Captivity Remake Playtest
A vanilla rundown with a story inspired by the eight steps to freedom. Vorkuta for Victory!
| Date uploaded | 2 years ago |
| Version | 0.4.1 |
| Download link | Skillet-Captivity_Remake_Playtest-0.4.1.zip |
| Downloads | 353 |
| Dependency string | Skillet-Captivity_Remake_Playtest-0.4.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1GTFOModding-AWO_Testing
Unfinished Testing Version of AWO ( including WEE, WOE [WIP] )
Preferred version: 0.999.7GTFOModding-PaintTheDoor
(Rundown Dev MOD) Disposable Painters allocated to re-paint the Security Doors in the Complex.
Preferred version: 1.0.4Brandonious-Player_Spawn_Apart
[For Rundown Devs] Finally, a level where the players split up.
Preferred version: 1.0.0hirnukuono-AWOPartialDataFixer
makes it possible to use AdvancedWardenObjective and MTFO.Ext.PartialData together
Preferred version: 0.0.4README
Make sure when playing multiple levels in a row, that you exit each expedition before selecting the next level, doing otherwise may break game setup.
If there are any bugs or feedback, message Skillet#0451 on discord. Would love to see any video or recordings you make of my mod as well!
Captivity Remake
Playtest version of Captivity Remake. Don't expect the levels to work.
CHANGELOG
v0.3.1 -C-B2 -Changed zome numbers from default numbers.
v0.3.0 -C-A1 -Finally made overload's objective actual keys instead of PDs. -Added C-B2
v0.2.0 -C-A1 Added error alarm for Overload Completion and updated objective text -Added C-B1
v0.1.0 -First Release -C-A1