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ZGaming-BERSERK-2.2.1 icon

BERSERK

://INTEL:>..[ EXCEEDINGLY DIFFICULT RUNDOWN FOR EXPERIENCED PLAYERS ]..

By ZGaming
Date uploaded a year ago
Version 2.2.1
Download link ZGaming-BERSERK-2.2.1.zip
Downloads 146
Dependency string ZGaming-BERSERK-2.2.1

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1
dakkhuza-MTFO-4.6.1 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.1
easternunit100-BetterBots-0.1.2 icon
easternunit100-BetterBots

Improves the logic of the bots and makes them more reliable in combat.

Preferred version: 0.1.2
easternunit100-WwiseGameParameterController-0.0.1 icon
easternunit100-WwiseGameParameterController

This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.

Preferred version: 0.0.1
Flowaria-FlowGeos_Vol2-0.2.2 icon
Flowaria-FlowGeos_Vol2

Sets of custom tile for your rundown! (Volume 2!)

Preferred version: 0.2.2
GTFOModding-ScanPositionOverride-1.0.0 icon
GTFOModding-ScanPositionOverride

Set custom fixed scan positions

Preferred version: 1.0.0
hirnukuono-WardenIntelOhBehave-0.0.1 icon
hirnukuono-WardenIntelOhBehave

Attempts to fix the disappearing WardenIntel

Preferred version: 0.0.1
Inas07-ExtraChainedPuzzleCustomization-1.6.7 icon
Inas07-ExtraChainedPuzzleCustomization

Customize your security scan

Preferred version: 1.6.7
Inas07-FixEndScreen-1.0.0 icon
Inas07-FixEndScreen

Get me back to lobby pls

Preferred version: 1.0.0
Localia-DoorEnemyFix-1.0.0 icon
Localia-DoorEnemyFix

Bug fixes: Tripmines or C-Foam glue are sometimes be triggered by enemies behind doors.

Preferred version: 1.0.0
randomuserhi-BioScannerFix-0.0.1 icon
randomuserhi-BioScannerFix

Fixes the small red dots on bioscanner.

Preferred version: 0.0.1
randomuserhi-StaggerSync-0.0.1 icon
randomuserhi-StaggerSync

A client side mod that fixes desync of enemy position during animations.

Preferred version: 0.0.1
Red_Leicester_Cheese-CheeseGeos-0.4.2 icon
Red_Leicester_Cheese-CheeseGeos

Containing 11 custom geos and 3 modified geos (Lab tile overhaul begins now)

Preferred version: 0.4.2
randomuserhi-DMRReloadFix-0.0.5 icon
randomuserhi-DMRReloadFix

A client-side mod that fixes DMR reloading to 11 when there is 1 bullet left in clip.

Preferred version: 0.0.5
Inas07-LocalProgression-1.3.7 icon
Inas07-LocalProgression

Record Modded Rundown Clears on your PC!

Preferred version: 1.3.7
AuriRex-LegacyLobby-1.1.0 icon
AuriRex-LegacyLobby

Brings back the lobby screen aestethic of Rundown 1 through 4.

Preferred version: 1.1.0
AuriRex-NoBoosters-1.1.0 icon
AuriRex-NoBoosters

Removes boosters from the game entirely.

Preferred version: 1.1.0
AuriRex-AllVanity-1.1.0 icon
AuriRex-AllVanity

Unlocks all Vanity items locally.

Preferred version: 1.1.0
Dinorush-EnemyAnimationFix-1.2.1 icon
Dinorush-EnemyAnimationFix

Fixes several enemy bugs for both clients and host.

Preferred version: 1.2.1
Amorously-WaveRoarFix-1.0.3 icon
Amorously-WaveRoarFix

Enables the unused Snatcher, Immortal, Nightmare Striker, and Nightmare Shooter distant wave roars

Preferred version: 1.0.3
DacreDOLOLO-WeaponStatShower-1.4.0 icon
DacreDOLOLO-WeaponStatShower

Shows the stat of the weapons, compatible with WeaponCustomizer

Preferred version: 1.4.0
Dinorush-AccurateCrosshair-1.5.0 icon
Dinorush-AccurateCrosshair

Calculate crosshair size for guns and improve crosshair behavior.

Preferred version: 1.5.0
randomuserhi-GTFOClientSidePrediction-0.4.0 icon
randomuserhi-GTFOClientSidePrediction

A client side mod that aims to reduce the impact of shit ping.

