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TheDoggyDoge-DogsTilePack-1.0.0 icon

DogsTilePack

Custom tiles from RundownX modified to work normally, and any other tiles I end up making

Date uploaded a year ago
Version 1.0.0
Download link TheDoggyDoge-DogsTilePack-1.0.0.zip
Downloads 1472
Dependency string TheDoggyDoge-DogsTilePack-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1
dakkhuza-MTFO-4.6.2 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.2

README

Dogs Tile Pack

This tile pack contains geos from RundownX and any geos eventually built seperate from that rundown. Spoilers for RundownX obviously in these tiles. Some features from RundownX are not present in these tiles, and Marker variation is somewhat bare, but definetly leave suggestions for anything to add to these tiles in the GTFO Modding Discord feedback section.

These tiles were not meant to be used with any other tiles so don't be surprised if something does not work Biggest issue with most of the tiles is that they were built without the plugs in mind, to have a more unique look to each room, but for actual plugs to work some rooms are slightly altered from their RX-1 variant. Junction would require much more rework than all the other tiles so I have not included that one for now.

Note: Arrows in tile previews point to Forward direction, for rotation with LGTuner

Tiles
Elevator - 64x64 {
"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Tech_Elevator.prefab",
"SubComplex": 3,
"Shard": 2
}
1 Area - Medium
Overpass - I Shape - 64x64 {
"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Tech_Overpass.prefab",
"SubComplex": 3,
"Shard": 2
},
1 Area - Large
HSU Processing - Dead End - 64x64 {
"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Tech_HSUProcessing.prefab",
"SubComplex": 3,
"Shard": 2
},
1 Area - Small
Contains working HSU Activator, and Extractor (I know one overwrites the other, so let me know if I should make 2 versions with only 1 in each)
Arena - Dead End - 96x160 {
"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Tech_Arena.prefab",
"SubComplex": 3,
"Shard": 2
},
1 Area - Huge
Events - Enemy Spawns - ETC.
- Umm, honestly you might just want to ask me what you want to use here because putting the list here would just be insanely long and not helpful...
Transport Shaft - Elevator Exit- 64x64 {
"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Service_Exit.prefab",
"SubComplex": 6,
"Shard": 2
},
1 Area - Large

CHANGELOG

Version 1.3.1 - (Patches)

Patches

  • Fixed Boss Align in Floodways Hub (R3B2 Mother Tile)
  • Lowered some rocks in Floodways Hub (R3B2 Mother Tile)
  • Fixed some duplicate markers in Gardens Data Extractor (R3D1 NFrame tile)

Version 1.3.0 - (2 New Tiles)

New Tiles

  • Tile from Unreleased ALT://RX-1
  • Remake of the R7C2 Gen Cluster Tile in Datacenter Style

Version 1.2.3 - (Glowcave Ladder)

Events

  • Added World Event to toggle glowcave ladder

Version 1.2.2 - (Unity Security Patch)

Patches

  • Recompressed Tiles to fix exploding dauda and any other potential issues.

Version 1.2.1 - (Mod Page Changes)

Mod Page

  • Added alignment image for Gardens Glowcave

Version 1.2.0 - (1 New Tile)

New Tile

  • Multicomplex Transition Cave (Gardens Glowcave)

Version 1.1.2 - (Patches)

Patches

  • Fixed plug altitude in RX-1 Junction tile to line up properly with other tiles.

Version 1.1.1 - (Mod Page Changes)

Mod Page

  • Fixed some typos

Version 1.1.0 - (3 New Tiles, Patches)

New Tiles

  • Junction tile from RX-1
  • Remake of the R3D1 Data Extractor tile in Gardens style
  • Remake of the R3B2 Mother tile in Floodways style

Patches

  • Adjusted decoration inset in RX-1 Elevator to allow space for Cargo Cage
  • Fixed Light culling in RX-1 Elevator Plug
  • Fixed Staircase colliders in RX-1 Elevator Plug

Mod Page

  • Updated tile images

Version 1.0.0 - (Initial Release)

RX-1 Tiles

  • Most tiles from the first level of RundownX
  • Junction is not very feasible to make function