Captivity Remake
A vanilla rundown with a story inspired by the eight steps to freedom. Vorkuta for Victory!
| Date uploaded | 2 years ago |
| Version | 0.4.0 |
| Download link | Skillet-Captivity_Remake-0.4.0.zip |
| Downloads | 201 |
| Dependency string | Skillet-Captivity_Remake-0.4.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1GTFOModding-AWO_Testing
Unfinished Testing Version of AWO ( including WEE, WOE [WIP] )
Preferred version: 0.999.7Brandonious-Player_Spawn_Apart
[For Rundown Devs] Finally, a level where the players split up.
Preferred version: 1.0.0hirnukuono-AWOPartialDataFixer
makes it possible to use AdvancedWardenObjective and MTFO.Ext.PartialData together
Preferred version: 0.0.4GTFOModding-PaintTheDoor
(Rundown Dev MOD) Disposable Painters allocated to re-paint the Security Doors in the Complex.
Preferred version: 1.0.4README
Make sure when playing multiple levels in a row, that you exit each expedition before selecting the next level, doing otherwise may break game setup.
If there are any bugs or feedback, message Skillet#0451 on discord. Would love to see any video or recordings you make of my mod as well!
Captivity
This is a remake of my first rundown, which sadly completly broke with R3s release. The story is about the prisoners devising a plan to free themselves from the warden, this takes place in the overload objectives for the most part.
CHANGELOG
v0.4.0 -Added C-C1
v0.3.1 -C-B2 -Changed zome numbers from default numbers.
v0.3.0 -C-A1 -Finally made overload's objective actual keys instead of PDs. -Added C-B2
v0.2.0 -C-A1 Added error alarm for Overload Completion and updated objective text -Added C-B1
v0.1.0 -First Release -C-A1