| Date uploaded | a year ago |
| Version | 1.5.2 |
| Download link | ZGaming-BERSERK-1.5.2.zip |
| Downloads | 105 |
| Dependency string | ZGaming-BERSERK-1.5.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1easternunit100-BetterBots
Improves the logic of the bots and makes them more reliable in combat.
Preferred version: 0.1.2easternunit100-WwiseGameParameterController
This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.
Preferred version: 0.0.1hirnukuono-WardenIntelOhBehave
Attempts to fix the disappearing WardenIntel
Preferred version: 0.0.1Localia-DoorEnemyFix
Bug fixes: Tripmines or C-Foam glue are sometimes be triggered by enemies behind doors.
Preferred version: 1.0.0randomuserhi-StaggerSync
A client side mod that fixes desync of enemy position during animations.
Preferred version: 0.0.1Red_Leicester_Cheese-CheeseGeos
Containing 11 custom geos and 3 modified geos (Lab tile overhaul begins now)
Preferred version: 0.4.2randomuserhi-DMRReloadFix
A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.
Preferred version: 0.0.5AuriRex-LegacyLobby
Brings back the lobby screen aestethic of Rundown 1 through 4.
Preferred version: 1.1.0Dinorush-EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
Preferred version: 1.2.1Amorously-WaveRoarFix
Enables the unused Snatcher, Immortal, Nightmare Striker, and Nightmare Shooter distant wave roars
Preferred version: 1.0.3DacreDOLOLO-WeaponStatShower
Shows the stat of the weapons, compatible with WeaponCustomizer
Preferred version: 1.4.0Dinorush-AccurateCrosshair
Calculate crosshair size for guns and improve crosshair behavior.
Preferred version: 1.5.0randomuserhi-GTFOClientSidePrediction
A client side mod that aims to reduce the impact of shit ping.
Preferred version: 0.4.0README
RUNDOWN : BERSERK
[ 'Return, O faithless sons,' declares the LORD ; 'For I am a master to you, And I will take you one from a city and two from a family, And I will bring you to Zion.' ]
[ JEREMIAH 3:14 ]
Overview
Taking place after the events of GTFO, The Warden discovers an infected universe carrying an artifact with intense potential. In this universe, the RISE initiative and Project INSIGHT took a different direction. The Warden, curious of the significance of this universe's findings, seeks to investigate this membrane's Garganta.
In the midst of a dying multiverse, the Warden beseeches a fruitful scourge of a dirty membrane— soon though, something much more divine awaits for their doom.
Prisoners dispatched to investigate and carry out operation tasks.
A difficult vanilla-styled rundown with increasingly difficult levels, focused on punishing poor gunplay and offering an alternative story to the mainline GTFO. Developed with a full four person team in mind.
Roadmap
This rundown is being updated LIVE with new content constantly being developed.
Planned Content:
- C-Tier Levels
- D-Tier Levels
- E-Tier Levels
- NEW Custom Weapons
- Lore Logs
Feedback
Comments and questions are greatly appreciated and much needed. Balancing is a slippery slope and requires a lot of fine tuning (as well as bugs and any other potential issues). Please contact my discord zgaming_ for any concerns or issues.
CHANGELOG
Changelog
2.2.1:
- Removed Hel Auto Pistol
- Removed Double Tap Rifle
- Increased Heavy Assault Rifle Precision Multi
- Increased Magazine Size of Heavy Assault Rifle
- Increased amount of ammo in BK-AX
- Decreased size of large zones in BK-AX
- Decreased Reload time on the Sawed-Off
- Increased Reserve Ammo of Sawed-Off
- Added Burst Cannon
- Added a tutorial (mainly for my friends)
- Added knife and bat for additional player roles
2.2.0:
- Completely reworked BK-C1 for a more fun and involved challenge
- Removed C1 Overload objective
- Locked BK-BX, preparing to rework level for more involved challenge
- Increased Magazine Size of Scattergun
- Increased Scattergun Cone
2.1.0:
- Nerfed Sawed-Off Damage, Stagger Damage, Bullet-per-shot Count
- Changed scout amount in BK-B3 from 5 to 3
- Changed distribution in BK-B3 to include C-Foam 'Nades and Mines
- Added Ammo uses in BK-B3 Extreme
