3 icon
Frog-CleanClothes

Reduce dirt and wear on vanity items

Preferred version: 1.0.3
Frog-DeviousLick-2606.9400.995 icon
Frog-DeviousLick

peeing

Preferred version: 2606.9400.995
Fody55-GTFO_ShootInTheAir-2.0.1 icon
Fody55-GTFO_ShootInTheAir

A really tiny mod that enables you to shoot while falling/jumping (similar to old QoLFix functionality).

Preferred version: 2.0.1
Localia-PacksHelper-3.0.1 icon
Localia-PacksHelper

Make packing easier. And support to hold the LMB(Left Mouse Button) to pack yourself , RMB to pack teammates.

Preferred version: 3.0.1
Localia-PingEverything-3.0.0 icon
Localia-PingEverything

Now you can mark everything.(Middle Mouse Button)

Preferred version: 3.0.0
Localia-ResourceHelper-3.0.1 icon
Localia-ResourceHelper

Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.

Preferred version: 3.0.1
Localia-DoorEnemyFix-1.0.0 icon
Localia-DoorEnemyFix

Bug fixes: Tripmines or C-Foam glue are sometimes be triggered by enemies behind doors.

Preferred version: 1.0.0
Untilted-FasterHackingMinigame-1.0.2 icon
Untilted-FasterHackingMinigame

Reduce the delay between TimingGrid hacking stages

Preferred version: 1.0.2
Dinorush-DropItemFixed-0.1.6 icon
Dinorush-DropItemFixed

A fork of Flowaria's DropItem with a few fixes. Hold E to drop your item into a locker.

Preferred version: 0.1.6
Panthr75-ExtraSyringeCustomization-0.2.2 icon
Panthr75-ExtraSyringeCustomization

Allows for Rundown Developers to add new syringes. Should now support syringes with multiple uses.

Preferred version: 0.2.2
ProjectZaero-Junkie_Syringe_Pack-2.3.0 icon
ProjectZaero-Junkie_Syringe_Pack

An asset bundle pack for Rundown Devs containing 5 syringe variations.

Preferred version: 2.3.0
Dex-Tweaker-1.9.1 icon
Dex-Tweaker

Extra features for rundowns

Preferred version: 1.9.1
GTFOModding-AWO_Testing-0.999.7 icon
GTFOModding-AWO_Testing

Unfinished Testing Version of AWO ( including WEE, WOE [WIP] )

Preferred version: 0.999.7
Inas07-LocalProgression-1.1.5 icon
Inas07-LocalProgression

Record Modded Rundown Clears on your PC!

Preferred version: 1.1.5
ProjectZaero-Data_Sphere_Flavor_Pack-3.1.0 icon
ProjectZaero-Data_Sphere_Flavor_Pack

An asset bundle pack for Rundown Devs containing 8 data sphere flavors.

Preferred version: 3.1.0
Garbab-SUSPalettes-1.2.0 icon
Garbab-SUSPalettes

New Palettes for rundown devs to add to their rundown, as I do not have a way for it to add itself automatically since this is not a plugin.

Preferred version: 1.2.0
randomuserhi-DMRReloadFix-0.0.1 icon
randomuserhi-DMRReloadFix

A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.

Preferred version: 0.0.1
randomuserhi-DamageSync-0.0.4 icon
randomuserhi-DamageSync

A host only mod that syncs enemy HP with clients.

Preferred version: 0.0.4
randomuserhi-KillIndicatorFix-0.1.0 icon
randomuserhi-KillIndicatorFix

A client-side mod that makes kill indicators consistent when you are not host.

Preferred version: 0.1.0
Dinorush-AccurateCrosshair-1.5.0 icon
Dinorush-AccurateCrosshair

Calculate crosshair size for guns and improve crosshair behavior.

Preferred version: 1.5.0
hirnukuono-EEC_H-1.8.4 icon
hirnukuono-EEC_H

Flowaria's EEC (ExtraEnemyCustomization), with a few fixes, tweaks, and addons

Preferred version: 1.8.4
hirnukuono-AdvancedWardenObjective-1.0.3 icon
hirnukuono-AdvancedWardenObjective

Flowaria AdvancedWardenObjective with an emergency-patch for Countdown events

Preferred version: 1.0.3
Dinorush-FullAutoEverything-1.0.2 icon
Dinorush-FullAutoEverything

Holding the trigger keeps firing burst and semi-auto weapons.

