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Requisition
Vanilla like rundown around R5 difficulty. 2 new enemies, no stamina, and some rebalanced vanilla weapons.
| Date uploaded | 3 years ago |
| Version | 1.0.14 |
| Download link | Psydroscopic-Requisition-1.0.14.zip |
| Downloads | 233 |
| Dependency string | Psydroscopic-Requisition-1.0.14 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.0.0README
A vanilla rundown designed around R5 difficulty. Features 2 custom enemies, no stamina and reduced fall damage, a few checkpoints if you wish to use them, rebalanced weapons (see below) and 8 levels with 7 more in the works.
Enjoy :)
For balancing or bug issues please let me know in the feedback channel in the GTFO Modding Discord.
V1.0.14
- C3: Slightly increased ammo in EX, removed one snatcher and increased number of enemies in blood door.
- Removed snatcher head armor and added a head multiplier, reduced max hp and damage required to stagger. They now can be cfoamed if the player desires.
V1.0.13
- C3: Increased ammo in EX, reduced number of giants.
- Fixed issue with charger scouts spawning max cap chargers.
- Disabled D2
V1.0.12
- brain issue
V1.0.11
- Added D2 for testing.
V1.0.10
- A1: Locked a door.
- B2: Increased amount of disinfect in the end of EX.
- B3: Removed team scan from the alarms in EX.
- You can now sprint with the Matter Wave Projector, essentially a buff to B3 and E1.
- Doubled fall distance needed to take damage.
V1.0.9
- B3: Minor adjustment to a blood door.
V1.0.8
- B2: Reduced spawnrate for Overload uplink and changed enemy types.
- B3: Temporarily removed all snatchers & removed two EMPs, reduced and changed checkpoint locations.
- Heavy SMG: Reduced maximum ammo capacity, slightly increased damage.
V1.0.7
- C1: Fixed Overload bulkhead not opening.
V1.0.6
- Fixed a menu error.
V1.0.5
- D1: Removed 2 scouts from EX.
- Added FlowGeos dependemcy :)
V1.0.4
- B1: Added more terminals in the first verification zone, slightly reduced amount of enemies in the respawn zone.
- B3: Fixed Snatcher spawns, no more snatcher surges thank you.
- C3: Added more ammo in EX.
V1.0.3
- Fixed the lights being on at the start of B1.
V1.0.2
- Fixed a typo on a door because I can't read.
V1.0.1
- Added missing text on A1 alarm scan.
V1.0.0
- Auto Sentry: Added bio symbiosis, increased detection angle
- Bullpup: Slightly increased magazine capacity
- Revolver: Increased damage (two shot chargers)
- Heavy SMG: Increased damage, slightly reduced reload time, slightly increased range
- Sawed off: Greatly increased pellet count, slightly reduced damage
- HEL Rifle: Slightly increased charge time
- HEL Shotgun: Moved to special category
- Machine gun: Reduced magazine size