Preferred version: 0.4.0
hirnukuono-RundownTitleFix-0.0.1 icon
hirnukuono-RundownTitleFix

rundown title visible and good yeses

Preferred version: 0.0.1

README

RUNDOWN : BERSERK


(Currently) 6 vanilla based levels with difficulty ranging from B to E tier. (And a tutorial lol) A high familiarity and mastery of in game mechanics are expected. (WIP lore)
Large focus on strong gunplay and quick decision making skills, alongside player competency and independence.
[ 'Return, O faithless sons,' declares the LORD ; 'For I am a master to you, And I will take you one from a city and two from a family, And I will bring you to Zion.' ]

[ JEREMIAH 3:14 ]

Overview

Taking place after the events of GTFO, The Warden discovers an infected [GORGEOUS] membrane carrying an artifact with intense [FLACID] potential. In this universe, the RISE initiative and Project INSIGHT took a different [DIFFERENT] direction. The Warden, curious of the significance of this universe's findings, seeks to investigate this membrane's Garganta.

In the midst of a dying [THRIVING] multiverse, the Warden beseeches a fruitful scourge [BLESSING] of a dirty membrane— soon though, something much more hellish [DIVINE] awaits for their doom.

Prisoners dispatched to investigate and carry out operation tasks.

A difficult vanilla-styled rundown with increasingly difficult levels, focused on punishing poor gunplay and offering an alternative story to the mainline GTFO. Developed with a full four person team in mind.

Roadmap

This rundown is being updated LIVE with new content constantly being developed.

Planned Content:

  • C-Tier Levels
  • D-Tier Levels
  • E-Tier Levels
  • NEW Custom Weapons
  • Lore Logs \

Feedback

Comments and questions are greatly appreciated and much needed. Balancing is a slippery slope and requires a lot of fine tuning (as well as bugs and any other potential issues). Please contact my discord zgaming_ for any concerns or issues.

Disclaimer: This rundown does not claim any real life religious significance nor commentary of the sort. This is purely fictional work intended for entertainment.

CHANGELOG

Changelog

2.2.1:

  • Removed Hel Auto Pistol
  • Removed Double Tap Rifle
  • Increased Heavy Assault Rifle Precision Multi
  • Increased Magazine Size of Heavy Assault Rifle
  • Increased amount of ammo in BK-AX
  • Decreased size of large zones in BK-AX
  • Decreased Reload time on the Sawed-Off
  • Increased Reserve Ammo of Sawed-Off
  • Added Burst Cannon
  • Added a tutorial (mainly for my friends)
  • Added knife and bat for additional player roles

2.2.0:

  • Completely reworked BK-C1 for a more fun and involved challenge
  • Removed C1 Overload objective
  • Locked BK-BX, preparing to rework level for more involved challenge
  • Increased Magazine Size of Scattergun
  • Increased Scattergun Cone

2.1.0:

  • Nerfed Sawed-Off Damage, Stagger Damage, Bullet-per-shot Count
  • Changed scout amount in BK-B3 from 5 to 3
  • Changed distribution in BK-B3 to include C-Foam 'Nades and Mines
  • Added Ammo uses in BK-B3 Extreme
  • Changed Scout-Types in BK-B3 Main
  • Lowered difficulty of sleeping enemies in BK-B3 Extreme
  • Lowered Damage-Per-Bullet in the SMG
  • Slightly lowered damage on the High Caliber Pistol
  • Increased Hel Revo base damage
  • Lowered Hel Revo precision multi
  • Removed Mother from BK-B4

2.0.0:

  • Added BX
  • Added C1
  • Fixed Generator Spawns in B4
  • Renamed Modded Weapons for Better Clarity
  • Buffed Precision Multi on HEL Revolver
  • Greatly Reduced Damage on Sawed-Off Shotgun
  • Increased Shot-Cone on Sawed-Off Shotgun
  • Greatly Increased Stagger on Sawed-Off Shotgun
  • Increased Bullet Count Per Shot on Sawed-Off Shotgun

1.5.3:

  • Removed cells from spawning in first room of BK-B3 Extreme
  • Added disinfect packs to zone before extract on BK-B3 Main
  • Increased medipack count in zone before extract on BK-B3 Main

1.5.2:

