You are viewing a potentially older version of this package. View all versions.
Psydroscopic-Inquisition-1.2.1 icon

Inquisition

A challenging vanilla rundown.

Date uploaded 3 years ago
Version 1.2.1
Download link Psydroscopic-Inquisition-1.2.1.zip
Downloads 283
Dependency string Psydroscopic-Inquisition-1.2.1

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.1.0 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.1.0
dakkhuza-MTFO-4.4.4 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.4.4
Sam_D_B-SamGeos-1.0.53 icon
Sam_D_B-SamGeos

A set of custom tiles for use in your rundown

Preferred version: 1.0.53

README

Inquisition: A challenging vanilla rundown designed for experienced players. Features no stamina, reduced fall damage, rebalanced weapons and a couple enemy changes.

Enemy Changes

  • Snatchers Hp and stagger damage reworked, added headshot multiplier.
  • A spooky enemy has regained some speed.

Weapon Changes

  • Machine Pistol: Greatly increased damage, reduced maximum ammo, reduced effective range, increased magazine size.

  • SMG: Decreased reload time.

  • Heavy SMG: Increased range, increased damage, reduced reload time.

  • Assault Rifle: Increased range, slightly increaed precision damage.

  • Sawed Off Shotgun: Reduced damage, greatly increased pellet count.

  • Revolver: Increased damage, increased effective range.

  • Choke Mod Shotgun: Added piercing, increased pellet count, slightily reduced max ammo.

  • Heavy Machine Gun: Increased damage, reduced max ammo, slightly reduced rate of fire.

  • Hi Cal Pistol: Increased damage, reduced precision damage, increased magazine size.

Patch Notes:

1.2.1

  • C1: Slightly reduced number of enemies in the second zone and removed one wave.

1.2.0

  • Added D2: Bloodbath. Damn those techies are well armed.

1.1.4

  • Auto Sentry: Added bio symbiosis and increased detection angle.
  • SMG: Increased stagger multiplier.
  • HEL Gun: Removed fire rate nerf.
  • Hi Cal Pistol: Increased range.

1.1.3

  • D1: Fixed key door not being locked.

1.1.2

  • B1: Changed an enemy type in a blood door.

  • C1: Changed consumable distribuiton and increased resources in Extreme.

  • D1: Split fog timer into two parts with seperate triggers, increased ammo in Overload.

  • Fixed an issue with certain error waves spawning too frequently, and not stacking. This affects A1 and D1.

1.1.1

  • D1: Fixed a door not spawning its Key, adjusted fog timer.

1.1.0

  • Added D1: Pendulum. Enjoy min-maxing this level.

1.0.4

  • C1: Removed fog changes in Extreme and rebalanced waves.

1.0.3

  • B1: Changed an enemy type in overload to the intended type.
  • Knife: Increased sleeping damage multiplier.

1.0.2

  • B1: Increased difficulty of alarms.

1.0.1

  • A1: Locked a door.
  • Choke Mod Shotgun: Reduced max ammo.