Preferred version: 1.0.2
Dinorush-EnemyAnimationFix-1.1.3 icon
Dinorush-EnemyAnimationFix

Fixes several enemy bugs, especially animations for clients.

Preferred version: 1.1.3
Dinorush-ReDownFix-1.0.0 icon
Dinorush-ReDownFix

Fixes clients getting downed from taking any damage shortly after a revive.

Preferred version: 1.0.0
tru0067-PierceBugFix-1.2.1 icon
tru0067-PierceBugFix

Fixes piercing so that piercing shots hit the advertised number of enemies.

Preferred version: 1.2.1
Dinorush-MemoryLeakFix-1.2.2 icon
Dinorush-MemoryLeakFix

Fixes bugs related to objects not being cleared when they should.

Preferred version: 1.2.2
Amorously-SnatcherBugFix-0.0.1 icon
Amorously-SnatcherBugFix

Maybe fixes snatcher tentacles not properly unobscuring the screen

Preferred version: 0.0.1
Brandonious-Striker_Mode-1.0.4 icon
Brandonious-Striker_Mode

Allows you to change the prisoner model to up to 7 different enemy models. (Arms not included)

Preferred version: 1.0.4
Extra-MyCoolPlugin3-999.999.9999 icon
Extra-MyCoolPlugin3

MyCoolPlugin3 is a great plugin that allows you to manage your website's content and settings in an easy and convenient way.

Preferred version: 999.999.9999

README

Welcome to Redemption by Project Zaero.

Please report any issues you find to Project Zaero#9999 on Discord.

A Hardcore GTFO Modding Experience.

  • 5 Intense Campaign Expeditions. 3 additional expeditions will be added at a later date.
  • 14 Custom Guns, 8 with custom models made by Mccad00.
  • Meaningful gunplay, where players are capable of dealing high damage in a short time, but will need cover fire from their allies in order to reload their weapons. Expect to frequently have 2 dry mags.
  • Rebalanced vanilla melee weapons as well as a new custom melee weapon, the Hatchet.

Debriefing:

An elite team of operators were sent down into the complex to locate a virus sample; the H-V Virus, an extreme mutation variant of the NAM-V virus. This strain of the virus began to infect the creatures lurking within the complex, mutating them into highly infectious and highly lethal abominations. In pursuit of their objective, they were hunted down by a near unstoppable threat; the Visitor. Not much was known about the creature but it wasn't like the rest. Whatever it was, it had been infected with the virus and began making the complex a nesting ground. The operators managed to secure a virus sample, destroy the creature, and overloaded a reactor in an attempt to destroy the section of the complex it resided in.

Some time after, the virus has undergone further mutations. The infected are even more dangerous than before. Something drastic needs to be done to stop it. Additional teams are being sent down as we speak. Our objectives are to locate additional virus samples, locate a sample processing site, and fully process the virus samples to gain further understanding of how the virus functions. Additionally, another organization is attempting to use the virus for their own benefit and are running a training program where prisoners are forced to encounter the horrors within the complex via simulations before being sent in to die. We will be attempting to sabotage their operations while completing our objectives.


What you can expect from this rundown:

Redemption is a sequel to the rundown Visitor, which occurs in parallel to Fatal Experiment. You do not need to have played either to understand the story in this rundown, but it would enhance the experience.

This is a hardcore GTFO experience. New gameplay mechanics are slowly introduced that aim to resolve some of GTFO's core gameplay issues; repetitive alarm sequences, health regen cap abuse, and low risk stealth. Health and infection will become an extremely valuable resource, as enemies will inflict status effects that are severely damaging to your health or are even infectious.

Resources are scarce. Enemies are lethal. Trying to survive on low health will get you and your entire team killed. Teamwork and planning your next move are essential to your survival.

Updates:

V0.6.0

  • QoL and Difficulty Standardization update. Updated objective text across most expeditions. Tuned difficulty of some stealth and alarm encounters by changing enemy compositions and density and zone sizes. Also made some previously disproportionately difficult encounters much more fair. Difficulty as a whole should scale up more properly as you progress through the rundown.

  • A1 updated

  • Misc. objective text changes for better information.

  • Objective text no longer gets stuck telling you to unlock a door using a power cell.

  • Reactor Shutdown team scans changed to flash scans.

  • Removed Brawlers and Shooters from the generator cluster room.

  • Generator Cluster alarm now spawns enemies 1 additional room away since the nearest 2 rooms are extremely small. This should make the alarm more fair overall, also allowing some better tool setup options.

