INITIAL F PROJECT
THIS RUNDOWN IS DESIGNED FOR DIFFICULTY F, SEMI-VANILLA EXPERIENCE, 4 VETERAN PLAYERS REQUIRED.
| Date uploaded | 10 months ago |
| Version | 1.0.0 |
| Download link | SpeakerFerryans-INITIAL_F_PROJECT-1.0.0.zip |
| Downloads | 63 |
| Dependency string | SpeakerFerryans-INITIAL_F_PROJECT-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2hirnukuono-EEC_H
A modern fork of Flowaria's ExtraEnemyCustomization (EEC), with a few fixes, tweaks, and additions
Preferred version: 1.8.24hirnukuono-AdvancedWardenObjective
A modern fork of Flowaria's AdvancedWardenObjective (AWO). Now with 50+ warden events!
Preferred version: 2.5.1donan3967-donan3967_geo_pack_2
Another pack of custom tiles for your rundowns
Preferred version: 1.3.2Red_Leicester_Cheese-CheeseGeos
Containing 11 custom geos and 3 modified geos (Lab rework done)
Preferred version: 0.5.4DacreDOLOLO-WeaponStatShower
Shows the stat of the weapons, compatible with WeaponCustomizer
Preferred version: 1.4.0randomuserhi-AggroFix
Host only mod to fix enemy targetting for custom rundowns that split players across zones
Preferred version: 0.0.2tru0067-PierceBugFix
Fixes piercing so that piercing shots hit the advertised number of enemies.
Preferred version: 1.2.2Dinorush-EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
Preferred version: 1.4.4Dinorush-ReDownFix
Fixes clients getting downed from taking any damage shortly after a revive.
Preferred version: 1.0.1Amorously-SnatcherBugFix
A client mod that tries to fix some snatcher-related bugs
Preferred version: 0.4.3Dinorush-ItemSpawnFix
[Required by All] Fixes items and resources failing to spawn.
Preferred version: 1.2.3README
INTRODUCTION:
- I'm Ferryans, I live in Chile. This summary is inspired by many things that I don't know how to explain, but you'll understand it in the game. INITIAL F is a summary of difficulty F for 4 experienced players with Vanilla experience and small custom nuances. Everything is designed for a reason and has a purpose. I hope you enjoy it. If you have any comments, you can contact me privately via Discord or Dev-Feedback on the GTFO Mod server. I eagerly await your complaints. Before that, I won't change the difficulty or nerf anything, unless you want to readjust something or buff it if you find it too easy. With love and affection, FERRYANS.
Enemies:
- Enemies in general have been adjusted and buffed to ensure a more challenging experience for you, so you need to be very careful, as the creatures move much faster, attack faster, and do more damage. You have been maricon!
Customized Enemy:
- MATAPETES-9000, I hope you like it.
Levels Coming soon:
- INIT - F2 OVERDOSE.
- INIT - F3 ABORMALITY .
- INIT - F4 Proximanmente.
- INIT - F5 Proximamente.
Gratefulness:
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I don't have the means to thank the people who helped me make this possible, but I can mention a few.
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Secta_Aivars: Thanks to him for helping me do all this in VS Code, taking the time and energy to help me even though I'm a complete novice at this, but he taught me the basics and now it's up to me to continue with it. I recommend you play his Rundown, Pair, and R1-E1. Expect great things from him because he has lots of crazy ideas. Thanks to Aivars for everything.
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Aivars.
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LonyWolf.
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Mello.
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Ein.
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Massitao.
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Bastian.
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Allen.
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Asumaru, the bitch of the Sector.
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You don't know how wonderful it is to have these great people by my side, but I can't forget one, even though it's not the same. I must thank Zander because thanks to him I made the decision to do this, and I also recommend playing INTEGER because in that Rundown we were assistants and it has the essence of FERRYANS.
CHANGELOG
Version 1.0.4
Leven Balance : F2 "OVERDOSE"
-Small adjustment to the ‘WARMUP’ times, from the first and second codes of the Main reactor and One of the OVERLOAD.
Version 1.0.3
The INTEL messages were fixed.
- The INTEL messages in the reactors were unclear and mentioned doors that did not exist, but this has now been resolved. We apologise for any inconvenience caused.
Balance of arms
- INIT FRCY 9000.
- The recoil when aiming with the rifle has been adjusted.
- INIT HEAVY MACHINE GUN.
- The recoil when aiming with the rifle has been adjusted.
- The firing rate was reduced.
- INIT DRUSH GUN.
- The recoil when aiming with the rifle has been adjusted.
- The firing rate was reduced.
- INIT HRKN HELL.
- The weapon's penetration was reduced from 4 to 3 enemies.
- INIT DON BARREDORA 9000.
- The HIP was increased from 2.0 to 2.2.
- INIT SUPER ETERNAL SHOTGUN.
- The firing rate was increased compared to the original version.
- INIT BELINLLI M3.
- The original weapon skin from INITAL was returned to him.
- Large-calibre pistol.
- Its damage was reduced from 35.0 to 30.1, and we are considering removing the hell effect as it could become a meta weapon.
- Pistol.
- The recharge time was reduced from 2.0 to 1.7 seconds.
Version 1.0.2
NEW LEVEL "F2 OVERDOSE", ready to play
Weapon SKINS:
- The SKINS of all weapons has been changed to create a better INITIAL experience.
Weapon Changes:
- All primary and secondary weapon statistics have been changed to improve the gaming experience and make the weapon more user-friendly in terms of its concept. And, of course, we cannot forget our good friends, the Sentinels, whose statistics have been improved, as well as their cute skins. We hope you like them.
Version 1.0.1
Balance Changes
- Initial ammunition at the start of Level Increased from 60% to approximately 100%.
Weapon Changes:
- INIT REBIRTH MK2
- Magazine: Increased 14 to 20 rounds.
- MAX AMMO: 137 to 140.
- INIT IWI UZU PRO
- Damage: 2.19 to 2.0
- Magazine: Increased 30 to 50 rounds.
- MAX AMMO: 342 to 400-
- Added stagger 1.5
- BUCKLAND AF6
- Rename INIT IB-MF21-
- Weapon redesign.
- ADDED NEW WEAPON:
- PAIR - PDW OMMENO HELLDRIVER
- Added piercing bullet X2
Version 1.0.0
GENERAL CHANGES
- Added Rundown INITIAL F-project