Operation GreenhawkDown
Lethal THC traces found in the complex. Priority suspect Justin Maynard to be tracked and eliminated.
By ZEAM
| Date uploaded | a year ago |
| Version | 1.1.0 |
| Download link | ZEAM-Operation_GreenhawkDown-1.1.0.zip |
| Downloads | 51 |
| Dependency string | ZEAM-Operation_GreenhawkDown-1.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2BurstCancel-BurstCancel
Burst Cancel feature for all guns. NOT created by me, full credit goes to SleepyHead in the modding Discord.
Preferred version: 1.0.2Dinorush-EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
Preferred version: 1.4.4randomuserhi-StaggerSync
A client side mod that fixes desync of enemy position during animations.
Preferred version: 0.0.1README
Hi
Please report any issues you find to aussiemaverick93 on Discord.
A Hardcore GTFO Vanilla Experience.
- Guns made stronger.
All maps are E tier
CHANGELOG
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Local progression and stuff
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1.1.2 Bug fixes
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1.1.3 More Bug fixes related to alarms
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1.1.4 More Bug Fixes and alarm changes to A3 B1 B2
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1.1.5 Even more Bug Fixes and some level changes
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1.1.6 Even more Bug Fixes and nerfed sawed off & scattergun very slightly. High cal buffed
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1.1.7 Removed timer from doors in B1. Removed 1 Nightmare scout from C2 error
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1.1.8 Mandatory Cell not spawning in B2 occasionally. Please make sure to list the level for 8 cells before playing (Sometimes only 7 appear) [[Will be fixed soon hopefully]].
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1.2.0 D2 released & Some guns changed
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1.3.0 D3 released & some bug fixes & High Cal buff + Sniper scope change
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1.3.1 B1 cell adjustment and C1 fixes
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1.4.0 E1 And Justin Lore Release!!! & Some Gun changes
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1.4.1 Nerf Galaxy Train and Mega E1
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1.4.2 Nerf E1 and Mega E1 changes
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1.4.3 Mega E1 make me unhappy
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1.5.0 Some Guns Changed to JRA standard.
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1.5.1 Oops