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Remilia_Scarlet-Deep_Dive-1.2.1 icon

Deep Dive

Sector [E] contain important data for the source of outbreak.

Date uploaded 4 years ago
Version 1.2.1
Download link Remilia_Scarlet-Deep_Dive-1.2.1.zip
Downloads 164
Dependency string Remilia_Scarlet-Deep_Dive-1.2.1

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1
dakkhuza-MTFO-4.5.1 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.5.1
Dex-Tweaker-1.9.1 icon
Dex-Tweaker

Extra features for rundowns

Preferred version: 1.9.1
EEC-EEC_I-1.7.8 icon
EEC-EEC_I

Add lot more flexibility for designing your own Enemy. Designed for Rundown Developers - aka ExtraEnemyCustomization [Version 1.x]

Preferred version: 1.7.8
Flowaria-LGTuner-0.99999.3 icon
Flowaria-LGTuner

Fine tune your LevelGeneration! [Early Access 2]

Preferred version: 0.99999.3
dakkhuza-DakGeos-0.3.6 icon
dakkhuza-DakGeos

Premium leading brand 'dak type' geomorphs!

Preferred version: 0.3.6
ProjectZaero-ZaeroGeos-0.4.0 icon
ProjectZaero-ZaeroGeos

A pack of geomorphs for custom tilesets. Currently contains 7 tiles + 2 variants.

Preferred version: 0.4.0
Flowaria-FlowGeos-0.8.5 icon
Flowaria-FlowGeos

Sets of custom tile for your rundown!

Preferred version: 0.8.5
Inas07-ExtraChainedPuzzleCustomization-1.5.2 icon
Inas07-ExtraChainedPuzzleCustomization

Customize your security scan

Preferred version: 1.5.2
GTFOModding-AWO_Testing-0.999.7 icon
GTFOModding-AWO_Testing

Unfinished Testing Version of AWO ( including WEE, WOE [WIP] )

Preferred version: 0.999.7
Sam_D_B-SamGeos-1.0.94 icon
Sam_D_B-SamGeos

A set of custom tiles for use in your rundown

Preferred version: 1.0.94
bro-CustomRundownLabels-1.0.0 icon
bro-CustomRundownLabels

Allows for custom labels on the rundown selection screen.

Preferred version: 1.0.0
Inas07-ExtraObjectiveSetup-1.3.2 icon
Inas07-ExtraObjectiveSetup

Further customize your level design!

Preferred version: 1.3.2
Flowaria-FlowGeos_Vol2-0.1.4 icon
Flowaria-FlowGeos_Vol2

Sets of custom tile for your rundown! (Volume 2!)

Preferred version: 0.1.4

README

Sector [E] contain important data for the source of outbreak. Prisoners are tasked to establish connection.

A mostly vanilla rundown with couple of twists with the levels.
If you have any feedback, DM Remilia Scarlet#3246
or Deep Dive thread in feedback of GTFO modding server.

More levels coming. ETA unknown.


V1.2.1:

General:

  • Startup Hotfix

V1.2.0:

General:

  • Added C3: Catastrophe

V1.1.2:

E02:

  • Increased hub areas ammo

V1.1.1:

E02:

  • Increased overall resources A04:
  • Class V and Class M VI is no longer diminished alarm

V1.1.0:

General:

  • Added A4: Inhuman A01:
  • Changed map layout
  • Added Extreme objective

V1.0.4:

A02:

  • Removed one of the Overload Blood Door
  • Increased overload resources

V1.0.3:

E02:

  • Fixed Extreme door

V1.0.2:

A02:

  • Added Overload Objective E02:
  • Spiced up the scout wave

V1.0.1:

E02:

  • Fixed Zone 748 cannot be accessible

V1.0.0:

  • Preparation for more levels

V0.9.0:

  • Added E02: Deep Dive

E01:

  • Moved tank at the end to opening the fog turbine door

V0.8.4:

General:

  • Reduced all Shotgun shooter glow range to reduce lag

D02:

  • Fixed bulkhead key location

V0.8.3:

D02:

  • Speed up High extraction scan
  • how about we eat an ornage (Fixed color text in sub objective)

V0.8.2:

E01:

  • Slightly nerfed overall difficulty

V0.8.1:

  • Weapon hotfix

V0.8.0:

  • Added D02: Final Requirement
  • Added E01: Dangerous Transport

V0.7.2:

C01:

  • Dimension alarm 1st phase now spawns Shooters
  • Dimension alarm 2nd phase can now spawns Giant Shadows
  • Increased overall resource

C02:

  • Increased overall resource
  • High Bulkhead Class IV alarm is now Diminished
  • Increased time for charger error alarm to ramp over

V0.7.1:

A02, B01:

  • Fixed objective typo

A03:

  • Extreme now has an error alarm

B01:

  • Overload section slight rework

B03:

  • Class 4 cluster alarm now spawns more enemies

C01:

  • Reduced Class S 3 alarm charger count
  • Class S 3 alarm for shadow is now Class M 4 alarm

V0.7.0:

Fog and Lighting changes:

  • A01, A02, B01, B02, C01 lighting and fog changed

D01:

  • More time for finding Wave 4 and Wave 6 code
  • Fixed where fog won't change after extreme
  • Extreme now has zone number (mmm no more R5C1 :pensive:)
  • Zone 384 is now armory zone (key would not spawn in there)

C02:

  • Two more ammo in total
  • Class III alarm at the high bulkhead door -> Class IV alarm
  • Extreme and High error alarm zone will spawn more common enemies
  • Final Class 6 alarm -> Class 7 alarm
  • Pick up cargo now cause fog to slowly rising

V0.6.1:

C02:

  • Code clean up hotfix

V0.6.0:

General:

  • Added two primary weapons and one secondary weapon
  • Added new shooter variable

Level: A03

  • Survival wave spawn more enemies

B01:

  • Reduced overall resource

B02:

  • Reduced overall resource
  • Buffed some alarms

B03:

  • Different Alarm wave for Class IV Cluster

C01:

  • Fixed Scan

C02:

  • Added

D01:

  • Adjust all reactor wave
  • Reduced overall resource

V0.5.4:

  • Upadted file structure (Thanks Dakkhuza for giving me this info)

V0.5.1:

  • Reworked A02
  • Changed A01 map

V0.5.0:

  • Fixed B02, B03 Objective text
  • Added C01

V0.4.0:

  • Added A03, B02, B03

V0.2.1:

  • Fixed A02 error alarm
  • Fixed A02 Extreme lockdown
  • Changed A02 lighting

V0.2.0:

  • Added A02
  • Added dependencies on R2modman
  • Fixed A01 key placement
  • Buffed D01 Hybrid wave
  • Buffed B01 Overall

V0.1.1:

-Fixed where key could spawn in final zone in A01

V0.1.0:

-Added A01, B01, D01