INTEGER EarlyAccess
Early Access version of my upcoming rundown. More levels to come :)
| Date uploaded | 2 years ago |
| Version | 1.0.0 |
| Download link | ZanderTM-INTEGER_EarlyAccess-1.0.0.zip |
| Downloads | 217 |
| Dependency string | ZanderTM-INTEGER_EarlyAccess-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1Untilted-ConfigurableGlobalWaveSettings
Makes some hardcoded wave-related settings configurable per level
Preferred version: 1.2.1hirnukuono-WardenIntelOhBehave
Attempts to fix the disappearing WardenIntel
Preferred version: 0.0.1Fody55-GTFO_ShootInTheAir
A really tiny mod that enables you to shoot while falling/jumping (similar to old QoLFix functionality).
Preferred version: 2.0.1randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.1.0Extra-MyCoolPlugin3
MyCoolPlugin3 is a great plugin that allows you to manage your website's content and settings in an easy and convenient way.
Preferred version: 999.999.9999easternunit100-WwiseGameParameterController
This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.
Preferred version: 0.0.1ProjectZaero-ZaeroMonsters
An asset bundle pack for Rundown Devs containing 13 model customizations and 7 custom textures.
Preferred version: 2.5.0hirnukuono-AdvancedWardenObjective
Flowaria AdvancedWardenObjective with a few emergency fixes and tweaks
Preferred version: 1.0.12Garbab-SUSPalettes
New Palettes for rundown devs to add to their rundown, as I do not have a way for it to add itself automatically since this is not a plugin.
Preferred version: 1.2.0README
Welcome to INTEGER! Once... again. Heh, it's been a while hasn't it?
Anyways, this is the early access version of my rundown, which has been pretty much stagnated since my ideas are kinda crappy, so with the help of a friend I've been able to somewhat overcome the creative block and make some... fairly decent stuff.
This EA version currently contains only four playable levels. I will be adding more as time goes by.
Lots of levels had to be completely reworked, which is why it's taken me so long to progress.
Expect custom weapons, custom alarms, rebalanced vanilla weapons, and further into the rundown... Custom enemies!
Hope you enjoy! Please give me as much feedback as possible. I would appreciate it a lot!
CHANGELOG
CHANGELOG 1.0.3.1
Emergency patch to fix some stuff I forgor to change in the previous update.
GENERAL CHANGES
- Locked access to -BX since it's not ready yet, oops.
WEAPON CHANGES
- Fixed both Advanced Shotgun and Heavy Machinepistol so now they have a category attached. Oops.
Advanced Carbine
- Magazine size increased to 32.
- Slightly increased damage.
LEVEL CHANGES
B1
- Adjusted TxT alarm so it now stops its respective alarm once it's finished.
CHANGELOG 1.0.3
GENERAL CHANGES
- Added Advanced Shotgun (inspired by Legacy's Double Barrel Shotgun, all credits to Inas and the Legacy team)
- Added Heavy Machinepistol (inspired by Legacy's Combat Pistol, all credits to Inas and the Legacy team)
- Heavy SMG moved to primary category. Yeah it didn't quite work as a special weapon.
LEVEL CHANGES A1
- Removed keycard from Zone 37, now the terminal code zone needs to be opened through a terminal command.
B1
- Removed big chargers from Class T M alarm.
- Added extra resources to error alarm section.
- Reduced big enemy density in Class T M alarm zone, but added chargers
- Changed lighting to reactor bridge.
B2
- Slightly reduced enemy density in cell zones.