Protocol
://Run Protocol 1.0. restart the expedition. Waiting for prisoners to be placed in the HSU...
By TeamProtocol
| Date uploaded | 2 years ago |
| Version | 1.3.0 |
| Download link | TeamProtocol-Protocol-1.3.0.zip |
| Downloads | 8 |
| Dependency string | TeamProtocol-Protocol-1.3.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1ProjectZaero-ZaeroGeos
A pack of geomorphs for custom tilesets. Currently contains 7 tiles + 2 variants.
Preferred version: 0.5.0GTFOModding-AWO_Testing
Unfinished Testing Version of AWO ( including WEE, WOE [WIP] )
Preferred version: 0.999.7DacreDOLOLO-WeaponStatShower
Shows the stat of the weapons, compatible with WeaponCustomizer
Preferred version: 1.4.0Inas07-EOSExt_SecuritySensor
Configurable vanilla Security Sensor! Now added with Movable Sensor (T-Sensor)!
Preferred version: 1.1.3bro-Sams_Resource_Room
This is a custom asset bundle for Samdown - Chrysalis
Preferred version: 1.0.15README
://Protocol 1.0
This is a rundown for those want levels of difficulty that are slightly more difficult than the vanilla rundown. So each tier has a slightly higher level of difficulty than the vanilla rundown, for example:
- A-Tier: B-tier difficulty of vanilla rundown.
- B-Tier: C-tier difficulty of vanilla rundown.
- C-Tier: D-tier difficulty of vanilla rundown.
- D-Tier: E-tier difficulty of vanilla rundown, But in some cases, it can be more difficult.
- E-Tier: Harder than the E-tier level of Vanilla Rundown. Difficulty level for those who like to be challenging and stressed.
There are currently 11 levels to play, and 4 upcoming levels and extra levels are also scheduled for later. That's it. Now run the PROTOCOL and enjoy the expedition. That's it.
Credit
- Kakaru: design of 3rd to 5th maps of each tier, weapon balancing.
- I manage the mode by myself due to personal reasons of co-producer P.A.C.S
Weapon Changes
There are a lot of old rundown versions of weapons or buffed weapons. See WeaponStatShower mod for more information.
Special Thanks
P.A.C.S.: Co-producer, design of 1st and 2nd maps of each tier(Except E2).
DarkEmperor: Helped me a lot in many ways to create this rundown. I want to say thank you especially.
And all the people who participated in the test: Many people participated in the test. I also want to thank all the people who participated in the test.
If you want to give any feedback...
Please contact on Discord ID 12156135.
한글 버전
이 런다운은 공식 런다운보다 약간 어려운 난이도를 원하는 사람들을 위한 모드 런다운입니다. 그래서 이 런다운의 레벨 난이도는 공식 레벨 티어보다 한단계 더 높습니다. 예를 들어...
- A티어: 공식 B티어 정도의 난이도입니다.
- B티어: 공식 C티어 정도의 난이도입니다.
- C티어: 공식 D티어 정도의 난이도입니다.
- D티어: 공식 E티어 정도의 난이도지만, 경우에 따라선 더 어려울 수 있습니다.
- E티어: 공식 E티어보다 더 어렵습니다. 도전적이고 스트레스 받는 레벨을 좋아하는 사람들을 위한 난이도입니다.
현재 11개의 레벨을 플레이할 수 있으며, 곧 나올 4개의 맵들과 추가 예정인 소수의 EXT 레벨이 제작될 예정입니다. 이게 답니다. 프로토콜 을 실행하고 탐험을 즐기세요.
크레딧
- Kakaru: 각 티어의 3~5번째 맵 디자인, 무기 벨런싱.
- 공동 제작자 P.A.C.S.의 개인 사정으로 인해 해당 모드는 제가 혼자 관리합니다.
무기 스텟 관련
구버전 런다운 스펙이나 약간 버프된 무기들이 많습니다. 자세한건 WeaponStatShower 모드를 참고해주세요.
Special Thanks
P.A.C.S.: 공동 제작자, 각 티어의 1, 2번째 맵 디자인(E2 제외).
DarkEmperor: 여러 부분에서 진짜 많이 도와주셨고 계속해서 도움 주시는것에 정말정말 감사드립니다.
테스트에 참여한 모든 사람들: 정말 많은 사람들이 참여 해주셨고, 참여 해주신 분들께도 감사인사를 드립니다.
만약 피드백할 사항이 있다면...
디스코드 12156135 으로 메세지 걸어주시고, 피드백이나 건의사항을 말씀해주세요.
CHANGELOG
Version 1.1.6
- Fixed - invalid text in P1-C2
- Fixed - NEONATE_HSU was not listed in the terminal
- Fixed - enemies do not regenerate in P1-E1 cocoon zone
- Fixed - one of the locked security door of P1-A3 was opened
- Increase the amount of resources in P1-B2
- Booster hud removal plugin has been added
- More levels have been added. Awaiting for exploration...
Version 1.1.7
- Released - P1-D2, P1-D3
- Nerfed - P1-A3
Version 1.1.8
- Fixed - file path
Version 1.1.9
- Update discription and warden intel of some levels
Version 1.2.0
- Released - P1-A4, P1-A5
Version 1.2.1
- Nerfed - reduced or removed enemy in different zones in P1-C2
- Fixed - mother or pmother is spawned by 2 instead of 1 in P1-C2
Version 1.2.2
- Fixed - P1-D2 extreme has 2 cells instead of 3 cells
- Add tumor damage related mod
Version 1.2.3
- Released - P1-B4, P1-B5
Version 1.2.4
- Reworked - P1-B3 Overload
- Change spawn and defensive points of shadows to avoid delaying wave
- The process of obtaining the reactor code becomes slightly more complicated
- Added and changed some geos
- Buffed - Added 1 mother after Extreme baby alarm in P1-B3
- Fixed - Issue of turning Big Shadows into Nightmare Scouts in Overload Reactor wave in P1-B3
Version 1.2.5
- Fixed - Issue with overload bulkhead key leaving the map in P1-B5
- Moved the bulkhead key to ZONE_808. If the same problem occurs, please let me know
- There's a problem with the fog coming up when the extreme is completed in P1-B5
- It seems to be a problem of missing files when updating
- So if you experience this problem, please create a new profile
Version 1.2.6
- Removed - OldTumorDamage mod
- Nerfed - Increased the error alarm interval from 30 seconds to 45 seconds in P1-B4
- Nerfed - Increased amount of resources of the Air Filtration route in P1-B4
- Buffed - Decreased the overall amount of resources a little bit in P1-B4
- Nerfed - Slightly lowered the difficulty level of Overload in P1-C3
- Fixed - Issue with ZONE 220 Terminal being created at unintended location in P1-C3
- If the same problem occurs again, please let me know
Version 1.2.7
- changed the enemies generation event to improve the frame of P1-D2
- Fixed - Changed the P1-D2 Deactive Terminal Password method
Version 1.2.8
- Fixed - file path
Version 1.2.9
- Reworked - Delete P1-E1 Extreme
- Nerfed - Re-balanced the overall difficulty of P1-E1
Version 1.3.0
- Reworked - Delete P1-D2 Extreme, Overload
- Nerfed - Re-balanced the overall difficulty of P1-C1