- Changed Scout-Types in BK-B3 Main
- Lowered difficulty of sleeping enemies in BK-B3 Extreme
- Lowered Damage-Per-Bullet in the SMG
- Slightly lowered damage on the High Caliber Pistol
- Increased Hel Revo base damage
- Lowered Hel Revo precision multi
- Removed Mother from BK-B4
2.0.0:
- Added BX
- Added C1
- Fixed Generator Spawns in B4
- Renamed Modded Weapons for Better Clarity
- Buffed Precision Multi on HEL Revolver
- Greatly Reduced Damage on Sawed-Off Shotgun
- Increased Shot-Cone on Sawed-Off Shotgun
- Greatly Increased Stagger on Sawed-Off Shotgun
- Increased Bullet Count Per Shot on Sawed-Off Shotgun
1.5.3:
- Removed cells from spawning in first room of BK-B3 Extreme
- Added disinfect packs to zone before extract on BK-B3 Main
- Increased medipack count in zone before extract on BK-B3 Main
1.5.2:
- Prevented artifacts (Boosters) from spawning
- Fixed blood door unlocking in BK-B1
1.5.1:
- Changed B3 Name to "Temple"
1.5.0:
-
Level Changes:
- COMPLETELY Reworked B3
- Added Extreme Sector to B3
- Fixed checkpoint on B2
- Removed Disinfection Packs and Disinfection Station from B2
-
Weapon Changes:
- Nerfed the ammo reserves on Sawed-Off Shotgun
- Lowered damage per bullet on Sawed-Off Shotgun
- Lowered Magazine Size on Machine Gun
- Increased Ammo reserves on Machine Gun
- Decreased damage per bullet on Machine Gun
- Increased Stagger Multi on Machine Gun
- Added Piercing Rounds to Machine Gun
1.4.0:
- Added 60 second delay to Nightmare Error on B4
- Increased regular sleeping count in Zone 3 AX
- Removed Team Scans from AX Zones 6 and 7
- Increased Base Damage on Pistol
- Removed Turbine and Disinfect Packs from B1
- Removed Respawn Rooms from Zone 65 on B1
- Added Checkpoint to B1
- Added Cell to Zone 70 on B1
- Lowered Ammo Reserve on Machinegun
- Greatly Increased Mag Size on Machinegun
- Lowered Class 4 Scan on B1 to Class 2
- Lowered Reserve Ammo Count on Sawed-Off Shotgun
- Slightly Increased Reload Time on Sawed-Off Shotgun
- Lowered Sleeping Regulars on B2
- Removed Team Scan on first 'ACTIVATE' terminal on B2
- Removed ALL RESPAWNS on B2
- Added Checkpoint to B2
1.3.0:
- Removed rising fog events from BK-B2
- Completely overhauled BK-AX for a better intro level
- Renamed Hammer to Gaius
- Renamed Spear to Longinus
1.2.0:
- Added RundownTitleFix as a dependency
- Completely reworked BK-B1 "Myxoma"
1.1.0:
Weapon Reworks:
-
Primaries:
- HEL Revolver -> Lowered Magazine Size
- Pistol -> Increased Recoil, Decreased Base Damage, Increased Precision Multi
- Bullpup Rifle -> Increased Recoil, Increased Magazine Size, Increased Max Ammo, Decreased Reload Time, Increased Fire Rate, Increased Stagger Multi
- SMG -> Increased Recoil, Increased Magazine Size, Increased Max Ammo, Increased Base Damage, Increased Fire Rate, Lowered Stagger Multi, Lowered Precision Multi
- Assault Rifle -> Decreased Base Damage, Increased Precision Multi, Increased Fire Rate, Increased Magazine Size
- Sawed-Off Shotgun -> Decreased Magazine Size, Increased Stagger Multi, Increased Base Damage, Increased Recoil
- Removed HEL Shotgun
- Removed Rifle
- Removed Burst Rifle
- Removed Heavy SMG
- Removed PDW
- Removed Burst Pistol
- Removed Machine Pistol
-
Secondaries:
- HEL Gun -> Increased Precision Multi
- Scattergun -> Added Chargeup Time, Decreased Fire Rate
- Heavy Assault Rifle -> Decreased Fire Rate, Increased Headshot Multi, Increased Recoil
- High Caliber Pistol -> Increased Max Ammo, Increased Magazine Size, Decreased Fire Rate
- Short Rifle -> Increased Stagger Multi, Increased Precision Multi, Increased Base Damage, Decreased Fire Rate
- Removed Precision Rifle
- Removed Revolver
- Removed Sniper
- Removed Combat Shotgun
- Removed Burst Cannon
- Removed Arbalist Machine Gun
Added Following Dependencies:
- DMRReloadFix
- LocalProgression
- LegacyLobby
- NoBoosters
- AllVanity
- EnemyAnimationFix
- WaveRoarFix
- WeaponStatShower
- AccurateCrosshair
- GTFOClientSidePrediction
Level Balance Changes:
- Removed Ammopacks from ZONE_1 in BK-AX
1.0.2:
- Adjusted Missing Text in BK-AX, BK-B1, and BK-B2
1.0.1:
- Fixed Resource Distribution on BK-B4