  • Prevented artifacts (Boosters) from spawning
  • Fixed blood door unlocking in BK-B1

1.5.1:

  • Changed B3 Name to "Temple"

1.5.0:

  • Level Changes:

    • COMPLETELY Reworked B3
    • Added Extreme Sector to B3
    • Fixed checkpoint on B2
    • Removed Disinfection Packs and Disinfection Station from B2
  • Weapon Changes:

    • Nerfed the ammo reserves on Sawed-Off Shotgun
    • Lowered damage per bullet on Sawed-Off Shotgun
    • Lowered Magazine Size on Machine Gun
    • Increased Ammo reserves on Machine Gun
    • Decreased damage per bullet on Machine Gun
    • Increased Stagger Multi on Machine Gun
    • Added Piercing Rounds to Machine Gun

1.4.0:

  • Added 60 second delay to Nightmare Error on B4
  • Increased regular sleeping count in Zone 3 AX
  • Removed Team Scans from AX Zones 6 and 7
  • Increased Base Damage on Pistol
  • Removed Turbine and Disinfect Packs from B1
  • Removed Respawn Rooms from Zone 65 on B1
  • Added Checkpoint to B1
  • Added Cell to Zone 70 on B1
  • Lowered Ammo Reserve on Machinegun
  • Greatly Increased Mag Size on Machinegun
  • Lowered Class 4 Scan on B1 to Class 2
  • Lowered Reserve Ammo Count on Sawed-Off Shotgun
  • Slightly Increased Reload Time on Sawed-Off Shotgun
  • Lowered Sleeping Regulars on B2
  • Removed Team Scan on first 'ACTIVATE' terminal on B2
  • Removed ALL RESPAWNS on B2
  • Added Checkpoint to B2

1.3.0:

  • Removed rising fog events from BK-B2
  • Completely overhauled BK-AX for a better intro level
  • Renamed Hammer to Gaius
  • Renamed Spear to Longinus

1.2.0:

  • Added RundownTitleFix as a dependency
  • Completely reworked BK-B1 "Myxoma"

1.1.0:

Weapon Reworks:

  • Primaries:

    • HEL Revolver -> Lowered Magazine Size
    • Pistol -> Increased Recoil, Decreased Base Damage, Increased Precision Multi
    • Bullpup Rifle -> Increased Recoil, Increased Magazine Size, Increased Max Ammo, Decreased Reload Time, Increased Fire Rate, Increased Stagger Multi
    • SMG -> Increased Recoil, Increased Magazine Size, Increased Max Ammo, Increased Base Damage, Increased Fire Rate, Lowered Stagger Multi, Lowered Precision Multi
    • Assault Rifle -> Decreased Base Damage, Increased Precision Multi, Increased Fire Rate, Increased Magazine Size
    • Sawed-Off Shotgun -> Decreased Magazine Size, Increased Stagger Multi, Increased Base Damage, Increased Recoil
    • Removed HEL Shotgun
    • Removed Rifle
    • Removed Burst Rifle
    • Removed Heavy SMG
    • Removed PDW
    • Removed Burst Pistol
    • Removed Machine Pistol
  • Secondaries:

    • HEL Gun -> Increased Precision Multi
    • Scattergun -> Added Chargeup Time, Decreased Fire Rate
    • Heavy Assault Rifle -> Decreased Fire Rate, Increased Headshot Multi, Increased Recoil
    • High Caliber Pistol -> Increased Max Ammo, Increased Magazine Size, Decreased Fire Rate
    • Short Rifle -> Increased Stagger Multi, Increased Precision Multi, Increased Base Damage, Decreased Fire Rate
    • Removed Precision Rifle
    • Removed Revolver
    • Removed Sniper
    • Removed Combat Shotgun
    • Removed Burst Cannon
    • Removed Arbalist Machine Gun

Added Following Dependencies:

  • DMRReloadFix
  • LocalProgression
  • LegacyLobby
  • NoBoosters
  • AllVanity
  • EnemyAnimationFix
  • WaveRoarFix
  • WeaponStatShower
  • AccurateCrosshair
  • GTFOClientSidePrediction

Level Balance Changes:

  • Removed Ammopacks from ZONE_1 in BK-AX

1.0.2:

  • Adjusted Missing Text in BK-AX, BK-B1, and BK-B2

1.0.1:

  • Fixed Resource Distribution on BK-B4