BERSERK
://INTEL: >..RETURN THOU STOLEN VALOR, FOR ETERNAL REST WAITS UPON YE, OH LOWLY PRISONER. THOU SHALT RETURN TO THE DEPTHS, FOR THAT IS MY WORD.
By ZGaming
| Date uploaded | a year ago |
| Version | 1.0.2 |
| Download link | ZGaming-BERSERK-1.0.2.zip |
| Downloads | 93 |
| Dependency string | ZGaming-BERSERK-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1easternunit100-BetterBots
Improves the logic of the bots and makes them more reliable in combat.
Preferred version: 0.1.2easternunit100-WwiseGameParameterController
This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.
Preferred version: 0.0.1hirnukuono-WardenIntelOhBehave
Attempts to fix the disappearing WardenIntel
Preferred version: 0.0.1Localia-DoorEnemyFix
Bug fixes: Tripmines or C-Foam glue are sometimes be triggered by enemies behind doors.
Preferred version: 1.0.0randomuserhi-StaggerSync
A client side mod that fixes desync of enemy position during animations.
Preferred version: 0.0.1Red_Leicester_Cheese-CheeseGeos
Containing 11 custom geos and 3 modified geos (Lab tile overhaul begins now)
Preferred version: 0.4.2randomuserhi-DMRReloadFix
A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.
Preferred version: 0.0.5AuriRex-LegacyLobby
Brings back the lobby screen aestethic of Rundown 1 through 4.
Preferred version: 1.1.0Dinorush-EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
Preferred version: 1.2.1Amorously-WaveRoarFix
Enables the unused Snatcher, Immortal, Nightmare Striker, and Nightmare Shooter distant wave roars
Preferred version: 1.0.3DacreDOLOLO-WeaponStatShower
Shows the stat of the weapons, compatible with WeaponCustomizer
Preferred version: 1.4.0Dinorush-AccurateCrosshair
Calculate crosshair size for guns and improve crosshair behavior.
Preferred version: 1.5.0randomuserhi-GTFOClientSidePrediction
A client side mod that aims to reduce the impact of shit ping.
Preferred version: 0.4.0README
RUNDOWN : BERSERK
[ 'Return, O faithless sons,' declares the LORD ; 'For I am a master to you, And I will take you one from a city and two from a family, And I will bring you to Zion.' ]
[ JEREMIAH 3:14 ]
Overview
Taking place after the events of GTFO, The Warden discovers an infected universe carrying an artifact with potential power to cleanse membranes. Prisoners are sent to investigate and carry out operation tasks.
A difficult vanilla-styled rundown with increasingly difficult levels. Made with a full four person team in mind.
Roadmap
This rundown is being updated LIVE with new content constantly being developed.
Early/Mid 2025:
- C-Tier Levels
- D-Tier Levels
- Lore Logs
Feedback
Comments and questions are greatly appreciated and much needed. Balancing is a slippery slope and requires a lot of fine tuning (as well as bugs and any other potential issues). Please contact my discord zgaming_ for any concerns or issues.
CHANGELOG
Changelog
2.2.1:
- Removed Hel Auto Pistol
- Removed Double Tap Rifle
- Increased Heavy Assault Rifle Precision Multi
- Increased Magazine Size of Heavy Assault Rifle
- Increased amount of ammo in BK-AX
- Decreased size of large zones in BK-AX
- Decreased Reload time on the Sawed-Off
- Increased Reserve Ammo of Sawed-Off
- Added Burst Cannon
- Added a tutorial (mainly for my friends)
- Added knife and bat for additional player roles
2.2.0:
- Completely reworked BK-C1 for a more fun and involved challenge
- Removed C1 Overload objective
- Locked BK-BX, preparing to rework level for more involved challenge
- Increased Magazine Size of Scattergun
- Increased Scattergun Cone
2.1.0:
- Nerfed Sawed-Off Damage, Stagger Damage, Bullet-per-shot Count
- Changed scout amount in BK-B3 from 5 to 3
- Changed distribution in BK-B3 to include C-Foam 'Nades and Mines
- Added Ammo uses in BK-B3 Extreme
- Changed Scout-Types in BK-B3 Main
- Lowered difficulty of sleeping enemies in BK-B3 Extreme
- Lowered Damage-Per-Bullet in the SMG
- Slightly lowered damage on the High Caliber Pistol
