Captivity Remake
A vanilla rundown with a story inspired by the eight steps to freedom. Vorkuta for Victory!
| Date uploaded | 3 years ago |
| Version | 0.2.1 |
| Download link | Skillet-Captivity_Remake-0.2.1.zip |
| Downloads | 312 |
| Dependency string | Skillet-Captivity_Remake-0.2.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1GTFOModding-AWO_Testing
Unfinished Testing Version of AWO ( including WEE, WOE [WIP] )
Preferred version: 0.999.7Brandonious-Player_Spawn_Apart
[For Rundown Devs] Finally, a level where the players split up.
Preferred version: 1.0.0hirnukuono-AWOPartialDataFixer
makes it possible to use AdvancedWardenObjective and MTFO.Ext.PartialData together
Preferred version: 0.0.4GTFOModding-PaintTheDoor
(Rundown Dev MOD) Disposable Painters allocated to re-paint the Security Doors in the Complex.
Preferred version: 1.0.4README
Make sure when playing multiple levels in a row, that you exit each expedition before selecting the next level, doing otherwise may break some game setup rules.
If there are any bugs or feedback, message Skillet#0451 on discord. Would love to see any video or recordings you make of my mod as well!
Captivity
This is a remake of my first rundown, which sadly completly broke with R3s release. The story is about the prisoners devising a plan to free themselves from the warden, this takes place in the overload objectives for the most part. Each Step in their plan is based off of one of the Eight Steps to Freedom from Call of Duty: Black Ops 1. Vorkuta for victory!!!
CHANGELOG
v0.4.0 -Added C-C1
v0.3.1 -C-B2 -Changed zome numbers from default numbers.
v0.3.0 -C-A1 -Finally made overload's objective actual keys instead of PDs. -Added C-B2
v0.2.0 -C-A1 Added error alarm for Overload Completion and updated objective text -Added C-B1
v0.1.0 -First Release -C-A1