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Deep Dive
Sector [E] contain important data for the source of outbreak.
| Date uploaded | 4 years ago |
| Version | 1.3.2 |
| Download link | Remilia_Scarlet-Deep_Dive-1.3.2.zip |
| Downloads | 209 |
| Dependency string | Remilia_Scarlet-Deep_Dive-1.3.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1ProjectZaero-ZaeroGeos
A pack of geomorphs for custom tilesets. Currently contains 7 tiles + 2 variants.
Preferred version: 0.4.0GTFOModding-AWO_Testing
Unfinished Testing Version of AWO ( including WEE, WOE [WIP] )
Preferred version: 0.999.7bro-CustomRundownLabels
Allows for custom labels on the rundown selection screen.
Preferred version: 1.0.0README
Sector [E] contain important data for the source of outbreak. Prisoners are tasked to establish connection.
A mostly vanilla rundown with couple of twists with the levels.
If you have any feedback, DM Remilia Scarlet#3246
or Deep Dive thread in feedback of GTFO modding server.
More levels coming. ETA unknown.
Added Weapon
Main:
Rifle (Returning Weapon)
Burst SMG
Tactical Rifle
Special:
Combat Shotgun (Returning Weapon)
Burst Cannon (Returning Weapon)
Hel Rifle (Returning Weapon)
Hel Machinegun
The Specialist Revolver
Melee:
KM Tech Survivalist Axe
Patch Notes
V1.3.2:
B04:
- Reduced Tank Stealth room enemies counts
V1.3.1:
B04:
- Fixed where Zone 4433 scouts would not spawn
- Added terminals to various zones
- Now Bulkhead key is required to proceed
- Reduced various zones enemies counts
V1.3.0:
General:
- Added B04: Overcast
V1.2.0:
General:
- Added C03: Catastrophe
V1.1.0:
General:
- Added A04: Inhuman
A01:
- Changed map layout
- Added Extreme objective
V1.0.0:
- Preparation for more levels
V0.9.0:
- Added E02: Deep Dive
E01:
- Moved tank at the end to opening the fog turbine door
V0.8.0:
- Added D02: Final Requirement
- Added E01: Dangerous Transport
V0.7.0:
Fog and Lighting changes:
- A01, A02, B01, B02, C01 lighting and fog changed
D01:
- More time for finding Wave 4 and Wave 6 code
- Fixed where fog won't change after extreme
- Extreme now has zone number (mmm no more R5C1 :pensive:)
- Zone 384 is now armory zone (key would not spawn in there)
C02:
- Two more ammo in total
- Class III alarm at the high bulkhead door -> Class IV alarm
- Extreme and High error alarm zone will spawn more common enemies
- Final Class 6 alarm -> Class 7 alarm
- Pick up cargo now cause fog to slowly rising
V0.6.0:
General:
- Added two primary weapons and one secondary weapon
- Added new shooter variable
Level: A03
- Survival wave spawn more enemies
B01:
- Reduced overall resource
B02:
- Reduced overall resource
- Buffed some alarms
B03:
- Different Alarm wave for Class IV Cluster
C01:
- Fixed Scan
C02:
- Added
D01:
- Adjust all reactor wave
- Reduced overall resource
V0.5.0:
- Fixed B02, B03 Objective text
- Added C01
V0.4.0:
- Added A03, B02, B03
V0.2.0:
- Added A02
- Added dependencies on R2modman
- Fixed A01 key placement
- Buffed D01 Hybrid wave
- Buffed B01 Overall
V0.1.0:
- Added A01, B01, D01