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Komeiji Paradise
An extremely difficult rundown. All unmodified weapon data is from GameData 31994.
| Date uploaded | 3 years ago |
| Version | 1.0.73 |
| Download link | T4-Komeiji_Paradise-1.0.73.zip |
| Downloads | 142 |
| Dependency string | T4-Komeiji_Paradise-1.0.73 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.0ProjectZaero-ZaeroGeos
A pack of geomorphs for custom tilesets. Currently contains 7 tiles + 2 variants.
Preferred version: 0.2.0bro-CustomRundownLabels
Allows for custom labels on the rundown selection screen.
Preferred version: 1.0.0GTFOModding-AWO_Testing
Unfinished Testing Version of AWO ( including WEE, WOE [WIP] )
Preferred version: 0.999.3README
Welcome to Komeiji's Paradise by Lavender.
- This rundown is much more difficult than the official rundown. Please report any issues you find to Lavender#2106 on Discord.
Features:
- Challenging levels for extreme limits.
- The difficulty of the first level is against the E-Tier of the benchmark figure.
- 5 Expeditions currently available.
The purpose of this rundown is to make old players feel the challenge of GTFO again.
Release Notes:
1.0.73
- The new level C2 begins testing
1.0.67
I'm sorry to only found out the problem now.The correct format has now been modified.It can be installed with one click using R2mod
1.0.66
- The new level D1 has been completed
1.0.58
- The new level C1 begins testing
1.0.55
- B3:The reactor area balances the resource(+8ammo,-4tool)
- Strength balance has been made for all main weapons
1.0.54
- B2: Infinite alarms for doors in zone 125, zone 126 are now refreshed normally
- B3:OV's door will lock normally after the end of the main objective
- B3:Fixed EX gate alert monster respawn on face and now respawn normally
1.0.53
- A1 B1 B3 is currently complete.
- A2 B2 is in beta.
- Some of the text is not yet finished.