- Increased Hel Revo base damage
- Lowered Hel Revo precision multi
- Removed Mother from BK-B4
2.0.0:
- Added BX
- Added C1
- Fixed Generator Spawns in B4
- Renamed Modded Weapons for Better Clarity
- Buffed Precision Multi on HEL Revolver
- Greatly Reduced Damage on Sawed-Off Shotgun
- Increased Shot-Cone on Sawed-Off Shotgun
- Greatly Increased Stagger on Sawed-Off Shotgun
- Increased Bullet Count Per Shot on Sawed-Off Shotgun
1.5.3:
- Removed cells from spawning in first room of BK-B3 Extreme
- Added disinfect packs to zone before extract on BK-B3 Main
- Increased medipack count in zone before extract on BK-B3 Main
1.5.2:
- Prevented artifacts (Boosters) from spawning
- Fixed blood door unlocking in BK-B1
1.5.1:
- Changed B3 Name to "Temple"
1.5.0:
-
Level Changes:
- COMPLETELY Reworked B3
- Added Extreme Sector to B3
- Fixed checkpoint on B2
- Removed Disinfection Packs and Disinfection Station from B2
-
Weapon Changes:
- Nerfed the ammo reserves on Sawed-Off Shotgun
- Lowered damage per bullet on Sawed-Off Shotgun
- Lowered Magazine Size on Machine Gun
- Increased Ammo reserves on Machine Gun
- Decreased damage per bullet on Machine Gun
- Increased Stagger Multi on Machine Gun
- Added Piercing Rounds to Machine Gun
1.4.0:
- Added 60 second delay to Nightmare Error on B4
- Increased regular sleeping count in Zone 3 AX
- Removed Team Scans from AX Zones 6 and 7
- Increased Base Damage on Pistol
- Removed Turbine and Disinfect Packs from B1
- Removed Respawn Rooms from Zone 65 on B1
- Added Checkpoint to B1
- Added Cell to Zone 70 on B1
- Lowered Ammo Reserve on Machinegun
- Greatly Increased Mag Size on Machinegun
- Lowered Class 4 Scan on B1 to Class 2
- Lowered Reserve Ammo Count on Sawed-Off Shotgun
- Slightly Increased Reload Time on Sawed-Off Shotgun
- Lowered Sleeping Regulars on B2
- Removed Team Scan on first 'ACTIVATE' terminal on B2
- Removed ALL RESPAWNS on B2
- Added Checkpoint to B2
1.3.0:
- Removed rising fog events from BK-B2
- Completely overhauled BK-AX for a better intro level
- Renamed Hammer to Gaius
- Renamed Spear to Longinus
1.2.0:
- Added RundownTitleFix as a dependency
- Completely reworked BK-B1 "Myxoma"
1.1.0:
Weapon Reworks:
-
Primaries:
- HEL Revolver -> Lowered Magazine Size
- Pistol -> Increased Recoil, Decreased Base Damage, Increased Precision Multi
- Bullpup Rifle -> Increased Recoil, Increased Magazine Size, Increased Max Ammo, Decreased Reload Time, Increased Fire Rate, Increased Stagger Multi
- SMG -> Increased Recoil, Increased Magazine Size, Increased Max Ammo, Increased Base Damage, Increased Fire Rate, Lowered Stagger Multi, Lowered Precision Multi
- Assault Rifle -> Decreased Base Damage, Increased Precision Multi, Increased Fire Rate, Increased Magazine Size
- Sawed-Off Shotgun -> Decreased Magazine Size, Increased Stagger Multi, Increased Base Damage, Increased Recoil
- Removed HEL Shotgun
- Removed Rifle
- Removed Burst Rifle
- Removed Heavy SMG
- Removed PDW
- Removed Burst Pistol
- Removed Machine Pistol
-
Secondaries:
- HEL Gun -> Increased Precision Multi
- Scattergun -> Added Chargeup Time, Decreased Fire Rate
- Heavy Assault Rifle -> Decreased Fire Rate, Increased Headshot Multi, Increased Recoil
- High Caliber Pistol -> Increased Max Ammo, Increased Magazine Size, Decreased Fire Rate
- Short Rifle -> Increased Stagger Multi, Increased Precision Multi, Increased Base Damage, Decreased Fire Rate
- Removed Precision Rifle
- Removed Revolver
- Removed Sniper
- Removed Combat Shotgun
- Removed Burst Cannon
- Removed Arbalist Machine Gun
Added Following Dependencies:
- DMRReloadFix
- LocalProgression
- LegacyLobby
- NoBoosters
- AllVanity
- EnemyAnimationFix
- WaveRoarFix
- WeaponStatShower
- AccurateCrosshair
- GTFOClientSidePrediction
Level Balance Changes:
- Removed Ammopacks from ZONE_1 in BK-AX
1.0.2:
- Adjusted Missing Text in BK-AX, BK-B1, and BK-B2
1.0.1:
- Fixed Resource Distribution on BK-B4