  • Reduced extraction fog density.

  • A2 updated

  • Shrunk down some zones.

  • Class 5 Elite Alarm will now spawn normal Strikers instead of Elite Brawlers.

  • Class 6 Alarm removed unintended forced spawn direction.

  • Class 7 Alarm now spawns enemies an additional room away for the same reason as A1's gen cluster. Added an additional 2 uses of tools so either foam or sentries can last longer for the alarm.

  • Added an alarm to the Extreme bulkhead door, but added 2 extra uses of ammo and 1 extra use of meds and tools to the zone.

  • Removed redunant objective text updates that were already communicated on doors.

  • B1 updated.

  • Added 2 seconds between starting error alarm waves.

  • Provided further instructions after deactivating the starting error alarm.

  • Added 1 use of ammo before the second blood door in Extreme.

  • B2 updated.

  • Big friend eater in the central hub zone swapped for someone else. Reduced giant spawn count to compensate for the difficulty change.

  • Shrunk some zones to shorten the level.

  • The Alpha:Beta:Charlie:Delta security door route is now much smaller zones.

  • Evacuation sequence enemies now only come from the elevator direction instead of spawning in front of you.

  • C1 updated.

  • Increased the amount of enemies in the first zone.

  • Enemy Balance changes.

  • Corruptor projectile count 10 -> 3, Damage 10% -> 25%, max damage 100% -> 75%.

  • Syringe rebalance.

  • Speed duration 10-15sec -> 15sec

  • Surge Syringe no longer causes self damage. Duration 4-5sec -> 6sec, Speed +45% -> +35%

  • Recovery Syringe heal effect doubled. Should actually be noticable now, especially when stacked.

  • Rage Syringe Super Armor duration 10-12sec -> 20sec, Super Armor effect 10%-20% -> 35%, Withdrawal 75%-100% HP -> 75%-125%. Lethal Withdrawal 3.125% chance -> 50% chance.

  • Fixed some Unknown ID text data errors.

V0.5.0

  • First major enemy balance / difficulty adjustments. View patch notes text file included in download for details.

Older version patch notes available in the files. They may not work with the current game version.

CHANGELOG

V1.6.7

  • Fixed broken guns

V1.6.6

  • Fixed asset bundles

V1.6.5

  • Fixed certain enemy tongues consistently going through walls
  • Added friends

V1.6.4

  • Updated dependencies
  • Added FE3 cosmetics

V1.6.3

  • Compact Pistol, Impaler
    • Fixed menu size

V1.6.2

  • Hatchet
    • Improved recovery time for light attacks and hit animations
    • Charge Time: 0.6s -> 0.8s
  • Spear
    • Auto swing time: 2.25s -> 2.5s

V1.6.1

  • Updated dependencies

V1.6.0

  • Fixed odd enemy sizes

V1.5.1

  • Now uses old tumor damage cap

V1.5.0

  • Update to use patched EEC

V1.4.0

  • Heavy Machinegun
    • Updated to use R8 reload animation
    • Reload Time: 2.65s -> 2.05s
    • Reload cancel timing unchanged
  • Tactical Rifle
    • Reload Time: 1.8s -> 2.1s
    • Added reload cancel at 1.5s
  • Fixed evade speed and cooldown
  • Fixed Impaler reload visuals

V1.3.0 Gear Balance Changes

  • Light Machinegun renamed to Shrapnel Machinegun
    • Crit: 1.5 -> 1.75
    • Stun: 1.67 -> 1.2
    • Range: 20-80m -> 11-55m
    • Shot delay 0.07 -> 0.06
    • Reserve Ammo: 400 -> 440
    • Aim Spread: 0 -> 1.25
    • Reduced recoil, more horizontal recoil
    • Changed sound effect
    • Sight changed to Hel Gun's
  • The Grinder
    • Shot Delay: 0.055 -> 0.05
    • Mag: 48 -> 40
    • Reload Time: 1s -> 0.9s
    • Slightly reduced recoil
  • Precision Rifle
    • Changed reload animation
    • Reload time: 2.15s -> 1.62s
    • Reload cancel time unchanged

V1.2.4

  • Hatchet Chg. Damage 20 -> 16, Chg. Stealth Multiplier 1.0 -> 1.25

V1.2.3

  • Updated dependencies

V1.2.2

  • Knife damage hitbox timings improved

Older version patch notes available in the files. They may not work with the current game version.