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GTFO Mastery
A true test of your GTFO skills! Take this challenge and prove mastery over GTFO.
| Date uploaded | 2 years ago |
| Version | 1.0.0 |
| Download link | ZGaming-GTFO_Mastery-1.0.0.zip |
| Downloads | 203 |
| Dependency string | ZGaming-GTFO_Mastery-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1Red_Leicester_Cheese-CheeseGeos
Containing 5 custom geos and 2 modified geos
Preferred version: 0.1.0ProjectZaero-ZaeroGeos
A pack of geomorphs for custom tilesets. Currently contains 7 tiles + 2 variants.
Preferred version: 0.5.0Frog-GearPartCustomization
Modify the position, rotation, and scale of gear parts
Preferred version: 1.3.3README
GTFO : Mastery 1.0.0
PLEASE send any and all BUGS, ISSUES, and COMPLETION SCREENS to zgaming_ on discord! :)
NOTE : ARTIFACTS DO NOT SPAWN IN THIS MOD, THEREFORE YOU CANNOT OBTAIN BOOSTERS.
Rundown KINGPIN
A vanilla based rundown meant to truly test your skills in GTFO.
This rundown features some of the most difficult maps GTFO has to offer, each becoming more difficult than the last. It is balanced for a full 4 player squad. This rundown currently has 5 unique playable levels.
Story
Rundown KINGPIN begins after a system anomaly is detected. Unknowing what powers are at play, you follow new directives given to you, seeming to want to gain control.
CHANGELOG
Version 1.1.0
- Fixed Infinite Scout Waves on P2 and P5
- Changed Scout Wave Amount on P4
- Changed P1 Secondary's Error Alarm to 2 Hybrids
- Increased Amount of Ammo in P1
- Changed Type of Scans on P1's Main Bulkhead Area from 2 Class III Surge Alarm to 1 Class I S Alarm
- Removed Consumable Spawns from P1 Overload and P1 Secondary
- Increased Time Between Charger Waves on P2 Secondary
- Increased Ammo Available in P2
- Increased Time Between Charger Titan Waves and Nightmare Waves on P3
- Removed Charger Titans from Terminal Cluster Scan on P3
- Lowered Waves on All Alarms in P4
- Increased Amount of Scouts on P4
- Changed Scout Wave to Pouncer on P4
- Lowered Class IX Alarm on P4 to Class VII Alarm
- Removed 'CustomRundownsLabel' as a dependency