INTEGER EarlyAccess
Early Access version of my upcoming rundown.
| Date uploaded | 2 years ago |
| Version | 0.0.88 |
| Download link | ZanderTM-INTEGER_EarlyAccess-0.0.88.zip |
| Downloads | 148 |
| Dependency string | ZanderTM-INTEGER_EarlyAccess-0.0.88 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1Untilted-ConfigurableGlobalWaveSettings
Makes some hardcoded wave-related settings configurable per level
Preferred version: 1.2.1hirnukuono-WardenIntelOhBehave
Attempts to fix the disappearing WardenIntel
Preferred version: 0.0.1Fody55-GTFO_ShootInTheAir
A really tiny mod that enables you to shoot while falling/jumping (similar to old QoLFix functionality).
Preferred version: 2.0.1randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.1.0Extra-MyCoolPlugin3
MyCoolPlugin3 is a great plugin that allows you to manage your website's content and settings in an easy and convenient way.
Preferred version: 999.999.9999easternunit100-WwiseGameParameterController
This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.
Preferred version: 0.0.1ProjectZaero-ZaeroMonsters
An asset bundle pack for Rundown Devs containing 13 model customizations and 7 custom textures.
Preferred version: 2.5.0hirnukuono-AdvancedWardenObjective
Flowaria AdvancedWardenObjective with a few emergency fixes and tweaks
Preferred version: 1.0.12Garbab-SUSPalettes
New Palettes for rundown devs to add to their rundown, as I do not have a way for it to add itself automatically since this is not a plugin.
Preferred version: 1.2.0README
Welcome to INTEGER! This rundown is still under construction, well technically needs lots of more testing and me actually moving my butt so I can finish C1.
This version contains all levels that were planned to be released...except C1
The rundown is currently nearing it's final phase before I can fully release it, and shift my focus to developing the D tier. However, R8 might absolutely obliterate all my progress so enjoy this while you can.
This rundown includes:
- 2 A tier levels
- 3 B tier levels
- 4 C tier levels (except C1 atm)
- 3 D tier levels (Coming Soon)
- 2 E tier levels (Coming Soon)
It also includes:
- Rebalanced weaponry
- Custom enemies on lower tiers.
- No Stamina
- Custom weapons
It also includes lore logs here and there. I will be progressively adding them.
CHANGELOG
CHANGELOG 1.0.3.1
Emergency patch to fix some stuff I forgor to change in the previous update.
GENERAL CHANGES
- Locked access to -BX since it's not ready yet, oops.
WEAPON CHANGES
- Fixed both Advanced Shotgun and Heavy Machinepistol so now they have a category attached. Oops.
Advanced Carbine
- Magazine size increased to 32.
- Slightly increased damage.
LEVEL CHANGES
B1
- Adjusted TxT alarm so it now stops its respective alarm once it's finished.
CHANGELOG 1.0.3
GENERAL CHANGES
- Added Advanced Shotgun (inspired by Legacy's Double Barrel Shotgun, all credits to Inas and the Legacy team)
- Added Heavy Machinepistol (inspired by Legacy's Combat Pistol, all credits to Inas and the Legacy team)
- Heavy SMG moved to primary category. Yeah it didn't quite work as a special weapon.
LEVEL CHANGES A1
- Removed keycard from Zone 37, now the terminal code zone needs to be opened through a terminal command.
B1
- Removed big chargers from Class T M alarm.
- Added extra resources to error alarm section.
- Reduced big enemy density in Class T M alarm zone, but added chargers
- Changed lighting to reactor bridge.
B2
- Slightly reduced enemy density in cell zones.